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#3640056 - 09/07/12 12:37 PM BMS: Strike mission 6th Sept.  
Joined: Jun 2005
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- Ice Offline
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- Ice  Offline
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Philippines / North East UK
Campaign:
Tiger Spirit. All settings at default.

Mission:
Strike / Nuclear Power Plant 10nm East of Hamhung

Package:
1 x 4 ship Strike flight, target - nuclear power plant
1 x 2 ship SEAD flight, target - SA-2 sites to the East and West of Hamhung
1 x 2 ship Escort flight, task - clear the airspace of hostiles

Roles:
Ice - flight lead - target Northern reactor
Crash - 1st element wingman - target Northern reactor
CTR - 2nd element lead - target Southern reactor
AI - 2nd element wingman - target Southern reactor

Payload:
2 x GBU-24, 2 x 300gal wing tanks, 2 x AIM-9P, 2 x AIM-120C, jammer, TGP, HTS


This is mission 2 of CTR's Tiger Spirit campaign. Today the flight was tasked with destroying the nuclear power plant near Hamhung. On review, it appeared that there were at least 4 SAM battalions in the area with SA-2 launchers. I had plotted each one with a pre-planned threat steerpoint, but for some reason I kept being kicked out of the campaign just as soon as I was ready. After the third kick, I did not bother to plot them again and instead simply remembered that from steerpoint 2 onwards, we were supposed to be in range of the SA-2s. My mouse has developed the problem of double-clicking instead of single-clicking, so maybe this was the problem?

After a quick brief and changing the egress steerpoint to the south instead of east, we headed out to our aircraft and performed the pre-flight checks and startup. Soon enough we were on the runway getting ready to roll.


*** Ice and Crash getting ready for takeoff ***

Takeoff was uneventful and we made our way to steerpoint 2 and I called for rejoin. On the way, we started messing about with the autopilot settings, trying to get used to the F-16's AP system compared to the old-and-familiar DCS A10C's autopilot. We tried our best to be on time, but that required flying at 220-230 knots and with an AoA of about 8-10 degrees, CTR simply wasn't comfortable with how we were set up so I called for a speed of 280 knots at Angels 22 and decided we could deal with being early later on by maybe doing a few 360-degree turns if needed.


*** Flight coming in for rejoin, with the AI aircraft as a tiny speck at the back ***



*** Ordnance load of the flight ***

At about 10nm from steerpoint 2, AWACS started calling out bandits in the air north of Hamhung. A quick check of the HSD showed that the escort flight was well in the area and I wished them the best of luck in their engagement. As the distance from steer 2 to the target area wasn't that great, about 40nm or so, I called for Fence In just before we got to steerpoint 2. We ended up being about 30 seconds early on steer 2, but by this time, only one SA-2 radar site remained, the lone battalion East of Hamhung. As the flight turned northwards to steerpoint 3 and to Hamhung, that SA-2 site blinked out as well. Great work by the SEAD flight!

At this point, I called Crash forward and we accelerated towards the target area on buster and I instructed CTR to slow down to give us some spacing. The target was in the area of steer 4, so I selected that and turned the TGP on, found the power plant a bit to the right of the steerpoint, and started tracking the northern building. Bombs away! I still find it odd not having to turn on the laser myself compared to DCS A10C wherein the pilot had to manually activate the laser. Soon after, Crash called out that he had a problem with his bombs not releasing and he went back to steerpoint 3 to begin his attack again. It turns out CTR wasn't far behind me as our bombs hit in quick succession. Knowing about BMS's quirks, I had to make CTR confirm that he got his target --- there was too much smoke coming from the target site that I could not make out the southern section of the power plant. We slowly made our egress back south as Crash came in for his second attack run, targeting one of the buildings around the power plant complex. On this run, his bombs released without any problems.

As we egressed the target area, Crash radioed that he had problems with his jet and had to fly with the autopilot for some time (read: his little boy woke up and he had to attend to family matters). I instructed him to maintain at least 300 knots airspeed and instructed the flight to form up on Crash. A quick scan of his aircraft showed that the airframe was not damaged, so I hoped Crash could sort out his problems before long.


*** CTR and Ice forming up on Crash's F-16 *** ---- apologies for the warping, that is due to my FOV settings -Ice



*** A shot from the AI wingman's view, looking at Ice and CTR keeping tabs on Crash ***


Crash sorts out his problems and soon enough announces that his jet is good once more. That's a relief, as I did not want to call SAR today. We head for home and soon enough, the discussion of the flight's performance ensues even before we were anywhere close to the home base.


