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#4201587 - 12/02/15 06:01 AM CAP2 Development Update  
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CyBerkut Offline
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Got the email version of this today. Here is the same thing on their web site:
http://devblog.sim155.com/2015/11/cdx9-to-cdx11.html

Quote:
CAP2 DevBlog

Monday, 30 November 2015
C#/DX9 to C++/DX11
Apologies it's been a while since my last post but I've been locked away in a small, dark room converting the ~90k lines of the CAP2 codebase.

Previously CAP2 was XNA based, written in C# and using a DX9 level graphics API. By converting to C++ and using DX11 we get a slight CPU performance bump and a major graphics performance boost through efficient graphics buffer reuse and improved shader capabilities. Basically we can eliminate some duplicated draw calls and shader workarounds we'd previously employed.

The other major benefit to the conversion is much simpler and more efficient integration with API's such as:

TrackIR
Oculus
FMOD (3D Audio)
RakNet (Multiplayer)
Steam


We'll release to Early Access with TrackIR, Steam integration and FMOD. Oculus then multiplayer will follow.

As for release dates I've been burned a couple of times in the past with those so we'll give one when we have a release build in hand with just marketing & Steam store tasks to complete. I won't be adding any new features before then, so no Zeppelins or other crazy requests to delay things smile

So, having taken a bit of pain with the time taken for the conversion it puts us in much better shape for the future with improved performance and API integration.

Posted by Ed Scio at 09:47


Taking the time now to do the upgrade to DX11, however painful it was, was probably a wiser move than putting it off until later, IMO.

#4201594 - 12/02/15 07:19 AM Re: CAP2 Development Update [Re: CyBerkut]  
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Yes, and getting better control over details using C++ will most probably also cater for a better future.
Good move by Mr Scio, my wallet will stay ready.

#4201595 - 12/02/15 07:59 AM Re: CAP2 Development Update [Re: CyBerkut]  
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Thanks for the update!


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#4201620 - 12/02/15 12:15 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Fudge93 Offline
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Game seems to be getting better and better. Look forward to this one.


combtpilot.co.uk
#4204515 - 12/09/15 11:55 PM Re: CAP2 Development Update [Re: CyBerkut]  
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i will be very interested in this . As long as its a Sim .

#4220129 - 01/22/16 08:29 AM Re: CAP2 Development Update [Re: CyBerkut]  
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Thanks for the update! I'm looking forward to this one.

#4237493 - 03/07/16 03:11 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Birthplace of the spitfire!!!
Latest update: Early access coming spring 2016

WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
We have been using community feedback to help develop CAP2 since getting the Greenlight over 14 months ago. We are now eager to generate actual player feedback as early as possible. This way players can contribute to the dev road map and shape the final game.
Approximately how long will this game be in Early Access?
Our current estimate is around 9 months. However, our dev roadmap has a player reaction focus so the amount of time spent in EA largely depends on players.
How is the full version planned to differ from the Early Access version?
Much of the development will be based around EA player reaction and feedback, however the key areas we will be implementing are:

Satellite Imagery
We intend to enhance the terrain with satellite imagery and more bespoke 3D assets. We have polished and populated certain areas of the terrain so EA players can get a feel for how the full version will feel.

Pro Voice Recordings
We are intending to add radio chatter which will massively increase the feeling of immersion. In addition, professional voice recordings will increases the quality throughout.

Multi-player
Our intended multi-player game modes include:
- 'Fleet vs Fleet where youll have the option of playing co-op against an AI fleet or against other players.
- In campaign co-op mode, youll be able to take part in other players campaign missions or ask for help to complete missions in your campaign.
- You'll also be able to send a request to friends or have an open invitation.

VR support
One of our highest priority updates is VR support. We realised a massive improvement in immersion adding TrackIR so we are itching to add full VR. We already have our Oculus DK2s and are waiting patiently for HTC's Vive :)
What is the current state of the Early Access version?
CAP2 will launch as a single player game with fully immersive simulation and strategic gameplay. All of the listed features will be present, perhaps not all 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.

Features
Campaign Mode - Dynamic open ended campaign, set in the Straits of Hormuz
Naval Simulation - Civilian traffic transit shipping lanes, enter and leave ports
Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
Training modes - Flying and deploying weapon systems
Detailed 3D cockpit with selectable articulated controls
3D environmental audio
Over 250,000 sq km of geographically accurate terrain
Geographically accurate environmental lighting based on longitude, latitude, date and time and accurate star map
Multiple controller support: Flightstick, HOTAS, rudder and MFD panel support, gamepad mode
Track IR support
Supports very wide screen aspect ratios

Will the game be priced differently during and after Early Access?
We plan to gradually raise the price as we add new content and features.
How are you planning on involving the Community in your development process?
We will launch into EA with a work in progress roadmap - work in progress because we expect to iron it out using your feedback. We'll do this by conversing through and observing the community forums, hubs, blogs and social media channels - our plan is NOT to respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we will be observing, we will answer through improving the game and communicating what we've done!

