#3762522 - 04/04/13 03:11 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
|
Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
|
i thought 1337 was geek jargon for "ELITE"?, roflmao.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
|
|
#3762526 - 04/04/13 03:16 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
|
Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
|
Yeah, it has just been re-put there, cleansed of all the "look, it's there" & "That's how you use it" posts... (I should know. One was mine...)
No literal harm done, if you ask me... Just, maybe, awkward.
I mean c'mon. The cat's out of the bag.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
|
|
#3762540 - 04/04/13 03:32 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: komemiute]
|
Joined: Feb 2009
Posts: 623
Sobek
Professional scapegoat
|
Professional scapegoat
Member
Joined: Feb 2009
Posts: 623
|
Yeah, it has just been re-put there, cleansed of all the "look, it's there" & "That's how you use it" posts... (I should know. One was mine...)
It was never not there, you just didn't see it because it is no longer at the top of the forum. I mean c'mon. The cat's out of the bag. Okeeyy, i'm done with spoonfeeding.
Last edited by Sobek; 04/04/13 03:36 PM.
|
|
#3762660 - 04/04/13 06:19 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: Jul 2007
Posts: 199
Skoop
Member
|
Member
Joined: Jul 2007
Posts: 199
Ventura, CalifornIA
|
What is the max range that you can lock and kill a target with these ? I noticed in the video that he didn't launch til around 9 out, I wonder if it's possible to lock and launch from say 10 or 12. I tested force corilating the Hs recently and was able to hit a stationary target at 9.5 from 8,000 ft. If the Es can't beat that then there's really no point carrying them unless the jtacs can lase for you.
Last edited by Skoop; 04/04/13 06:20 PM.
|
|
#3762745 - 04/04/13 09:20 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Skoop]
|
Joined: Apr 2013
Posts: 10
Benargee
Junior Member
|
Junior Member
Joined: Apr 2013
Posts: 10
|
I think the E lasts 15 seconds longer before detonation, even though from what i know, mavericks don't detonate, they go ballistic in real life.
I find these to be much faster than, buddy lase/ jtac lase, TGP LSS, set SPI, slave maverick to SPI, force correlate/ lock. (force correlate might even be off target)
With the E you just need proper code, uncage seeker and permission to launch
Also, 9 is not max range. For video sake I just showed how to use the missle and didnt try to demonstrate max range. I dont even know but I know its more than the D/H, I still have to test it fully.
Callsign: PorkChop
|
|
#3762746 - 04/04/13 09:20 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: SkateZilla]
|
Joined: Apr 2013
Posts: 10
Benargee
Junior Member
|
Junior Member
Joined: Apr 2013
Posts: 10
|
i thought 1337 was geek jargon for "ELITE"?, roflmao. yup
Callsign: PorkChop
|
|
#3762748 - 04/04/13 09:23 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Skoop]
|
Joined: Mar 2011
Posts: 1,666
Chris2525
Member
|
Member
Joined: Mar 2011
Posts: 1,666
Canada
|
What is the max range that you can lock and kill a target with these ? I noticed in the video that he didn't launch til around 9 out, I wonder if it's possible to lock and launch from say 10 or 12. I tested force corilating the Hs recently and was able to hit a stationary target at 9.5 from 8,000 ft. If the Es can't beat that then there's really no point carrying them unless the jtacs can lase for you. It looks like they're good to 11.1km. I hit a target at 11.2 once, but then when i tried again 2 more times at 11.2, they blew up just short.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
|
|
#3762821 - 04/04/13 11:04 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: komemiute]
|
Joined: Oct 2009
Posts: 1,599
Frederf
Member
|
Member
Joined: Oct 2009
Posts: 1,599
|
But then we had a conversation a bit ago on a night mission where the TGP and/or IR Mavs were not picking up the A-10C's IR Pointer The pointer will never work. You have to use the designator. LOL! The thread opened in the ED DCS Forum about this was brutally erased.
It was (involuntarily) funny as many moderators, and Nate too, were all " Nah, we can't and have not added the Laser Maverick. Impossible and not allowed"...
Then someone posted the youtube video on how to add it to the payload and how to use it, aaaaand... *POOF* Thread is gone.
