#3812414 - 07/21/13 11:33 AM
Re: More Oculus Rift goodness
[Re: Sentinal50]
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Joined: May 2010
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JAMF
Frugalite & P-38 fan
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Frugalite & P-38 fan
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... and the peek ability of less immersive Cinemizer would be good for simpits. They could make hatches or removable covers in the 'wall' below the cups, so one could remove them and peek under the rim. I wear glasses and as I am near-sighted, I tend to peek under the rim when I look at some small text up close on my android phone (S2). That 15mm gap (3/4") is enough to see keyboard and HOTAS. Having gaps to the outside world might break immersion, but it might also reduce motion sickness? Alternatively, they could make an LCD with on/off switch or a mechanical 2-position flap to cover the gap. The only thing I still wonder about, is how well the instruments in CloD/IL2:1946 and other sims can be read in the HD version.
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#3812433 - 07/21/13 01:30 PM
Re: More Oculus Rift goodness
[Re: JAMF]
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Joined: Oct 2011
Posts: 321
Sentinal50
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... and the peek ability of less immersive Cinemizer would be good for simpits. They could make hatches or removable covers in the 'wall' below the cups, so one could remove them and peek under the rim. I wear glasses and as I am near-sighted, I tend to peek under the rim when I look at some small text up close on my android phone (S2). That 15mm gap (3/4") is enough to see keyboard and HOTAS. Having gaps to the outside world might break immersion, but it might also reduce motion sickness? Alternatively, they could make an LCD with on/off switch or a mechanical 2-position flap to cover the gap. The only thing I still wonder about, is how well the instruments in CloD/IL2:1946 and other sims can be read in the HD version. Yes, perhaps one of those options would work. I will buy one for the applications that it works well with anyway. Fumbling around blind for hundreds RL switches is an immersion killer and is not an option for serious pitbuilders and impossible for Helios touchscreen users.
Last edited by Sentinal50; 07/21/13 02:07 PM.
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#3814096 - 07/25/13 08:05 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Apr 2005
Posts: 208
JG301_HaJa
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OR together with Leap Motion and you'll need a clickable pit not a real pit to sit in http://www.youtube.com/watch?v=Mk8guY5W_ww&feature=player_embedded
"Live to fight another day"
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#3816416 - 07/31/13 01:53 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Dec 2002
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Chivas
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http://hothardware.com/News/Kickstarter-...th-Oculus-Rift/Very interesting combination of Atlas and OR etc, for first person shooters.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3816505 - 07/31/13 09:58 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Aug 2002
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PV1
sometime mudslinger
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sometime mudslinger
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When I first heard about the kinect, I said "aha! the next step is going to be kinect-like functionality for your next-generation hand-held convergent device: it will have a sensor that watches where your hands are, and puts up a virtual keyboard on its screen and displays your virtual hands tapping on the keys." You put the device on any tabletop, and perhaps pull out a telescoping stand with a camera on the end, which stands up 8" or so and watches the space in front of the device, on the table. You put your hands on the table, and the device display shows your virtual hands on screen, hovering over a keyboard. It provides audio and visual feedback as you move, so you can type on the tabletop as if it were a keyboard. further device control will be flipping through screens and apps by flailing hands in space in the manner of the hackers in the tv series "Earth - Final Conflict".
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#3817526 - 08/02/13 03:57 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Dec 2002
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Chivas
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Quote from Loft in the BOS forums.
"Back to work now. Pre-alpha stage is now successfully completed and there are a number of new targets that are awaiting our focus. First up is to present the game in Europe at GamesCom 2013 in Cologne, Germany later this month. I hope that all visitors (press mostly) will be able to fly using the Oculus Rift which is now being tuned for optimal compatibility with BOS. Believe me, this is truly and awesome sight."
This huge news. The Oculus Rift will invigorate the flight sim genre like nothing we've ever experienced. This hardware will actually make you feel like your flying, not sitting in a chair infront of a monitor.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3821077 - 08/11/13 08:58 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: May 2010
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JAMF
Frugalite & P-38 fan
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The Netherlands
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After having walked around in Tuscany a while, I have gone around with the RiftCoaster about 10 times. It's doable if you look where you will go, an extra feeling in your stomach when you look more towards the horizon on the 'big drop'. Half Life 2 is nice, because the NPCs stand before you and have volume. I had to stop when I came to the top of the winding stairs around the elevator/lift, after leaving the station. I still have to go through the config steps of TeamFortress 2: http://www.roadtovr.com/2013/05/11/how-t...play-video-5730Strike Suit Zero I played about half an hour until after the 3rd "mission", liberating the platform of "control". First had to muck about with the controller setup to get the Cougar properly set. (Can be even better) I'll try using the pedals for 'roll' and the X-axis for yaw. Too bad the resolution jumps to 720, otherwise I could leave the desktop res alone. SSZ is very good as a rift experience. The jump effect in the cut scenes is not nice and the menus are unnatural linked to the movement. A small movement of the head is amplified in the movement of the menu.
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#3822937 - 08/16/13 12:00 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Dec 2002
Posts: 4,024
Chivas
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B.C. Canada
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I predict that Track IR will be obsolete after the Rift comes out, but don't throw away our TrackIR's right away as the Rift will be in such demand, it will be hard to procure one. http://live.wsj.com/...80-855595BB2923
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3823073 - 08/16/13 07:43 AM
Re: More Oculus Rift goodness
[Re: JAMF]
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Joined: Dec 2002
Posts: 4,024
Chivas
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B.C. Canada
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The WSJ link got truncated, Chivas. hmmmm it did work. Anyway you can also find the Wall Street article at this link http://www.oculusvr.com/news/
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3823266 - 08/16/13 06:23 PM
Re: More Oculus Rift goodness
[Re: nadal]
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Chivas
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B.C. Canada
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Any glass user here? How does it work with putting the goggle over the glass? is it comfortable? or does it require contact lens?
I had my Sony HMD-T1 and it was hardly a glass user friendly, also was far from realistic use for flight sim either. (like focusing system was so sensitive that moving head around often caused a focus lost, and I found HD resolution was not enough for the flightsim) The Oculus Rift will accommodate eyeglass users. People have had to do some fiddling with different lenses with the current prototypes, but they hope to refine it for the consumer version. The consumer version will also have an HD resolution, but no word yet on what it might be. They're still experimenting. They have been looking at Oled screens, and it will be interesting to see if the consumer version will incorporate a curved or flat screen.
Last edited by Chivas; 08/17/13 02:49 AM.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3823778 - 08/18/13 09:55 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Joined: Oct 2001
Posts: 2,148
Georgio
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Hockley, UK
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Yep, if they do a pre-order (which they should tbh) then get your order in early otherwise you'll get crushed in the rush once the FPS boys get a sniff of this. This is once instance where being an early adopter for the final consumer version at least will be a distinct advantage. Personally I can't wait as I've played around with VR since trying a version in Hong Kong back in the early 90's. The best I acheived at home was with NVidia shutter glasses and IL-2 about 10 years ago but the effect was akin to a 'what the butler saw' type flick projection. I predict that Track IR will be obsolete after the Rift comes out, but don't throw away our TrackIR's right away as the Rift will be in such demand, it will be hard to procure one.
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