We are building a communication plan around major updates which will provide opportunities for player reaction that will feed into the updates themselves.

Ultimately, EA players will be our key beneficiaries and - we're shaping the game around you. Join the crew!!
Available: Spring 2016


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#4237551 - 03/07/16 06:23 PM Re: CAP2 Development Update [Re: flying-hamster]  
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Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?

Last edited by Ratcatcher; 03/07/16 06:24 PM.
#4238317 - 03/09/16 09:41 PM Re: CAP2 Development Update [Re: Ratcatcher]  
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Originally Posted By: Ratcatcher
Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?


EArly access will be made available on steam sometime in "Spring 2016". The upcoming release is for EA only.


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4257019 - 05/06/16 02:16 PM Re: CAP2 Development Update [Re: Grunt0331]  
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Originally Posted By: Grunt0331
Originally Posted By: Ratcatcher
Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?


EArly access will be made available on steam sometime in "Spring 2016". The upcoming release is for EA only.

I know, I got one through Facebook:
Quote:
Congratulations - you are the lucky winner of the CAP2 competition. Your steam key has been allocated and will be sent you on release.

Thanks for supporting CAP2!
Thu 7:03pm


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#4257020 - 05/06/16 02:28 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Grunt0331 Offline
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^Show off! neaner


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4257028 - 05/06/16 02:51 PM Re: CAP2 Development Update [Re: CyBerkut]  
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KRT_Bong Offline
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And that's all I have so far, no key or any NDA or anything yet. When I hear more I'll update.


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#4264638 - 05/27/16 06:09 PM Re: CAP2 Development Update [Re: CyBerkut]  
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KRT_Bong Offline
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They had another giveaway on the 20th, but so far no news on this title even though they had said it was being submitted to Steam early this month.. soo hopefully it will be soon, Spring is almost over.
edit: well technically spring lasts till June but here it feels like Summer already

Last edited by KRT_Bong; 05/27/16 06:12 PM.

Windows 7 64 SP1
Gigabyte 970A DS3P FX
AMD FX6300 Vishera 3.5 Ghz
EVGA GeForce GTX 760 SC 4GB
16Gb Kingston Hyper Fury X 1600Mhz
Onikuma Gaming Headset (has annoying blue lights I don't use)
#4265086 - 05/29/16 09:01 AM Re: CAP2 Development Update [Re: CyBerkut]  
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nadal Offline
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It seems like June 6 is going to be the release date

#4265186 - 05/29/16 05:15 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Grunt0331 Offline
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^Where did you get that information? I don't see it posted anywhere on their facebook page, steam page or official website.


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4265203 - 05/29/16 05:54 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Hiding in the bushes

#4265241 - 05/29/16 07:45 PM Re: CAP2 Development Update [Re: CyBerkut]  
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KRT_Bong Offline
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That Steam community post is not any kind of announcement, It's a question.
[edit] I went to the Facebook page and asked them directly.
Quote:
Combat Air Patrol 2 Yes that's true, the 'official' announcement will go out tomorrow...

So, looks like a week from now salute

Last edited by KRT_Bong; 05/29/16 08:03 PM.

Windows 7 64 SP1
Gigabyte 970A DS3P FX
AMD FX6300 Vishera 3.5 Ghz
EVGA GeForce GTX 760 SC 4GB
16Gb Kingston Hyper Fury X 1600Mhz
Onikuma Gaming Headset (has annoying blue lights I don't use)
#4265282 - 05/29/16 10:30 PM Re: CAP2 Development Update [Re: CyBerkut]  
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damson Offline
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Hiding in the bushes
The post was by the developer hinting at a June 6 release.

#4265531 - 05/30/16 08:18 PM Re: CAP2 Development Update [Re: CyBerkut]  
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Got this email today

Hello

Finally, we are delighted to be able to bring you a release date! Combat Air Patrol 2 will launch into Early Access on 6th June 2016 (6pm GMT). Price will be confirmed in the coming days.

Thanks for your continued support and patience - we look forward to flying with you!

Regards

Sim155 Ltd
@sim155games
www.combatairpatrol2.com
www.facebook.com/combatairpatrol2

Last edited by archermav; 05/30/16 08:18 PM.
#4265541 - 05/30/16 08:57 PM Re: CAP2 Development Update [Re: Grunt0331]  
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nadal Offline
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Originally Posted By: Grunt0331
^Where did you get that information? I don't see it posted anywhere on their facebook page, steam page or official website.


Dev comment was on the steam community page smile


Im so excited about this release, it is surprising to see brand new flight sim and it even contains dynamic campaign...

Last edited by nadal; 05/30/16 09:00 PM.
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