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#4437623 - 09/07/18 04:24 AM Is VR supported?  
Joined: Jan 2001
Posts: 928
motoadve Offline
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motoadve  Offline
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Joined: Jan 2001
Posts: 928
Seattle WA
Anyone knows if VR is supported?

#4437626 - 09/07/18 06:10 AM Re: Is VR supported? [Re: motoadve]  
Joined: Mar 2006
Posts: 224
CCIP Offline
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CCIP  Offline
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Joined: Mar 2006
Posts: 224
No, not officially anyway. This is a DirectX9 title - I know there are ways to inject VR into DX9 apps, but last time I had access to a VR headset it definitely didn't work for WOFF and I imagine it's the same for WOTR.
Keep in mind that this is using the CFS3 engine, which was never designed for VR (and pre-dates the current VR tech by more than a decade anyway). Maybe when what seems like a planned transition to DX11 happens that might be possible, but not yet.


If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...
#4438250 - 09/11/18 09:11 AM Re: Is VR supported? [Re: motoadve]  
Joined: Dec 2000
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nibbio Offline
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Posts: 676
Italy
Hmm, no VR no party...

#4438253 - 09/11/18 09:55 AM Re: Is VR supported? [Re: motoadve]  
Joined: Mar 2003
Posts: 8,165
Polovski Offline
Polovski  Offline

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Joined: Mar 2003
Posts: 8,165
Someone had WOFF working with VR recently with 3rd party utils (see the WOFF UE forum http://SimHQ.com/forum/ubbthreads.php/forums/372/1/wings-over-flanders-fields and search there).
AnKor is working on DX11 shaders which could be amazing if it pans out, then who knows..


Regards,

Polovski,
OBD Software, developers of epic, immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4438255 - 09/11/18 10:24 AM Re: Is VR supported? [Re: Polovski]  
Joined: Dec 2000
Posts: 676
nibbio Offline
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nibbio  Offline
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Joined: Dec 2000
Posts: 676
Italy
I'll be keeping an eye on WOTR, if VR is implemented it will be a must buy.
Otherwise, sorry but no matter how much I love the genre, there's no way I can play a flight sim without VR now.


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