Yeah, it's got to be easier to make a game/sim for a console because they are all basically the same. No need to worry about different video cards, cpu power, ram amounts...if it plays on one xbox it will play on them all.

As far as difficulty goes, I like the scalabilty options. I fly for the same squad as Wall-dog, {S! Wall-dog, Penguin here} and we generally fly in "difficult" servers and "wars".

I know when I first started online with IL2 I needed to turn down the difficulty. I typically take that approach with any new sim I'm learning.

Another big feature for me is a good offline campaign as in RB3D.

As far as price goes, I'd be willing to pay more for a good sim. One thing that does and has hurt developers is pirated copies. I wonder what percentage that comes to?

I think most simmers would be willing to pay more for quality games/sims. Not sure if stores such as Wallmart would stock them, thats a biggie for publishers. Hopefully sims such as KOE find a way to sell online to enthusiasts via word of mouth.

I want my KOE!!!