Thanks for your continued efforts, VonS. However, I am now a bit confused. Earlier, you posted this:

Quote
Originally Posted by VonS

For excellent performance // excellent graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 650;

In terrains/compositetexturebudgets

<Budgets PatchPixelDim="400" MinPatchDimUseThumb="4096">


For very good performance // fantastic graphics, use ----->

In shaders30/terrain

const static float fTextureSize = 1050;

terrains/compositetexturebudgets

<Budgets PatchPixelDim="700" MinPatchDimUseThumb="4096">

Von S

Now, in your latest update, you have float fTextureSize = 650 and PatchPixelDim = "400". Do you still recommend using the higher values for "very good performance // fantastic graphics" (fTextureSize = 1050, PatchPixelDim="700"? Also, what is the approximate difference in frame rates/visual quality in the two versions? Thanks.