#4419442 - 05/07/18 10:35 AM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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PanzerMeyer
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I finished my first campaign as Alfred (West Seaxe) and I have to say that I really enjoy the new campaign mechanics. Those dastardly Normans tried to land several invasion fleets on my southern shore late in the campaign but they were pushed back out into the sea after 5 turns or so.
Last edited by PanzerMeyer; 05/07/18 10:35 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4419481 - 05/07/18 05:12 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Jun 2001
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Forward Observer
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I finished the short campaign requirements Saturday morning, but had to take a break due to some other priorities for the weekend. I'll be working on finishing up the long campaign today. One of my vassals rebelled in the extreme Southwestern corner of the island, so it's taken me a year and a half to move an army down there. I'm not sure removing the "forced march" stance was such a good idea. Overall though, I still enjoyed the game also and can appreciate the experiments they are trying to give the strategic game play a new feel. However, I still miss my agents.
I kind of like the new tech tree system, but it has it's disadvantages too. I like to build my armies with a couple of siege engines as soon as possible. With this game, one has to complete 5 walled siege assaults before the siege tech branch is even unlocked and then it's another 20 turns just to unlock the recruitment of a catapult plus doing so at the exclusion of any other tech research.
I'm 75 turns in and have already met the short campaign requirements, but am at least 16 turns away from being able to recruit a catapult. Since there are other equally important techs to research, most likely I will compete the long campaign requirement having never unlocked the catapults. That makes no sense to me. Usually someone mods the tech tree times, but that tends to have the effect of making the game a bit too easy, so it's damned if you do--damned if you don't.
I also spotted a bug. On the province details page for each province, there is a tick box that can be un-checked to allow one to suspend taxes for that particular province. It comes in handy to temporarily manage public order for a recently conquered province. Unfortunately, it's not working.
Un-checking it stops any income, but it has no effect on public order, which is the only reason to have such an option in the first place. I did report it in the bug section of the official forum, but I found it surprising that the game's been out for four days now and nobody else had reported it. I can't believe I'm the only one who makes use of that tool. It's been in every TW game starting with Empire--since that was the first TW game to have a tax rate that could only be set on a national level.
I guess I'll play another faction or two to see how they play out. The beauty of most of the TW games, for me, is that even if the particular game is not my favorite, I still get in enough hours on each release to get my money's worth.
Cheers
Artillery adds dignity to what would otherwise be a vulgar brawl.
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#4419521 - 05/07/18 10:55 PM
Re: TW Saga: Thrones of Britannia
[Re: PanzerMeyer]
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Joined: Jun 2001
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Forward Observer
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I totally agree with you on the catapult unlocking issue. I didn't recruit my first catapult unit until well after I had gotten a short campaign victory and just a few turns before I met one of the long campaign victory objectives! There was actually one civil tech branch that I never touched because I never met the requirements for unlocking the first tech in the branch. If you are talking about the one tech branch called the "community" which can only be unlocked after completing the monastery chain, I read on one of the forums that the only monasteries are in Ireland, so unless one starts as one of the Irish factions, they have little chance of unlocking that tech branch until they invade Ireland. The other hard one is a military tech branch called "recruitment" which is only unlocked by acquiring the last tech in the sword melee tech branch. One thing I overlooked in the game was that there was one building in one of my provinces early on called a court school. I built the level one version and forgot about it. It turns out that level 2 and 3 give increasing percentages of tech research up to an extra 30% plus a healthy dose of corruption reduction. Oh, well at least I guess next campaign, I'll know about some of this stuff. Cheers
Artillery adds dignity to what would otherwise be a vulgar brawl.
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#4420135 - 05/10/18 10:05 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Mar 2012
Posts: 457
VMIalpha454
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I am excited to give this a try...
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
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#4420191 - 05/11/18 10:53 AM
Re: TW Saga: Thrones of Britannia
[Re: VMIalpha454]
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Joined: Apr 2001
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PanzerMeyer
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I am excited to give this a try... If you liked the "Age of Charlemagne" DLC for Attila you will love Britannia.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4420351 - 05/12/18 06:49 AM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Jun 2001
Posts: 2,806
Forward Observer
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Finally achieved all the long campaign goals for Wessex, but lacked a few settlements getting all of the Scotland. I'm told there's a monastery somewhere up there in addition to Ireland. Anyway, I moved on to a Mercia campaign which has a normal start as opposed to the easy start for Wessex. it was significantly harder to get started. Lot's of settlements and two armies--one only 4 units and the other 6. Unfriendly factions to the east, west, and north with only Wessex to cozy up to on the south. Maybe 10 or 15 turns in, the two main Welsh factions declare war on me. I'm at turn 40 or so now and have eliminated both warring factions, so I've added a lot territory, I'm still 2nd fiddle to Wessex, but will eventually have to break relations and take them on--I think. I haven't found anything yet to give me a bonus to my tech research, so I'm stuck at 4 turns per tech. However, I did get my 5 required siege assaults much quicker to unlock the siege tech branch. I noticed by the end of my Wessex campaign that Alfred's unit card showed him aging and when I checked him out in a battle, sure enough his once all black beard was now peppered with gray. That's a neat little touch. Young Alfred Older Alfred Cheers
Artillery adds dignity to what would otherwise be a vulgar brawl.
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#4420452 - 05/12/18 10:42 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Mar 2012
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VMIalpha454
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Cool update, FO. Man, it is hard to believe the graphics are so good in TW titles now. I remember thinking how good Rome I was...but it was primitive compared to this. Now the graphics could pass for a first person perspective. Incredible.
