Please see the relevant "Ver. 1.2" section there for more info. - in short, an alternative "addon patch" is now provided that strips away further unnecessary ring levels from the five budget entries in the compositescenerybudgets file, while slightly improving graphics at great distances - thus the name "4RingDim" since it gives four rings per budget level.
The main ver. 1.1 patch must be installed first, with the ver. 1.2 addon installed on top of ver. 1.1, via JSGME - for the latest patch to work. I encourage fellow WOFFers to try both patches and choose the one that suits your rig best. Representative pics. below - I'm sometimes getting over 220 fps with the "4RingDim" patch installed, with blue skies, while ver. 1.1 tops out at around 170-180 fps with blue skies. Low-level flight seems to give similar fps with both patches - no stutters, blue triangles, or other oddities observed from my end. (Representative pics. included below.)
My next post will be a return to the campaigns - I promise not to tweak the GPU Tuner Patch anymore.
VonS I’m looking forward to trying out this add on later. So far your works has added smoothness and high FPS ... I’m now testing with very heavy regional activity and the frame rates are staying 100+ and no micro stutters or elastic banding. You can tweak this as much as you you like from my point of view, but I do want you to have fun flying as well.
The technical details mean very little to me so I am happy to ride on your coat tails!