I have WOFF UE, is this another product or do I install this over WOFF UE. What is added to PE versus just UE.
OK I see now..... If I have some mods installed I guess I have to get rid of them, but can I keep the Mod folder in place as long as the JSGME program doesn't have them activated?
How come nobody told me about this. When did this come out?
OK Thanks, I reinstalled anyway...should I bring UE up to the current patch? or upgrade to PE. It says I don't have to, but I don't want to miss something.
when I land on an friendly airfield I can switch off the engine and start it again (nice, as announced). When I land nearly to a friendly ground unit outside of an airfield I can't start again the engine (Display "no groundcrew"). I thought a ground unit is okay, because I need one man for the prop. Is it correct or is a special thing necessary to start again outside of an airfield?
Thank you for your answer. Please can you help me with this: wingman on / off: what is the advantage / consequence for my flight, my campaign? And what is the historical solution ( default=off?)? Thank you!
Thank you @Polovski! I hope it's allowed to copy the question from @orbyxP from thread "WOFF PLATINUM EDITION - EXPANSION RELEASED!, Page 4". I think, this thread is better for it.
34) Revised the Slot/Rank Breakpoints and optimised for each Nation to allow better allocation of the 3 Aircraft slots by Rank.
Also, is #39 a separate feature from pilot bleeding out? and does it also apply to AI (I know bleeding out applies to AI from a previous response by WM)?
39) Implemented Pilot progressive health deterioration if wounds are severe (Progressive DM).
Lastly, will the AI turn back and fight if they are attacked while landing (and/or returning to base)? If so, will the rest of the flight also help out the one who is being attacked even if they are in the landing sequence?
Thank you in advance.
Last edited by orbyxP; 10/08/19 09:39 PM. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Patch notes tell that a fuel leak can cause fire if the engine is left running but what about coolant leaks? Is it possible that the engine catches fire if left running with a coolant leak or will the engine just overheat and get stuck eventually?
since I have PE I can recognize, that I start all missions in the campaign with "no wind" in the briefing, even which sky I have. In Workshop "weather mode" is "historical" and "wind" is "on". To be sure I started more german and british campaigns at different Seasons. Always the same: "No wind" in briefing.
Thank you @Polovski! what does feature #34 mean, please?
34) Revised the Slot/Rank Breakpoints and optimised for each Nation to allow better allocation of the 3 Aircraft slots by Rank.
Also, is #39 a separate feature from pilot bleeding out? and does it also apply to AI (I know bleeding out applies to AI from a previous response by WM)?
39) Implemented Pilot progressive health deterioration if wounds are severe (Progressive DM).
Lastly, will the AI turn back and fight if they are attacked while landing (and/or returning to base)? If so, will the rest of the flight also help out the one who is being attacked even if they are in the landing sequence?
Thank you in advance.
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Sometimes too much info spoils things but,
34) Within each period between changes (changes such as ace comes/goes, new aircraft type arrives, whatever) there will be 3 slots for 3 possible aircraft types in use by that squadron at the same time. Usually Aces get the best craft, then mid ranks get the next best, then plebs get the worst or oldest aircraft. We changed things like that break point between ranks to be more fair so other ranks can have better planes more often etc.
39) Yes it's basically you will fade and die if badly wounded and bleeding. You can of course get progressive damage to your health (and AI) if you have a fire, or similar. Yes AI can bleed out. If wounded AI usually try to flee (aces may fight on more but if badly wounded have to flee).
Tried ME for testing purposes as I don't use wind. When I compared the before and after dynamic weather xml file, I found that it works except for lightRain and HeavyRain differences.
However, I agree that there seems to be no wind or wind direction generated with missions.
I checked UE's dynamic weather xml file after a mission and found that there was wind inside the file. By default and without using the mission editor.
EDIT: @JJJ - File with HeavyRain is unmodified PE generated weather file (all have Windspeed="0" windDir="0"). The one with LightRain is the same file after applying ME weather modifications. I did notice the fogColor is different.
Thanks @dukelronhand and @orbxp, that you confirm my "no wind"-observation in briefings. So I know, that it is no individuel installation- mistake on my pc. Obviously it seems to be a bug. In that case I'm sure OBD can repair it.