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
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#4420580 - 05/13/18 07:46 PM
Re: TW Saga: Thrones of Britannia
[Re: PanzerMeyer]
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Joined: Jun 2001
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Those are stunning screenshots. How do you get rid of the UI? Thanks. Just hit the 'K' key. It turns the UI off and on. It works both for battles and for viewing battle replays if you have saved any. It has been in the game since Shogun II. With as good as graphics are now, I wish all games came with this feature. By the way, the shield that Alfred is carrying is copied after the replica of the famous Sutton Hoo shield. Sutton Hoo in England is the site of one of the most complete Anglo Saxon burial sites ever discovered. The Sutton Hoo helmet is the more well known and CA used it for the Saxon faction in the Charlemagne DLC for Attila. The shield is a reconstruction from gold artifacts found at the burial site. They assume that such a shield adorned with gold would have only been used by royalty. Here's a picture of the reconstructed shield and original helmet at the British museum http://www.britishmuseum.org/visiting/galleries/europe/room_41_europe_ad_300-1100.aspxHere's the wiki entry that gives an overview of the burial site and all that was found there. https://en.wikipedia.org/wiki/Sutton_HooCheers
Artillery adds dignity to what would otherwise be a vulgar brawl.
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#4420681 - 05/14/18 12:42 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Apr 2001
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PanzerMeyer
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Thanks for that info FO! I can't believe I didn't know that after putting in so many hundreds of hours into the TW titles. I'm currently playing as Sundreyar and man, it's a tough start. It's tough not because I'm fighting too many factions but because you start off with a tiny economy so it has taken me a while to generate enough food and wealth to support a full stack army.
Last edited by PanzerMeyer; 05/14/18 12:42 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4645775 - 04/26/24 03:42 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Oct 2000
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DBond
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Rather than continue our conversation about Britannia in the Three Kingdoms thread, I thought I'd shift it here, which seems more fitting. Wake this old thread up Well, you have a good track record for game recommendations so I'm sure the streak will continue.
I do feel a little more lost than I usually do playing a new TW title. Gotta get a handle on the characters and some of the other mechanics here. I don't know whether to take it slow and keep a watch on the channel coast or if I should be looking to conquer north. I also understand my Welsh vassals will probably declare independence at some point. I picked the 'easy' faction but maybe I should have gone for something more simple at the start. Not sure. We'll see how it goes. The 2 biggest challenges I faced when I first started playing Britannia was keeping a constant eye on the loyalty of my generals and governors. Their loyalties tend to drop unless you grant them estates and the best way to acquire estates is to conquer territory. The second challenge was defending minor towns since they don't have garrisons. I don't know if you have noticed yet but only provincial capitals have garrisons. About that loyalty... so I have one guy Hrothweald is his name I believe, and he wants an agricultural estate. When I looked at the right screen it appears he already has one. SO is the idea that I have to conquer another province and give it to him? Not clear on how to do this. The mission gave me 12 turns to get it done, I didn't figure it out, then forgot about it and 11 turns later the mission failed and his loyalty went in the tank. General and governor loyalty has never been something I've liked all that much in Total War. Won't be bad if I get a a handle on it, but I have to figure that part out first. I think maybe I'll start over with a smaller nation farther north away from the Vikings. Who's a good, small nation with excellent archers and strong line infantry? And maybe backs to the sea, or some other thing that means I don't have to defend in all directions
No, now go away or I shall taunt you a second time!
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#4645791 - 04/26/24 08:47 PM
Re: TW Saga: Thrones of Britannia
[Re: PanzerMeyer]
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DBond
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To answer your question, I suggest you play as MIRE which is in Ireland.
Do you mean Mide? Or perhaps Mierce? Probably the former right? I'll switch nations tonight and give it another go. I want longbows dammit.
No, now go away or I shall taunt you a second time!
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#4645824 - 04/27/24 12:52 PM
Re: TW Saga: Thrones of Britannia
[Re: saghen]
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Joined: Oct 2000
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DBond
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NooJoyzee
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I did indeed start over as Mide, in central Ireland. Just one province to start, no vassals. A more simple start.
So far so good with Britannia. I like the recruitment and replenishment models. Any mechanics to restrict it or slow it down tend to appeal to me. Takes time to muster. All of this means the AI don't come back next turn after a crushing defeat having drafted a full stack in no time flat. I like the building system, which is shared with other titles, with a few twists. I like the tech system too, having to unlock the various disciplines by accomplishment, for example you cannot research the siege line until you've won five siege battles.
The worst part is the fact that your hamlets and whistle-stops are ungarrisoned as Panzer mentioned earlier. The AI takes full advantage. In one of my wars I kept defeating the AI nation's armies in the field, but every turn they recruited a new general, who went off by himself to capture one of my little villages, so it was whack-a-general over and over again. All an army -- even a single unit -- has to do is waltz in and occupy the settlement. No battle required.
The campaign is good, very active, and the vikings add an element of disarray to the proceedings, keeping you on your toes.
One of the things that stands out most to me on the battlefield is the good battlefield AI. The computer especially uses their cavalry well. Battle maps are good. My cav is more responsive in some way too. It all feels good.
No, now go away or I shall taunt you a second time!
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Euro 24
by RossUK. 06/14/24 08:28 PM
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D-Day
by F4UDash4. 06/06/24 09:58 AM
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