So I got brave and tried another 5 skull fun fest.
I was gonna take my time and try to do a proper After Action report but it didn't work out that way.\
A simple Assassination, that was even the name of the mission. Lowlands so I figured there would be water around if I overheated anybody and usually plenty of cover. I set it up for low payout and max salvage, hoping for some +++ mods weapons or equipment. I definately need some more of those +3 damage cockpit mods. They are truly lifesavers in these scary tough missions.
400 Ton Lance, My Atlas II, 2 other Atlas's and our King Crab LRM missile mech. Myself and my original 3 mech warriors, all 10's across the board in skills. The mission notes seemed to emphasize a "hit and run", like don't fight all the others, just get the "War Criminal" target. As we dropped again Darius emphasized a hit and run. So, at start I looked at the terrain hoping I could make a speed run...lol 3 Atlas and a King Crab... around the left towards the target mech.
That plan went to crap in Turn 1 ! Here's a screenshot right after our first move to the left.
Yeah, our first move and the ambush is already sprung! I consider my options and, since the mech to our rear is a 40T unknown light mech, I decide to advance to the rear and try to kill the ambushers before the War Criminal and his support get to us.
Bottom line, that light was scout for a heavy and two assaults, we maneuvered and pounded our way thru them, killing the last Stalker as the first LRM's from the other group started hitting Behemoth's Atlas in the back! Kept moving (advancing to the rear) to the next high ground and killed 2 more Heavies, 2 80T PPC and Demolisher pain in the butt carriers and got the War Criminal's Stalker as he was trying to run away after taking damage! I was just too involved in staying alive against 3 Assault mechs, 3 heavies and, a light mech with the 2 60T carriers thrown in, to take any other screenies. No Elite level bad guys or it would have been a totally different ballgame, like lots of death on my team. The bad guys weren't rookie but all vet level no doubt. The Elites blow LOTS of holes in your mechs and take incredible punishment.
These 5 skullers can get DEADLY! Did good this time, lucky too.
I use the +3 Morale Comms System++, in the Crab LRM mech to try to speed up my morale build up in combat. It does help but I have to keep that Crab out of line of sight or bye bye Glitch to a headshot. Fire support needs to stay out of sight anyway. Squat Crab is good for that, low profile. I also switched Nix back to a AC 10 from a AC 20. More sniping with that and the Gauss and now he has a LRM 20 +++ instead of a LRM 15+++.