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CAP2 Development Update

Posted By: CyBerkut

CAP2 Development Update - 12/02/15 06:01 AM

Got the email version of this today. Here is the same thing on their web site:
http://devblog.sim155.com/2015/11/cdx9-to-cdx11.html

Quote:
CAP2 DevBlog

Monday, 30 November 2015
C#/DX9 to C++/DX11
Apologies it's been a while since my last post but I've been locked away in a small, dark room converting the ~90k lines of the CAP2 codebase.

Previously CAP2 was XNA based, written in C# and using a DX9 level graphics API. By converting to C++ and using DX11 we get a slight CPU performance bump and a major graphics performance boost through efficient graphics buffer reuse and improved shader capabilities. Basically we can eliminate some duplicated draw calls and shader workarounds we'd previously employed.

The other major benefit to the conversion is much simpler and more efficient integration with API's such as:

TrackIR
Oculus
FMOD (3D Audio)
RakNet (Multiplayer)
Steam


We'll release to Early Access with TrackIR, Steam integration and FMOD. Oculus then multiplayer will follow.

As for release dates I've been burned a couple of times in the past with those so we'll give one when we have a release build in hand with just marketing & Steam store tasks to complete. I won't be adding any new features before then, so no Zeppelins or other crazy requests to delay things smile

So, having taken a bit of pain with the time taken for the conversion it puts us in much better shape for the future with improved performance and API integration.

Posted by Ed Scio at 09:47


Taking the time now to do the upgrade to DX11, however painful it was, was probably a wiser move than putting it off until later, IMO.
Posted By: theOden

Re: CAP2 Development Update - 12/02/15 07:19 AM

Yes, and getting better control over details using C++ will most probably also cater for a better future.
Good move by Mr Scio, my wallet will stay ready.
Posted By: Force10

Re: CAP2 Development Update - 12/02/15 07:59 AM

Thanks for the update!
Posted By: Fudge93

Re: CAP2 Development Update - 12/02/15 12:15 PM

Game seems to be getting better and better. Look forward to this one.
Posted By: II_JG77_Con

Re: CAP2 Development Update - 12/09/15 11:55 PM

i will be very interested in this . As long as its a Sim .
Posted By: Coot

Re: CAP2 Development Update - 01/22/16 08:29 AM

Thanks for the update! I'm looking forward to this one.
Posted By: flying-hamster

Re: CAP2 Development Update - 03/07/16 03:11 PM

Latest update: Early access coming spring 2016

WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“We have been using community feedback to help develop CAP2 since getting the Greenlight over 14 months ago. We are now eager to generate actual player feedback as early as possible. This way players can contribute to the dev road map and shape the final game.”
Approximately how long will this game be in Early Access?
“Our current estimate is around 9 months. However, our dev roadmap has a player reaction focus so the amount of time spent in EA largely depends on players.”
How is the full version planned to differ from the Early Access version?
“Much of the development will be based around EA player reaction and feedback, however the key areas we will be implementing are:

Satellite Imagery
We intend to enhance the terrain with satellite imagery and more bespoke 3D assets. We have polished and populated certain areas of the terrain so EA players can get a feel for how the full version will feel.

Pro Voice Recordings
We are intending to add radio chatter which will massively increase the feeling of immersion. In addition, professional voice recordings will increases the quality throughout.

Multi-player
Our intended multi-player game modes include:
- 'Fleet vs Fleet’ where you’ll have the option of playing co-op against an AI fleet or against other players.
- In campaign co-op mode, you’ll be able to take part in other players campaign missions or ask for help to complete missions in your campaign.
- You'll also be able to send a request to friends or have an open invitation.

VR support
One of our highest priority updates is VR support. We realised a massive improvement in immersion adding TrackIR so we are itching to add full VR. We already have our Oculus DK2’s and are waiting patiently for HTC's Vive :)”
What is the current state of the Early Access version?
“CAP2 will launch as a single player game with fully immersive simulation and strategic gameplay. All of the listed features will be present, perhaps not all 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.

Features
Campaign Mode - Dynamic open ended campaign, set in the Straits of Hormuz
Naval Simulation - Civilian traffic transit shipping lanes, enter and leave ports
Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
Training modes - Flying and deploying weapon systems
Detailed 3D cockpit with selectable articulated controls
3D environmental audio
Over 250,000 sq km of geographically accurate terrain
Geographically accurate environmental lighting based on longitude, latitude, date and time and accurate star map
Multiple controller support: Flightstick, HOTAS, rudder and MFD panel support, gamepad mode
Track IR support
Supports very wide screen aspect ratios

Will the game be priced differently during and after Early Access?
“We plan to gradually raise the price as we add new content and features.”
How are you planning on involving the Community in your development process?
“We will launch into EA with a work in progress roadmap - work in progress because we expect to iron it out using your feedback. We'll do this by conversing through and observing the community forums, hubs, blogs and social media channels - our plan is NOT to respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we will be observing, we will answer through improving the game and communicating what we've done!

We are building a communication plan around major updates which will provide opportunities for player reaction that will feed into the updates themselves.