Really Cosmic.... Wonder which moderator it was... Also, which version of the Maverick is this? The E, E2, or the L?
Last edited by Frederf; 04/04/13 11:04 PM.
|
|
#3762938 - 04/05/13 05:05 AM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: May 2007
Posts: 191
Eddie
Registered Lunatic
|
Registered Lunatic
Member
Joined: May 2007
Posts: 191
|
The E.
And as has been said for ages, since the first public betas, the E Mav was a feature of the USANG DTS that ED was asked not to use, just like realistic JDAMs and many SADL features, for reasons unknown to anyone but ED and those who asked for such features to be removed. The E mavs were there in the early internal alphas and many of the testers used them, myself included, but honestly I can't remember if they made it to the first public betas.
Much of e code for all of it is still there in the .luas if you look hard enough. Hopefully one day ED will put it all back, especially the SADL & JDAM stuff.
Eddie
|
|
#3763105 - 04/05/13 03:12 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Eddie]
|
Joined: May 2009
Posts: 1,496
Genbrien
Stick to the plan man!
|
Stick to the plan man!
Member
Joined: May 2009
Posts: 1,496
Quebec, Canada
|
Hopefully one day ED will put it all back, especially the SADL & JDAM stuff. If I way ask, what is missing currently that was/should be there?
XBL/PSN/others: genbrien Mobo: Asus P8P67 deluxe Monitor: Samsung 23'' 1920*1080 CPU: i7 2600k@ 4.8Ghz Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: G700s PSU: Corsair TX750w Gaming Devices: Saitek X55, TrackIr5 RAM: Mushkin 2x4gb ddr2 9-9-9-24 @1600mhz Case: Cooler Master 690 SSD: Intel X25m 80gb
|
|
#3763207 - 04/05/13 05:41 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Genbrien]
|
Joined: Feb 2009
Posts: 623
Sobek
Professional scapegoat
|
Professional scapegoat
Member
Joined: Feb 2009
Posts: 623
|
If I way ask, what is missing currently that was/should be there? Leaked documentation about the JDAM is readily available on the internet, take a quick glimpse in there and you'll see.
|
|
#3763224 - 04/05/13 05:51 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
What Sobek said.
JDAMs can be programmed to impact a target from a specific heading, and at a particular angle from the ground at the very least.
They are capable of flying complicated paths (you can launch it from the front or the side of the target and it will fly around it and hit it from the back, or whatever side you choose it to - think about this say. You could toss a JDAM over a hill and have it turn around and hit a bunker door on the opposite side of the hill you launched it from - or fly right into it if it is open).
-- 44th VFW
|
|
#3763276 - 04/05/13 06:49 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: GrayGhost]
|
Joined: Feb 2009
Posts: 623
Sobek
Professional scapegoat
|
Professional scapegoat
Member
Joined: Feb 2009
Posts: 623
|
JDAMs can be programmed to impact a target from a specific heading, and at a particular angle from the ground at the very least.
Didn't someone say that this functionality was omitted on the A-10 (not only in the sim but IRL too)?
|
|
#3763288 - 04/05/13 06:58 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
Who knows what was put in after suite 3.1 Although the A-10C certainly doesn't have the speed to make those things go far, and its main targets basically just need to be hit.
-- 44th VFW
|
|
#3763293 - 04/05/13 07:09 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Benargee]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
Of course, this makes me laugh when people get all uppity about DCS being the end-all be-all of simming. It's not "completely realistic", it's "as realistic as they are allowed to make it" or in other words "arbitrarily NOT realistic in areas X, Y, Z."
I can understand omitting something classified. If it's not, though, and it's something more like "well we'd prefer people not really be aware of this," that is LAME. If it was someone at the ANG that made that decision, well I hope that person there gets laid off by the sequester and has to find a REAL job in the private sector where you have to PERFORM to keep a job.
