Latest update: Early access coming spring 2016
WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“We have been using community feedback to help develop CAP2 since getting the Greenlight over 14 months ago. We are now eager to generate actual player feedback as early as possible. This way players can contribute to the dev road map and shape the final game.”
Approximately how long will this game be in Early Access?
“Our current estimate is around 9 months. However, our dev roadmap has a player reaction focus so the amount of time spent in EA largely depends on players.”
How is the full version planned to differ from the Early Access version?
“Much of the development will be based around EA player reaction and feedback, however the key areas we will be implementing are:
Satellite Imagery
We intend to enhance the terrain with satellite imagery and more bespoke 3D assets. We have polished and populated certain areas of the terrain so EA players can get a feel for how the full version will feel.
Pro Voice Recordings
We are intending to add radio chatter which will massively increase the feeling of immersion. In addition, professional voice recordings will increases the quality throughout.
Multi-player
Our intended multi-player game modes include:
- 'Fleet vs Fleet’ where you’ll have the option of playing co-op against an AI fleet or against other players.
- In campaign co-op mode, you’ll be able to take part in other players campaign missions or ask for help to complete missions in your campaign.
- You'll also be able to send a request to friends or have an open invitation.
VR support
One of our highest priority updates is VR support. We realised a massive improvement in immersion adding TrackIR so we are itching to add full VR. We already have our Oculus DK2’s and are waiting patiently for HTC's Vive :)”
What is the current state of the Early Access version?
“CAP2 will launch as a single player game with fully immersive simulation and strategic gameplay. All of the listed features will be present, perhaps not all 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.
Features
Campaign Mode - Dynamic open ended campaign, set in the Straits of Hormuz
Naval Simulation - Civilian traffic transit shipping lanes, enter and leave ports
Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
Training modes - Flying and deploying weapon systems
Detailed 3D cockpit with selectable articulated controls
3D environmental audio
Over 250,000 sq km of geographically accurate terrain
Geographically accurate environmental lighting based on longitude, latitude, date and time and accurate star map
Multiple controller support: Flightstick,
HOTAS, rudder and MFD panel support, gamepad mode
Track IR support
Supports very wide screen aspect ratios
”
Will the game be priced differently during and after Early Access?
“We plan to gradually raise the price as we add new content and features.”
How are you planning on involving the Community in your development process?
“We will launch into EA with a work in progress roadmap - work in progress because we expect to iron it out using your feedback. We'll do this by conversing through and observing the community forums, hubs, blogs and social media channels - our plan is NOT to respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we will be observing, we will answer through improving the game and communicating what we've done!
We are building a communication plan around major updates which will provide opportunities for player reaction that will feed into the updates themselves.
Ultimately, EA players will be our key beneficiaries and - we're shaping the game around you. Join the crew!!”
Available: Spring 2016