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#4492493 - 10/11/19 06:58 PM WOFF PE questions.  
Joined: Sep 2019
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Bernardo Offline
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Bernardo  Offline
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WOW....

I have WOFF UE, is this another product or do I install this over WOFF UE.
What is added to PE versus just UE.


OK I see now.....
If I have some mods installed I guess I have to get rid of them, but can I keep the Mod folder in place as long as the JSGME program doesn't have them activated?

How come nobody told me about this. When did this come out?

Last edited by Bernardo; 10/11/19 07:06 PM.
#4492509 - 10/11/19 07:33 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Sep 2015
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Stache Offline
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Posts: 799
Michigan, USA
WOFF PE was released on 3 October, it has received one patch since then.

Yes, just disable your mods, then install WOFF PE

NOT All mods are guaranteed to work with WOFF PE.
I do not believe there is a list of which ones do or don't.

Review the Mod sub Forum.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

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#4492513 - 10/11/19 08:07 PM Re: WOFF PE questions. [Re: Bernardo]  
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Bernardo Offline
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Bernardo  Offline
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OK Thanks, I reinstalled anyway...should I bring UE up to the current patch? or upgrade to PE.
It says I don't have to, but I don't want to miss something.

#4492600 - 10/12/19 11:49 AM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Mar 2003
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Polovski Offline
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You won't miss anything PE has all that UE has and more.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4492761 - 10/13/19 05:33 PM Re: WOFF PE questions. [Re: Bernardo]  
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Becker01 Offline
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Posts: 382
Hi,

when I land on an friendly airfield I can switch off the engine and start it again (nice, as announced).
When I land nearly to a friendly ground unit outside of an airfield I can't start again the engine (Display "no groundcrew"). I thought a ground unit is okay, because I need one man for the prop.
Is it correct or is a special thing necessary to start again outside of an airfield?

#4492764 - 10/13/19 07:06 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Jun 2005
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Trooper117 Offline
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If you are not on an airfield you won't be able to restart the engine...

#4492767 - 10/13/19 07:42 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
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As Trooper says, and the message you get tells you why!
There's no one there to pull the prop for you.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4492826 - 10/14/19 09:03 AM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Dec 2018
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Becker01 Offline
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Posts: 382
Hi,

Thank you for your answer.
Please can you help me with this: wingman on / off: what is the advantage / consequence for my flight, my campaign?
And what is the historical solution ( default=off?)?
Thank you!

Last edited by Becker01; 10/14/19 09:05 AM.
#4492828 - 10/14/19 09:38 AM Re: WOFF PE questions. [Re: Bernardo]  
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Polovski Offline
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Wingman is more fun, no consequence leaving it off. No wingman is technically more historical (hence default).

Last edited by Polovski; 10/14/19 09:38 AM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4492836 - 10/14/19 12:38 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Dec 2018
Posts: 382
Becker01 Offline
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Posts: 382
Thank you @Polovski!
I hope it's allowed to copy the question from @orbyxP from thread "WOFF PLATINUM EDITION - EXPANSION RELEASED!, Page 4". I think, this thread is better for it.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hello,

what does feature #34 mean, please?

34) Revised the Slot/Rank Breakpoints and optimised for each Nation to allow better allocation of the 3 Aircraft slots by Rank.

Also, is #39 a separate feature from pilot bleeding out? and does it also apply to AI (I know bleeding out applies to AI from a previous response by WM)?

39) Implemented Pilot progressive health deterioration if wounds are severe (Progressive DM).

Lastly, will the AI turn back and fight if they are attacked while landing (and/or returning to base)? If so, will the rest of the flight also help out the one who is being attacked even if they are in the landing sequence?

Thank you in advance.


Last edited by orbyxP; 10/08/19 09:39 PM.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

#4492841 - 10/14/19 01:19 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Jul 2019
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mvp7 Offline
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Patch notes tell that a fuel leak can cause fire if the engine is left running but what about coolant leaks? Is it possible that the engine catches fire if left running with a coolant leak or will the engine just overheat and get stuck eventually?

#4493612 - 10/19/19 01:36 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Dec 2018
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Becker01 Offline
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Posts: 382
Hallo,

since I have PE I can recognize, that I start all missions in the campaign with "no wind" in the briefing, even which sky I have. In Workshop "weather mode" is "historical" and "wind" is "on".
To be sure I started more german and british campaigns at different Seasons. Always the same: "No wind" in briefing.

