Well Lexx_Luthor don't blame Wall-dog for this quote:
I've come to the personal realization that I'm willing to sacrifice some "ultimate realism" in one category or another, if a sim has that overall balance, and represents eminent playability.
Those are my words.
The issue we're talking about here is the degree of difficulty needed to fly an "ultimate realism" FM on a PC, as opposed to a "realistic" FM.
Until we get hardware and coding that enables us to experience 3D surround-visuals, surround-sound ambients, g-force pressure for our posteriors (as well as the rest of our body), realistic force-feedback, stall buffeting...........and all programmed to work for everyone's system, no one is going to be flying the "ultimate realism" flight sim...........in fact I think this is why Wall-dog mentioned the following concept in another one of his thread here:
Everyone has seen the NASCAR simulators in some of the malls? You sit in them for like $5 and drive against others. These simulators have hydraulics, wrap-around screens, etc. and really give the feeling of driving in NASCAR.
Why not offer the same thing with WWI aircraft in combat?
The mall simulators would be just a part of the project though. Really, what I see is making TWO WWI Flight Simulators. One would be for use in malls and would have hydraulics, etc. The other one would be a computer program sold for home use.
If you want all the "hard-realism" in your flight sim experience that comes with the real world, then it will have to be realistically servicable from a hardware/software point of view too, in the meantime we'll be staring at these flat screens of ours until that day arrives.