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#3812414 - 07/21/13 11:33 AM Re: More Oculus Rift goodness [Re: Sentinal50]  
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Originally Posted By: Sentinal50
... and the peek ability of less immersive Cinemizer would be good for simpits.


They could make hatches or removable covers in the 'wall' below the cups, so one could remove them and peek under the rim.

I wear glasses and as I am near-sighted, I tend to peek under the rim when I look at some small text up close on my android phone (S2). That 15mm gap (3/4") is enough to see keyboard and HOTAS.

Having gaps to the outside world might break immersion, but it might also reduce motion sickness? Alternatively, they could make an LCD with on/off switch or a mechanical 2-position flap to cover the gap.

The only thing I still wonder about, is how well the instruments in CloD/IL2:1946 and other sims can be read in the HD version.

Inline advert (2nd and 3rd post)

#3812433 - 07/21/13 01:30 PM Re: More Oculus Rift goodness [Re: JAMF]  
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Sentinal50 Offline
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Originally Posted By: JAMF
Originally Posted By: Sentinal50
... and the peek ability of less immersive Cinemizer would be good for simpits.


They could make hatches or removable covers in the 'wall' below the cups, so one could remove them and peek under the rim.

I wear glasses and as I am near-sighted, I tend to peek under the rim when I look at some small text up close on my android phone (S2). That 15mm gap (3/4") is enough to see keyboard and HOTAS.

Having gaps to the outside world might break immersion, but it might also reduce motion sickness? Alternatively, they could make an LCD with on/off switch or a mechanical 2-position flap to cover the gap.

The only thing I still wonder about, is how well the instruments in CloD/IL2:1946 and other sims can be read in the HD version.


Yes, perhaps one of those options would work. I will buy one for the applications that it works well with anyway. Fumbling around blind for hundreds RL switches is an immersion killer and is not an option for serious pitbuilders and impossible for Helios touchscreen users.

Last edited by Sentinal50; 07/21/13 02:07 PM.
#3814096 - 07/25/13 08:05 AM Re: More Oculus Rift goodness [Re: Chivas]  
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OR together with Leap Motion and you'll need a clickable pit not a real pit to sit in

http://www.youtube.com/watch?v=Mk8guY5W_ww&feature=player_embedded


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#3815224 - 07/28/13 01:31 AM Re: More Oculus Rift goodness [Re: JG301_HaJa]  
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Sentinal50 Offline
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Originally Posted By: JG301_HaJa
OR together with Leap Motion and you'll need a clickable pit not a real pit to sit in

http://www.youtube.com/watch?v=Mk8guY5W_ww&feature=player_embedded


That would be great, but it is way off in the future. No software to run it properly, apparently.

http://www.nytimes.com/2013/07/25/techno...ed=all&_r=0

#3816416 - 07/31/13 01:53 AM Re: More Oculus Rift goodness [Re: Chivas]  
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http://hothardware.com/News/Kickstarter-...th-Oculus-Rift/

Very interesting combination of Atlas and OR etc, for first person shooters.


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Oculus Rift
LG 37" LCD
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Saitek Pro Rudder pedals
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#3816505 - 07/31/13 09:58 AM Re: More Oculus Rift goodness [Re: Chivas]  
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PV1 Offline
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When I first heard about the kinect, I said "aha!
the next step is going to be kinect-like functionality
for your next-generation hand-held convergent device:
it will have a sensor that watches where your hands are,
and puts up a virtual keyboard on its screen and displays
your virtual hands tapping on the keys." You put the device
on any tabletop, and perhaps pull out a telescoping stand
with a camera on the end, which stands up 8" or so and
watches the space in front of the device, on the table.
You put your hands on the table, and the device display
shows your virtual hands on screen, hovering over a keyboard.
It provides audio and visual feedback as you move, so
you can type on the tabletop as if it were a keyboard.
further device control will be flipping through screens and
apps by flailing hands in space in the manner of the hackers
in the tv series "Earth - Final Conflict".

#3817526 - 08/02/13 03:57 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Chivas Offline
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Quote from Loft in the BOS forums.

"Back to work now. Pre-alpha stage is now successfully completed and there are a number of new targets that are awaiting our focus. First up is to present the game in Europe at GamesCom 2013 in Cologne, Germany later this month. I hope that all visitors (press mostly) will be able to fly using the Oculus Rift which is now being tuned for optimal compatibility with BOS. Believe me, this is truly and awesome sight."

This huge news. The Oculus Rift will invigorate the flight sim genre like nothing we've ever experienced. This hardware will actually make you feel like your flying, not sitting in a chair infront of a monitor.


Intel core I7 4790K @ 4.4
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Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
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Voice Activation Controls
#3819486 - 08/07/13 04:04 PM Re: More Oculus Rift goodness [Re: Chivas]  
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John Cormack has joined the Oculus Rift team. I hear the guy can innovate and write descent code. wink



http://www.oculusvr.com/blog/


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3819624 - 08/07/13 07:52 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Georgio Offline
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Excellent news, looks like Palmer is getting a killer team together... biggrin

Originally Posted By: Chivas
John Cormack has joined the Oculus Rift team. I hear the guy can innovate and write descent code. wink



http://www.oculusvr.com/blog/

#3819631 - 08/07/13 08:14 PM Re: More Oculus Rift goodness [Re: Chivas]  
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56142 arrived today. yeah I might find some time on Sunday. sigh

#3821077 - 08/11/13 08:58 PM Re: More Oculus Rift goodness [Re: Chivas]  
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After having walked around in Tuscany a while, I have gone around with the RiftCoaster about 10 times. It's doable if you look where you will go, an extra feeling in your stomach when you look more towards the horizon on the 'big drop'.

