#4507050 - 02/11/20 01:24 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Thanks, mates!
Robert, if the mod causes any negative impact on the game's performance, then something is seriously wrong! Bob, my comment was in relation to my experience with lightening and thunder. In the past it had an impact but that doesn't seem to be the case now.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4507129 - 02/11/20 09:50 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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Robert, I sense there may be a bit of confusion here. The historical weather mod is entirely separate from the cloud mod and has nothing to do with thunder and lightning. I suspect you are experiencing less lightning because it is set to only occur during the spring and summer months.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4507130 - 02/11/20 10:06 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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My Bad. Time for me to wake up!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4508506 - 02/26/20 02:48 AM
Re: Optional Cloud Mod
[Re: Adger]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
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Member
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Posts: 1,523
Ohio, USA
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Thanks for the bug report, Adger. I have identified the error and will have a fix up in the next couple of hours. If you are not able to wait that long, the error is in line 1451 of OFFHistoricalWeather1916.txt. The date is 26 August 1916. Instead of
26
8
1916
26
8
1916
5
Skies likely to thicken sometime today
None
None
EOR The code should be
26
8
1916
26
8
1916
5
Skies likely to thicken sometime today
1
None
None
EOR Line 1451 should be "1" instead of "None".
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4508510 - 02/26/20 03:14 AM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
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Member
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Posts: 1,523
Ohio, USA
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Link to update now available at the end of the first post in this thread.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4508549 - 02/26/20 05:37 PM
Re: Optional Cloud Mod
[Re: Adger]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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You are very welcome, sir.
Also, welcome back to WOFF! I, too, have been away from WOFF for awhile, but am now working again on an update to the cloud mod. Hopefully, I will have something ready for you before the end of March.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4508571 - 02/26/20 09:24 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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You are very welcome, sir.
Also, welcome back to WOFF! I, too, have been away from WOFF for awhile, but am now working again on an update to the cloud mod. Hopefully, I will have something ready for you before the end of March. Great news, nice one Bob
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4508786 - 02/28/20 03:41 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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It's always nice to hear from mod supporters. I may have something ready by mid-March instead of the end of next month, so in other words: Unfortunately, the cloud popping problem has proven to be a much tougher nut to crack than I had expected. Instead of a 50 - 75% reduction, I am now looking at a 25 - 50% reduction, instead. Still, there is always hope I may eventually stumble upon the magic solution to the problem (other than getting rid of the problem clouds entirely). On the other hand, there will be lots of other changes and improvements, including a few new clouds, reduced cloud counts (to improve framerates), modified "heavy" clouds so they aren't quite as heavy, etc. Almost every cloud type (over 100) have been modified in some way or another. I will also incorporate HarryH's preload.xml file as part of my mod to hopefully help reduce cloud popping.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4509592 - 03/05/20 03:40 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Dec 2014
Posts: 1,340
HarryH
Member
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Member
Joined: Dec 2014
Posts: 1,340
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It's always nice to hear from mod supporters. I may have something ready by mid-March instead of the end of next month, so in other words: Unfortunately, the cloud popping problem has proven to be a much tougher nut to crack than I had expected. Instead of a 50 - 75% reduction, I am now looking at a 25 - 50% reduction, instead. Still, there is always hope I may eventually stumble upon the magic solution to the problem (other than getting rid of the problem clouds entirely). On the other hand, there will be lots of other changes and improvements, including a few new clouds, reduced cloud counts (to improve framerates), modified "heavy" clouds so they aren't quite as heavy, etc. Almost every cloud type (over 100) have been modified in some way or another. I will also incorporate HarryH's preload.xml file as part of my mod to hopefully help reduce cloud popping.
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4509823 - 03/07/20 02:19 AM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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Thanks, Harry.
Short update: Optimizing each cloud type is taking longer than I expected. It's a bit like "Wack-a-mole." Since many cloud types share common cloud "templates," changing one template to reduce popping in one cloud type sometimes increases it in another type. Additionally, what works for one cloud type often does not work for another cloud type. Each cloud type has to be individually tinkered with. On the positive side, however, I think I am reducing the problem by around 50%.
Looking ahead, I am also musing over what to do about heavy rain clouds in the campaign. As I see it, I have three options: First option: no change. On days with rain that you are not grounded, you will occasionally have to fly in very poor, heavy cloud, conditions. Second option: eliminate all of the very heavy rain cloud types. Due to game mechanics, you will still fly under dark grey, rainy skies, but there will be much fewer fluffy, thick clouds that you will have to fly through and which will obscure your vision. Third option: a compromise between he first two, where I eliminate two or three of the heaviest cloud types and retain a few others. Or, I could include another optional folder in the mod so you can install or uninstall these very heavy clouds as you see fit. Call it the "Stormy Weather" option, if you want.
Also, please note that each cloud will still be available in QC, this change will only affect weather in the campaign.
Anyone have any preferences?
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4509867 - 03/07/20 11:38 AM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Hi Bob. I would prefer the Optional folder solution. .
Last edited by Robert_Wiggins; 03/07/20 11:39 AM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4509869 - 03/07/20 11:48 AM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Dear Bob, I want it all! And I want it now!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4509943 - 03/07/20 09:10 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
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Joined: Mar 2011
Posts: 938
VonS
WWI Flight Sims on a Mac
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WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
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I like options one and three the most (option three for those who feel that it's not realistic to fly in awful weather, in WWI crates). I'll take both options please, especially the first one, since I'm a glutton for punishment in the WW1 flight sim world . Your work on the cloud/weather mods. is appreciated. Footnote to my thoughts above: if you want to streamline the development process of the weather/cloud mods. BB, I would recommend option three as the best one - still retains the gritty dignity of option one but is probably closer to historical realism if we believe that regular flying in awful weather wasn't encouraged in WW1. (I have nothing against the option 2 variant but it may be too reminiscent of overcast skies in First Eagles 2 that way, i.e., bland and not so inspiring; the TW sims do clear, scattered, and broken skies well, but overcast conditions...with absence of volume/texture to the cloud masses, for the most part, it just doesn't have the same kind of magnificence that current bad weather does in WOFF.) Anyway, good luck with completion of this very valuable mod. for WOFF. Von S
Last edited by VonS; 03/07/20 11:01 PM. Reason: Added info. - thank you for the continued developments of your mod.
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile ( https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
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