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#4514575 - 04/04/20 12:40 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Now ingame with the B&W version.

It looks pretty good actually. I'm very happy with it. It doesn't look too badly located all along the front line. I may try to distort just a bit the historical layer as I feel concern by what I see here in the Marne region. Not a big deal BTW.

Flanders

[Linked Image]

Marne

[Linked Image]

Vosges/Alsace

[Linked Image]


Last edited by xjouve; 04/04/20 12:42 PM.

Best Regards,
Xav.
#4514576 - 04/04/20 01:04 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Originally Posted by xjouve
The most historically accurate version is the B&W as colorful maps were very unlikely to be used during the war.


Not so Xav. You need only go to the following, McMaster WWI Map Library , to see the trench maps used by the British during the war. I am in fact looking at the original 1916 Hazebrouck map I have on my wall here and it is very colourful. I used the palette from that map when I was creating my set of OFF/WOFF maps so that they would have the correct look about them. smile2

.

#4514584 - 04/04/20 01:37 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Personally, I favor the coloured map, since it appears slightly easier for my poor eyes to read.

However, either one is a vast improvement over the default in-game map!

#4514590 - 04/04/20 02:15 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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I'm gonna make both available: with and without frontline.

At the moment, I'm trying to get even more precise maps.


Best Regards,
Xav.
#4514591 - 04/04/20 02:21 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Great news, really appreciate your efforts.

#4514593 - 04/04/20 02:24 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Another 'must have' coming up I think... good work!

#4514633 - 04/04/20 04:34 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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I tried a way bigger map with lots of details, by it shows poorly ingame (not to say that the loading time of CFS3 engine is okay, but can be boring...).

Nevertheless, the main problem is that the labels are then hard to decifer, so I guess that I can mix 2 different resolutions of maps: one big resolution to display nice terrain shapes/lines and another, smaller, to display labels.

Last edited by xjouve; 04/04/20 04:35 PM.

Best Regards,
Xav.
#4514635 - 04/04/20 04:38 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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I think main thing for me would be rivers, bodies of water, forests, roads and railway tracks to show up clearly. I don't really use anything else on the in game map. Maybe if you can make all that writing translucent as well as the ground terrain, it would be more clear. Just a thought.

oh, and I forgot that I also use major cities as guides, too.

Last edited by orbyxP; 04/04/20 04:42 PM.
#4514657 - 04/04/20 06:37 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Yes, I agree with @orbyxP. Important is all what you need for view-flight navigation in WOFF.

#4514662 - 04/04/20 07:30 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Do you guys like this version?

[Linked Image]


Best Regards,
Xav.
#4514669 - 04/04/20 07:56 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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And ingame.

[Linked Image]


Best Regards,
Xav.
#4514670 - 04/04/20 08:22 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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For those who want to try; here are 2 versions, one with frontline and one without. The one you'll choose needs to be placed in \WOFF\OBDWW1 Over Flanders Fields folder to replace map_background.dds (make a backup of it first!!)

https://drive.google.com/open?id=1sEeR6dsjLUgkwQCYAgHXPKdmi9SRYyu4

Last edited by xjouve; 04/04/20 08:33 PM.

Best Regards,
Xav.
#4514675 - 04/04/20 09:52 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Xav, I applaud your efforts with the in-sim map, however using real world maps make actual navigation considerably harder as they don't match up with what you see in the sim itself. This was the motivation for me to do a full photo recce of the entire OFF/WOFF front about five years ago and from those countless photos construct accurate maps of the actual in-sim roads, railways, rivers, forests, cities, etc. If you've not seen those maps they can be found here: Users Mods Page - Maps

Thanks again for all your time and talents on working to improve our much beloved sim.

Cheers,

Lou

.

#4514677 - 04/04/20 10:44 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Lou you point is quite valid but may not be if xav can change the landclass making the cities etc line up for sim flight. At that point his in sim popup flight map could made to match it.

What do you think?


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#4514682 - 04/04/20 11:03 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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Robert, that would be great, but you'll still have the issue of the in-sim highways and railways not being shown, and those are some pretty darned valuable navigation aids to have.

.

#4514683 - 04/04/20 11:07 PM Re: New theater: Questions for the DEV [Re: RAF_Louvert]  
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Originally Posted by RAF_Louvert
.

Robert, that would be great, but you'll still have the issue of the in-sim highways and railways not being shown, and those are some pretty darned valuable navigation aids to have.

.

I hear you on that point and I for one would not look forward to those features being altwred to match the map given the hours we both spent relocating airfields in the past....


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#4514686 - 04/04/20 11:23 PM Re: New theater: Questions for the DEV [Re: xjouve]  
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That's why I have noted several times in the past that the only adjustment that should be made is to relocate the major cities to where they belong, everything else should be left as is otherwise you will be moving a whole lot of things that really don't need to be moved. That being said, if Xav can also give us accurately placed rivers and lakes and flooding that would be the icing on the cake.

.

#4514724 - 04/05/20 09:11 AM Re: New theater: Questions for the DEV [Re: xjouve]  
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You guys did a great job. smile Also, I second you regarding the very limited interest of using an ingame map, which does not display what one's would expect to see.

What I want to do is quite simple, simply speaking; creating a map is not the objective but only a step: aim is to integrate real world topological elements ingame. I did it for northern Flanders, even adding flooding, and to my happy surprise, it works fairly well. Therefore, a map showing real world is required. Not really for sharing like putting it into production, but more precisly to continue working on terrain works as I found myself stuck by being a bit blind when testing ingame changes.

Initially I thought about creating a dedicated map for each new sub-theater (northern Flanders is the first one), but finally, as I found out how to use a bigger map, then it became possible to carry on a work on the full front line with only one map. Which is good for the moment. Maybe later I'll come back to the problem I got when trying to use a map per sub-theater. But at this point, I'm happy with that. smile

Last edited by xjouve; 04/05/20 09:23 AM.

Best Regards,
Xav.
#4514905 - 04/06/20 03:31 AM Re: New theater: Questions for the DEV [Re: xjouve]  
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Originally Posted by xjouve
For those who want to try; here are 2 versions, one with frontline and one without. The one you'll choose needs to be placed in \WOFF\OBDWW1 Over Flanders Fields folder to replace map_background.dds (make a backup of it first!!)

https://drive.google.com/open?id=1sEeR6dsjLUgkwQCYAgHXPKdmi9SRYyu4


Thanks xjouve! I've tried both of your versions and BOTH are great. For me it's that with the old map I had trouble seeing the Green icon silhouete of your plane when it was over the green wooded area on the in-game map. With these I can now see my plane's icon.

Thanks.

#4514917 - 04/06/20 07:27 AM Re: New theater: Questions for the DEV [Re: xjouve]  
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Thanks! Greatly appreciated. smile


Best Regards,
Xav.
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