Is ist normal after PE or is something wrong?

Thanks for answer!

Last edited by Becker01; 10/19/19 01:36 PM.
#4493614 - 10/19/19 01:40 PM Re: WOFF PE questions. [Re: Bernardo]  
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DukeIronHand Offline
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High over the Front
Notice that too.

#4493648 - 10/19/19 04:24 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Jul 2010
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JJJ65 Offline
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Czech Rep.
Try ME wink

#4493658 - 10/19/19 05:57 PM Re: WOFF PE questions. [Re: Becker01]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
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Originally Posted by Becker01
Thank you @Polovski!
what does feature #34 mean, please?

34) Revised the Slot/Rank Breakpoints and optimised for each Nation to allow better allocation of the 3 Aircraft slots by Rank.

Also, is #39 a separate feature from pilot bleeding out? and does it also apply to AI (I know bleeding out applies to AI from a previous response by WM)?

39) Implemented Pilot progressive health deterioration if wounds are severe (Progressive DM).

Lastly, will the AI turn back and fight if they are attacked while landing (and/or returning to base)? If so, will the rest of the flight also help out the one who is being attacked even if they are in the landing sequence?

Thank you in advance.

-


Sometimes too much info spoils things but,

34) Within each period between changes (changes such as ace comes/goes, new aircraft type arrives, whatever) there will be 3 slots for 3 possible aircraft types in use by that squadron at the same time. Usually Aces get the best craft, then mid ranks get the next best, then plebs get the worst or oldest aircraft. We changed things like that break point between ranks to be more fair so other ranks can have better planes more often etc.

39) Yes it's basically you will fade and die if badly wounded and bleeding. You can of course get progressive damage to your health (and AI) if you have a fire, or similar.
Yes AI can bleed out. If wounded AI usually try to flee (aces may fight on more but if badly wounded have to flee).


Last edited by Polovski; 10/19/19 05:58 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4493659 - 10/19/19 06:04 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Jul 2019
Posts: 161
mvp7 Offline
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Does an AI pilot's health keep deteriorating even after they have landed their planes?

#4493661 - 10/19/19 06:10 PM Re: WOFF PE questions. [Re: mvp7]  
Joined: Dec 2012
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MFair Offline
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Originally Posted by mvp7
Does an AI pilot's health keep deteriorating even after they have landed their planes?


It depends on how fast he gets help!
cowboy


Never approach a bull from the front, a horse from the rear or a fool from either end.
BOC Member since....I can't remember!
#4493680 - 10/19/19 07:48 PM Re: WOFF PE questions. [Re: JJJ65]  
Joined: Oct 2019
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orbyxP Offline
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Joined: Oct 2019
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Washington State
Originally Posted by JJJ65
Try ME wink


Tried ME for testing purposes as I don't use wind. When I compared the before and after dynamic weather xml file, I found that it works except for lightRain and HeavyRain differences.

However, I agree that there seems to be no wind or wind direction generated with missions.

I checked UE's dynamic weather xml file after a mission and found that there was wind inside the file. By default and without using the mission editor.

EDIT: @JJJ - File with HeavyRain is unmodified PE generated weather file (all have Windspeed="0" windDir="0"). The one with LightRain is the same file after applying ME weather modifications. I did notice the fogColor is different.

Attached Files weather changes-min.jpg
Last edited by orbyxP; 10/19/19 10:02 PM.
#4493688 - 10/19/19 09:24 PM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
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JJJ65  Offline
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Joined: Jul 2010
Posts: 2,079
Czech Rep.
What is what?

#4493740 - 10/20/19 11:04 AM Re: WOFF PE questions. [Re: Bernardo]  
Joined: Dec 2018
Posts: 382
Becker01 Offline
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Becker01  Offline
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Posts: 382
Thanks @dukelronhand and @orbxp, that you confirm my "no wind"-observation in briefings. So I know, that it is no individuel installation- mistake on my pc. Obviously it seems to be a bug. In that case I'm sure OBD can repair it.


Last edited by Becker01; 10/20/19 11:08 AM.
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