Half Life 2 is nice, because the NPCs stand before you and have volume. I had to stop when I came to the top of the winding stairs around the elevator/lift, after leaving the station. I still have to go through the config steps of TeamFortress 2: http://www.roadtovr.com/2013/05/11/how-t...play-video-5730

Strike Suit Zero I played about half an hour until after the 3rd "mission", liberating the platform of "control". First had to muck about with the controller setup to get the Cougar properly set. (Can be even better) I'll try using the pedals for 'roll' and the X-axis for yaw. Too bad the resolution jumps to 720, otherwise I could leave the desktop res alone. SSZ is very good as a rift experience. The jump effect in the cut scenes is not nice and the menus are unnatural linked to the movement. A small movement of the head is amplified in the movement of the menu.

#3822937 - 08/16/13 12:00 AM Re: More Oculus Rift goodness [Re: Chivas]  
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Chivas Offline
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I predict that Track IR will be obsolete after the Rift comes out, but don't throw away our TrackIR's right away as the Rift will be in such demand, it will be hard to procure one.



http://live.wsj.com/...80-855595BB2923


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3823043 - 08/16/13 05:02 AM Re: More Oculus Rift goodness [Re: Chivas]  
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JAMF Offline
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The WSJ link got truncated, Chivas.

#3823073 - 08/16/13 07:43 AM Re: More Oculus Rift goodness [Re: JAMF]  
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Originally Posted By: JAMF
The WSJ link got truncated, Chivas.


hmmmm it did work. Anyway you can also find the Wall Street article at this link

http://www.oculusvr.com/news/


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3823143 - 08/16/13 02:58 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Any glass user here?
How does it work with putting the goggle over the glass? is it comfortable? or does it require contact lens?

I had my Sony HMD-T1 and it was hardly a glass user friendly, also was far from realistic use for flight sim either.
(like focusing system was so sensitive that moving head around often caused a focus lost, and I found HD resolution was not enough for the flightsim)

#3823266 - 08/16/13 06:23 PM Re: More Oculus Rift goodness [Re: nadal]  
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Chivas Offline
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Originally Posted By: nadal
Any glass user here?
How does it work with putting the goggle over the glass? is it comfortable? or does it require contact lens?

I had my Sony HMD-T1 and it was hardly a glass user friendly, also was far from realistic use for flight sim either.
(like focusing system was so sensitive that moving head around often caused a focus lost, and I found HD resolution was not enough for the flightsim)


The Oculus Rift will accommodate eyeglass users. People have had to do some fiddling with different lenses with the current prototypes, but they hope to refine it for the consumer version. The consumer version will also have an HD resolution, but no word yet on what it might be. They're still experimenting. They have been looking at Oled screens, and it will be interesting to see if the consumer version will incorporate a curved or flat screen.

Last edited by Chivas; 08/17/13 02:49 AM.

Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3823350 - 08/16/13 09:20 PM Re: More Oculus Rift goodness [Re: Chivas]  
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JAMF Offline
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I'd need to measure the width of my glasses, but they are a tight fit.

#3823586 - 08/17/13 03:06 PM Re: More Oculus Rift goodness [Re: Chivas]  
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OK, the widest part is on the temples behind the hinge is 145mm. The Rift should fit glasses with 150mm wide glasses with relative ease. The plastic "goggle" frame flexes and opens up to a width of 160mm, but the pressure will become uncomfortable.

#3823720 - 08/18/13 01:33 AM Re: More Oculus Rift goodness [Re: Chivas]  
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Thankyou Chivas and JAMF, I really appreciate your cooperation.

@Chivas
That explains why they've got some extra lens bundled.
I really hope it also supports astigmatism for the consumer version..

@JAMF
Fortunately mine is only 135mm! yes, the pressure was one of the issue I had with HMD-T1 I had..but I'm now seriously thinking of getting SDK or consumer version.

The only downside I see though is that unlike other HMD, it has to be fully supported by the game.
I see some guys over at official forum, talking about payware driver that force support the game that is not natively supporting the Oculus, but I'm not sure it will work with DCS and BMS the flightsim I mainly fly.

#3823778 - 08/18/13 09:55 AM Re: More Oculus Rift goodness [Re: Chivas]  
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Yep, if they do a pre-order (which they should tbh) then get your order in early otherwise you'll get crushed in the rush once the FPS boys get a sniff of this.
This is once instance where being an early adopter for the final consumer version at least will be a distinct advantage.
Personally I can't wait as I've played around with VR since trying a version in Hong Kong back in the early 90's. The best I acheived at home was with NVidia shutter glasses and IL-2 about 10 years ago but the effect was akin to a 'what the butler saw' type flick projection.

Originally Posted By: Chivas
I predict that Track IR will be obsolete after the Rift comes out, but don't throw away our TrackIR's right away as the Rift will be in such demand, it will be hard to procure one.

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