#2394392 - 12/05/07 07:55 PM
Re: Working on cockpit camera, 6DOF
[Re: Dante-JT]
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Joined: Jun 2005
Posts: 416
DanP
Member
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Member
Joined: Jun 2005
Posts: 416
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#2394393 - 12/05/07 07:56 PM
Re: Working on cockpit camera, 6DOF
[Re: DanP]
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**DONOTDELETE**
Unregistered
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anon
Unregistered
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This sim is going to be expensive for me Looks awesome
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#2394569 - 12/06/07 12:47 AM
Re: Working on cockpit camera, 6DOF
[Re: ]
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Joined: Jan 2001
Posts: 18,549
piper
Veteran
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Veteran
Joined: Jan 2001
Posts: 18,549
Raleigh,NC
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#2394822 - 12/06/07 10:12 AM
Re: Working on cockpit camera, 6DOF
[Re: piper]
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Joined: Mar 2000
Posts: 1,581
goon
Apex avoidance specialist
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Apex avoidance specialist
Member
Joined: Mar 2000
Posts: 1,581
Stone, UK
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Gareth UNDERSTEER - is when you hit the wall with the front wing. OVERSTEER - is when you hit the wall with the back wing. HORSEPOWER - is how fast you hit the wall. TORQUE - is how far you can take the wall with you. Read my scale modelling blog at www.latibuliser.com or mfhmazda787.com
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#2395444 - 12/06/07 10:59 PM
Re: Working on cockpit camera, 6DOF
[Re: Dante-JT]
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**DONOTDELETE**
Unregistered
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anon
Unregistered
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This sim is going to be expensive for me Shifting the cockpit camera around can also be assigned to key presses or other input devices as well (e.g. a joystick hat switch) for those lacking the TrackIR device. Yeh, but I already have Tir2 so I'll know what I'm missing and that's just going to force my hand
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#2395710 - 12/07/07 06:28 AM
Re: Working on cockpit camera, 6DOF
[Re: ]
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Joined: Sep 2005
Posts: 1,338
chronoPilot
Member
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Member
Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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Holy sh*t. We might actually get another flight sim in the next year or two here... I honestly was starting to believe us simmers would never get another sim. Just iterations of Falcon mods and maybe a "sim-lite" here and there.
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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#2395720 - 12/07/07 06:47 AM
Re: Working on cockpit camera, 6DOF
[Re: chronoPilot]
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Joined: Sep 2005
Posts: 1,338
chronoPilot
Member
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Member
Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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Hey! WTF is this!? A commercial?!?! I must've missed this one, but was that a helicopter I saw being piloted in there? Quite a lot of potential to build on, if that's the case. Combined ops!
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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#2395781 - 12/07/07 09:31 AM
Re: Working on cockpit camera, 6DOF
[Re: chronoPilot]
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Hey! WTF is this!? A commercial?!?! I must've missed this one, but was that a helicopter I saw being piloted in there? Quite a lot of potential to build on, if that's the case. Combined ops! Yup This is a one year old presentation video that I did for local game development events I've attended. It has a couple of anims mixed with sim engine footage, the anims used to show in concept some gfx that the engine isn't able to properly do yet, but the helicopter you mention (piloted over Port Stanley) is actually a sort of "mod" we did in the engine to show the flexibility of the FM and cockpit system - yes, flyable helicopters may be coming in an expansion.
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