None of my "incapacitated" mechwarriors have lived.
KIA, hamburger, cockpit chowder, mechanized mince-meat.
Now Nix, he is INVINCIBLE! In game only of course. 4 months + in the medbays is the record I think.
I have no idea how mods work, but it seems it's a lot of text based stuff....So.... rare weapons are possibly within reach with a little knowledge and a text editor.
I am seriously considering not finishing this current campaign (only the Comodir mission left I think) and just starting a new Ironman campaign....Considering...
I would, however, like to see some type of recognition/rewards for folks who "tough it out" vs someone who just "games the game". Really hard to do that though, with the internet full of "gamers" competing to finish first, or fastest. BY rewards I mean maybe a few more LosTech goodies, a much cuter ships engineer (or at least a semi-attractive non-PC female)
...OH and maybe a way to fit a decent Mech for Her Wannabe Majesty when you get stuck with her in your lance.
Since I had not a CLUE how to play, my last Mech Warrior experience being MW3 or 4 at the turn of the century, I started out looking at a few early sites, some had great general info and most soon became the usual "step by step, how to 'win'" crap that permeates our lives now. I have enjoyed this game too much so far to even consider that route.
I just quit looking weeks ago and, once I "cheated" ( re-do for out of time) on a campaign mission I then felt it was easier to keep re-starting that hooribad, bugged, 5 skull-pumpkin mission from hell I ran into. (BTW, still chuckling at all the Learn to Play advice I received, I have more hours playing this than I care to admit and have been studying military use of terrain since I graduated from DC comics when I was about eight or nine years old). That mission was NOT normal.
BTW, what happens to your lance mates and their mechs when you eject them? Seriously was considered ejecting everybody but me in that Hell Mission, finally beat it, but not happily, gamed it, didn't really beat it. Prior to that mission I had NEVER left a living/functional enemy mech or vehicle in a mission. It's always been "Stay put, the bad guys are all dead, will pick up where you are at".
BTW, for all my whining, this is still a top shelf new game IMHO.
Some very satisfying kills for a video game.
They Blow Up Real Good!
Would like to see a multi-lance level tactical progression, as this will become boring without tons of story content.