Ultimately, EA players will be our key beneficiaries and - we're shaping the game around you. Join the crew!!”
Available: Spring 2016
Posted By: Ratcatcher

Re: CAP2 Development Update - 03/07/16 06:23 PM

Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?
Posted By: Grunt0331

Re: CAP2 Development Update - 03/09/16 09:41 PM

Originally Posted By: Ratcatcher
Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?


EArly access will be made available on steam sometime in "Spring 2016". The upcoming release is for EA only.
Posted By: KRT_Bong

Re: CAP2 Development Update - 05/06/16 02:16 PM

Originally Posted By: Grunt0331
Originally Posted By: Ratcatcher
Thats great news. TBH I thought that this was dead after backing it on kickstarter and them not getting enough funding.

Do you know how we can get into the early access?


EArly access will be made available on steam sometime in "Spring 2016". The upcoming release is for EA only.

I know, I got one through Facebook:
Quote:
Congratulations - you are the lucky winner of the CAP2 competition. Your steam key has been allocated and will be sent you on release.

Thanks for supporting CAP2!
Thu 7:03pm
Posted By: Grunt0331

Re: CAP2 Development Update - 05/06/16 02:28 PM

^Show off! neaner
Posted By: KRT_Bong

Re: CAP2 Development Update - 05/06/16 02:51 PM

And that's all I have so far, no key or any NDA or anything yet. When I hear more I'll update.
Posted By: KRT_Bong

Re: CAP2 Development Update - 05/27/16 06:09 PM

They had another giveaway on the 20th, but so far no news on this title even though they had said it was being submitted to Steam early this month.. soo hopefully it will be soon, Spring is almost over.
edit: well technically spring lasts till June but here it feels like Summer already
Posted By: nadal

Re: CAP2 Development Update - 05/29/16 09:01 AM

It seems like June 6 is going to be the release date
Posted By: Grunt0331

Re: CAP2 Development Update - 05/29/16 05:15 PM

^Where did you get that information? I don't see it posted anywhere on their facebook page, steam page or official website.
Posted By: damson

Re: CAP2 Development Update - 05/29/16 05:54 PM

http://steamcommunity.com/games/347170/announcements/detail/889838192026526699
Posted By: KRT_Bong

Re: CAP2 Development Update - 05/29/16 07:45 PM

That Steam community post is not any kind of announcement, It's a question.
[edit] I went to the Facebook page and asked them directly.
Quote:
Combat Air Patrol 2 Yes that's true, the 'official' announcement will go out tomorrow...

So, looks like a week from now salute
Posted By: damson

Re: CAP2 Development Update - 05/29/16 10:30 PM

The post was by the developer hinting at a June 6 release.
Posted By: archermav

Re: CAP2 Development Update - 05/30/16 08:18 PM

Got this email today

Hello

Finally, we are delighted to be able to bring you a release date! Combat Air Patrol 2 will launch into Early Access on 6th June 2016 (6pm GMT). Price will be confirmed in the coming days.

Thanks for your continued support and patience - we look forward to flying with you!

Regards

Sim155 Ltd
@sim155games
www.combatairpatrol2.com
www.facebook.com/combatairpatrol2
Posted By: nadal

Re: CAP2 Development Update - 05/30/16 08:57 PM

Originally Posted By: Grunt0331
^Where did you get that information? I don't see it posted anywhere on their facebook page, steam page or official website.


Dev comment was on the steam community page smile


Im so excited about this release, it is surprising to see brand new flight sim and it even contains dynamic campaign...
Posted By: archermav

Re: CAP2 Development Update - 06/03/16 01:46 PM

£22.99 seems like a cheap price, I think I'm in.
Posted By: trindade

Re: CAP2 Development Update - 06/03/16 05:15 PM

Originally Posted By: archermav
£22.99 seems like a cheap price, I think I'm in.


+1 yep
Posted By: Coot

Re: CAP2 Development Update - 06/05/16 04:38 AM

Steam is now saying June 6 which is tomorrow! Is it finally releasing? Its the first time I've actually seen a date put on it.
Posted By: nadal

Re: CAP2 Development Update - 06/05/16 04:55 AM

Originally Posted By: Coot
Steam is now saying June 6 which is tomorrow! Is it finally releasing? Its the first time I've actually seen a date put on it.


Yes! cant wait!! cheers
Posted By: Bronnx

Re: CAP2 Development Update - 06/06/16 09:36 AM

So, today is 06 June, but i can't buy the game, on Steam.
Posted By: Parker

Re: CAP2 Development Update - 06/06/16 10:34 AM

I think its released at 2 pm EST today.

Edit
From their website:
http://combatairpatrol2.com/

COMING TO STEAM EARLY ACCESS
6th JUNE 2016, 6pm GMT
Posted By: Charlie_SB

Re: CAP2 Development Update - 06/06/16 10:53 AM

If you can play it without that gfx-filter they are using for the promo material I'll add it to my basket for today along with HOI4.

-C-
Posted By: Parker

Re: CAP2 Development Update - 06/06/16 11:01 AM

Originally Posted By: Charlie_SB
If you can play it without that gfx-filter they are using for the promo material I'll add it to my basket for today along with HOI4.

-C-


He said that it will be an option.

http://steamcommunity.com/app/347170/discussions/0/392183857630247561/
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