Gov'ts are too obsessed about security. You can't just restrict EVERYTHING and hope that works. You restrict the stuff that really is important so you can focus your efforts on that better. I'd bet that if you put everything that was classified together in one place it would be bigger than any library in the world. I further bet that a good 50% of that stuff was classified not because it had to be but because some bureaucratic middle manager played CYA and stamped it that way. For instance, "could cause embarrassment" is NOT a good reason for something to be classified.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
#3763299 - 04/05/13 07:18 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Jedi Master]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
That rant was pretty irrelevant to what's going on with the A-10C, or military secrets in general. Secrets are kept that way because leakage may cause the death of people, either because a particular feature loses its surprise factor, is duplicated and used against your peeps, or is otherwise countered. In addition to this, information about 'other' equipment is secret to avoid revealing methods and people which can be countered by plugging leaks and again, death. For this reason stuff that is heavily classified ends up in the vault, and you're not allowed to take it out. This tends to be really serious stuff, with real consequences along the lines of 'loose lips sink ships', so peeps tend to zip it. Gov'ts are too obsessed about security. You can't just restrict EVERYTHING and hope that works. You restrict the stuff that really is important so you can focus your efforts on that better. I'd bet that if you put everything that was classified together in one place it would be bigger than any library in the world. I further bet that a good 50% of that stuff was classified not because it had to be but because some bureaucratic middle manager played CYA and stamped it that way. For instance, "could cause embarrassment" is NOT a good reason for something to be classified.
Last edited by GrayGhost; 04/05/13 07:19 PM.
-- 44th VFW
|
|
#3763340 - 04/05/13 08:58 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Eddie]
|
Joined: May 2006
Posts: 672
SUBS_17
Member
|
Member
Joined: May 2006
Posts: 672
|
The E.
And as has been said for ages, since the first public betas, the E Mav was a feature of the USANG DTS that ED was asked not to use, just like realistic JDAMs and many SADL features, for reasons unknown to anyone but ED and those who asked for such features to be removed. The E mavs were there in the early internal alphas and many of the testers used them, myself included, but honestly I can't remember if they made it to the first public betas.
Much of e code for all of it is still there in the .luas if you look hard enough. Hopefully one day ED will put it all back, especially the SADL & JDAM stuff. Thats weird because the Maverick Es function exactly like the video with the exception of the A/G radar in the VRS Superhornet with Tacpac.
"Trust me I know what I'm doing" Detective Sledge Hammer
|
|
#3763360 - 04/05/13 09:40 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: SUBS_17]
|
Joined: May 2007
Posts: 191
Eddie
Registered Lunatic
|
Registered Lunatic
Member
Joined: May 2007
Posts: 191
|
Thats weird because the Maverick Es function exactly like the video with the exception of the A/G radar in the VRS Superhornet with Tacpac. What's your point? What does an FSX mod have to do with anything, and how is it "weird"?
Eddie
|
|
#3763364 - 04/05/13 09:44 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Sobek]
|
Joined: May 2007
Posts: 191
Eddie
Registered Lunatic
|
Registered Lunatic
Member
Joined: May 2007
Posts: 191
|
JDAMs can be programmed to impact a target from a specific heading, and at a particular angle from the ground at the very least.
Didn't someone say that this functionality was omitted on the A-10 (not only in the sim but IRL too)? Nope, all the JDAM (Target of Opportunity) functions are available, including impact angle, heading and airspeed and a few other things. The only thing the Hog can't do is employ the JDAM in pre-briefed mode. On the other hand, the C model Hornet can employ in pre-briefed, but not TOO. So that evens things out nicely. I still hope we'll see some of this stuff eventually when the JDAM gets it's own FM etc. At the moment they still defy the laws of physics in DCS every time you release one.
Eddie
|
|
#3763397 - 04/05/13 11:07 PM
Re: Functioning AGM-65E Laser Maverick! 1.2.3
[Re: Eddie]
|
Joined: Oct 2009
Posts: 1,599
Frederf
Member
|
Member
Joined: Oct 2009
Posts: 1,599
|
The E.
And as has been said for ages, since the first public betas, the E Mav was a feature of the USANG DTS that ED was asked not to use, just like realistic JDAMs and many SADL features, for reasons unknown to anyone but ED and those who asked for such features to be removed. The E mavs were there in the early internal alphas and many of the testers used them, myself included, but honestly I can't remember if they made it to the first public betas.
Much of e code for all of it is still there in the .luas if you look hard enough. Hopefully one day ED will put it all back, especially the SADL & JDAM stuff. All that is news to me really (except some JDAM features). What letter version would make the most sense in terms of branch/year?
|
|
|
|