#472782 - 01/10/04 01:45 PM
Re: Oleg statements about BOB
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Joined: Jul 2001
Posts: 1,784
CatsEyes
Member
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Member
Joined: Jul 2001
Posts: 1,784
Sydney NSW Australia
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Actually, it's the atmosphere issue which has always ruined the IL-2 series for me. In my mind the Russian campaign was a dark and terrifying affair. Oleg makes it seem like a ride at Disneyland, somehow. Not that it isn't very pretty to look at and all that. Well, actually, it's much TOO pretty to look at, I think.
SF:P1's future will be like EAW's, I think. It's a plane modder's paradise. But with EAW you can play around with the campaigns and make new worlds. There isn't quite enough to SF for that, as it stands. But we'll see what clever things the fans get up to...
"Wait until you see the whites of his eyes." Sailor Malan, 'Ten of My Rules for Air Fighting', no. 1
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#472783 - 01/10/04 02:54 PM
Re: Oleg statements about BOB
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Joined: Dec 2000
Posts: 2,774
Cas141
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 2,774
Northern hemisphere
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Ursus- I just got Strike fighters .runs OK on my ATI. See you over the SF P1 forum. I'll be between these two now
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
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#472784 - 01/14/04 02:32 PM
Re: Oleg statements about BOB
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Joined: Aug 2002
Posts: 1,687
609 Recon
Member
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Member
Joined: Aug 2002
Posts: 1,687
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How many of you are flying online with hyperlobby everynight?
Just curious, I counted 300+ playing FB, no one playing BoB?
I think if there was more online interest it would be more popular?
Or is this primarily an offline game?
Does the demo work with XP?
S! Recon
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#472785 - 01/14/04 03:52 PM
Re: Oleg statements about BOB
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Joined: Dec 2000
Posts: 2,774
Cas141
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 2,774
Northern hemisphere
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Recon S! This is primarily an offline game. Unfortunately, Rowan never did get a sim which played well or satisfactorily online. FCG-MigAlley - BOB - . All the same, which was a pity. But as an offline sim it is very good. The demo may be iffy, I wouldn't go on that. You ought to be able to get it UK for a few pounds, then one patch (0973)and away you go. Go on, let your curiosity get the better of you
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
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#472786 - 01/14/04 11:16 PM
Re: Oleg statements about BOB
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Joined: Aug 2002
Posts: 1,687
609 Recon
Member
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Member
Joined: Aug 2002
Posts: 1,687
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Thanks for response.
I hope 1C Maddox BoB provides the level of immersion you all speak of here.
S! Recon
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#472788 - 01/15/04 03:22 AM
Re: Oleg statements about BOB
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Joined: Nov 2001
Posts: 3,214
Avimimus
Two-speed Five-Blade Fan
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Two-speed Five-Blade Fan
Senior Member
Joined: Nov 2001
Posts: 3,214
Canada
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Originally posted by Stardog1: Well on thing I have learned over the years in this hobby is that you have to be very careful and try to be very diplomatic when you post opinions and even then you will tick someone off. It seems especially in IL-2 related forums for some reason.
It's due to the "Uber plane" debate, after the five thousandths post people got sick of it and there was cultural backlash. As for BOB, you guys can compete with the new sim! Is Oleg planning night combat? In any case you guys don't have to combet with the new sim. In some areas the BDG's work will be better in others worse. Diversity is a good thing and there is a big difference between a commercial team and a community team. My both sims live long and prosper!
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#472789 - 01/15/04 10:31 AM
Re: Oleg statements about BOB
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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To 609IAP_Recon: There is a newer demo available that was made by the BDG mod group. It has the features that were added by modders and all in all gives a much better impression of the game. You can find it at http://www.netwings.org in the Downloads section
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#472790 - 01/15/04 11:00 AM
Re: Oleg statements about BOB
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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I've always found the AI in BoB to be head and shoulders above that in IL2 and FB. The same for BoB's padlock over IL2's or FB's btw.
Pity that BoB's more geared towards offline play. Then again offline play in BoB is absolutely tops.
Imo overall, BoB, as per the BDG, has a lot of intelligent features that are unfortunately absent (overlooked?) in FB.
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#472792 - 01/15/04 02:08 PM
Re: Oleg statements about BOB
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Joined: Jun 2001
Posts: 9,189
Osram
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 9,189
Bielefeld, Germany
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Yes, AFAIK, BoB is not supported by Hyperlobby. All the online games I participated in where done without an external tool. I know that Jiri (Hyper-) is on the one hand interested to make BoB compatible and work on the network code, but on the other hand he has a lot of things to do and says that it would be no small job. I could imagine that Jiri would be more motivated if he sees there is a big demand for BoB on HL .
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#472795 - 01/16/04 03:50 PM
Re: Oleg statements about BOB
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Joined: Jan 2001
Posts: 14,031
Bader
Veteran
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Veteran
Joined: Jan 2001
Posts: 14,031
Bletchingley, Surrey, UK
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AI set you up? Never. Keeps you on your toes, doesn't it? It's as if they have radio communications.
"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."
BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
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#472796 - 01/16/04 05:08 PM
Re: Oleg statements about BOB
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Joined: Aug 2002
Posts: 534
Chelco
Member
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Member
Joined: Aug 2002
Posts: 534
Germantown, MD, USA
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I respect and admire Mr. Maddox's creations. The looks, the damage models, the detailed physics of almost everything. But the AI is not the forte of his two simulations. IL-2/FB is an sterile, almost empty scripted virtual world. Even the dynamic campaigns are not inmersive. They feel artificial, like a limited world created around you. Fly 20 Km out of your waypoint and you will be alone. In BoB, MIG Alley and in Falcon 4 you feel like there is something big happening, and that you are almost insignificant. Go anywhere and you will find somebody doing something that is not related to your mission. 100% immersion. I am not a programmer (not a professional one actually), but how it comes that nowadays phylosophy for creating a virtual world is to initialize and track to the minimum detail all the objects of the virtual world for each mission? Will ever the "player bubble" concept be exploited again? Will somebody someday realize the potential of the tricks that Rowan used in his simulators? Is this a kind of "CPUs and memory are cheap, my programming hour is expensive" phylosophy?
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#472797 - 01/17/04 11:19 AM
Re: Oleg statements about BOB
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Joined: Jan 2001
Posts: 14,031
Bader
Veteran
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Veteran
Joined: Jan 2001
Posts: 14,031
Bletchingley, Surrey, UK
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Originally posted by Chelco: Will somebody someday realize the potential of the tricks that Rowan used in his simulators? You can only hope so. I was amazed to learn recently that some flightsims (admittedly not combat ones) don't even use reduced level of Detail models for far distance (or very little). So it appears that too many developers just don't take this sort of thing into consideration. I do always wonder about the race for 10,000 polygon objects. Sure they look great close up.. but that's not what this is about. Or is it?
"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."
BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
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#472799 - 01/17/04 12:29 PM
Re: Oleg statements about BOB
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Joined: Apr 2002
Posts: 4,121
McGonigle
Motorius Emeritus
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Motorius Emeritus
Senior Member
Joined: Apr 2002
Posts: 4,121
Copenhagen, Denmark
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Count me in on the on-line petition! Totally agree with the observations in this thread regarding the importance of immersion, and the Il-2 series fails to immerse me. For me it falls into the category where the limited maps are a major put off. I basically want to be able to roam the whole theatre, off-line and on-line. One of the joys of BoB is that fredom to go whereever I like, fuel and CO permitting!
Jens C. Lindblad
Sent from my Desktop
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