*** Soon enough, home plate came into view and Ice comes in for a perfect touchdown ***



*** Flight forming up again on the ground ***



*** Shutdown on the ground... obviously need more training with aligning the jets with the markers. We'll be the butt of jokes from the ground crew for weeks! As punishment, Crash is buying the beer! ***



*** Looks like CTR is only a few feet off the mark. His punishment will be cleaning up the mess afterwards! smile ***



*** Mission success! Three birds out, three birds back home. ***


All in all, it was a very successful and fun mission. We were credited with a mission success with significant damage to the target site. The BMS Battle Damage Assessment team declared that my GBUs missed the target, but that CTR, Crash, and the AI all hit their targets. My TGP recording shows the northern section of the power plant smoking after my bombs hit, so I eagerly await the results of this investigation.


************************

A very fun mission and very immersive now that we are playing the campaign. We had to egress ASAP as I was afraid we might be jumped by enemy fighters if we lingered too long. My apologies again and my thanks to Crash and CTR for their patience with me... I suffered some problems with my TrackIR software and also had to reset my flight controls mapping and my BMS exports. We ended up starting about 45 minutes late but the guys were cool with everything. Also kudos to them for keeping perfect formation and excellent flight discipline during the mission. This led to me finding it easy to control and direct the flight on the various portions of the mission.

Apologies for not having any screenshots of the "action" parts of the mission --- obviously we were quite busy! biggrin CTR said he has some MFD shots of the target before and after the strike, so I will let them post their screenshots and AARs themselves.


- Ice
Inline advert (2nd and 3rd post)

#3640086 - 09/07/12 01:15 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
Joined: Aug 2011
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sorcer3r Offline
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Well done. Its always a good feeling to come home safely from a campagn mission. smile

#3640225 - 09/07/12 04:57 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
Joined: Aug 2012
Posts: 378
FrontierProject Offline
low-spec system simmer
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low-spec system simmer
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Smalltown Minnesota
lookin good, might join you guys one of these days, in the not so near future... thumbsup


"Burn them all."
--------------
Intel Core2 Duo E8200 @ 2.66GHz
4GB RAM
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#3640260 - 09/07/12 05:18 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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Heretic Offline
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GER
Excellent write-up!

Makes me want to whip out Falcon 4 and BMS, but I'm concerned about Windows 7 and ATI compatibility and the (in)famous "stability".

#3640302 - 09/07/12 06:08 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
Joined: Jun 2005
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- Ice Offline
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- Ice  Offline
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Philippines / North East UK
I'm just glad all three of us made it back. We're used to flying TEs then just "taking over" AI aircraft if we get shot down. Bringing all 3 (or 4!) aircraft back safely was cool.

Heretic, I'm running Win7 64-bit on a HD 6970 card. The game does crash occasionally, but not during the "fun parts." It has its quirks, but hey, this is Falcon!


- Ice
#3640365 - 09/07/12 07:30 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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CTR69 Offline
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Here's the flightplan we flew, area was surrounded with SA2 sams, but SEAD flight dealt with them, insuring us safe ingress. We still choose to slip right in between the two defense points, airbase on the west and port on the east side and ofcourse to turn around before reaching airbase on the north. We flew ancient block 32 aircraft, so no fancy HMCS or AIM9x.



The target were two reactors:


Live TGP image:


Successful strike, note the blank RWR:


RTB:

Last edited by CTR69; 09/07/12 09:00 PM.
#3640401 - 09/07/12 08:47 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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BeachAV8R Offline
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KCLT
Nice job! Enjoyed reading that and love how the F-16 looks in BMS.. thumbsup



#3640685 - 09/08/12 02:16 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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Heretic Offline
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Originally Posted By: - Ice
The game does crash occasionally, but not during the "fun parts."


The everlasting "continue to debrief" crash?

#3640701 - 09/08/12 02:48 PM Re: BMS: Strike mission 6th Sept. [Re: Heretic]  
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sorcer3r Offline
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Originally Posted By: Heretic
Originally Posted By: - Ice
The game does crash occasionally, but not during the "fun parts."


The everlasting "continue to debrief" crash?


Should be fixed with Update3. And I havent a CTD anymore since update3.

#3640732 - 09/08/12 03:52 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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carrick58 Offline
Hotshot
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A fun read you did a good job

#3640841 - 09/08/12 08:45 PM Re: BMS: Strike mission 6th Sept. [Re: Heretic]  
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- Ice Offline
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- Ice  Offline
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Philippines / North East UK
Originally Posted By: Heretic
The everlasting "continue to debrief" crash?

My bad... I'm unfamiliar with this "contiue to debrief" crash... what happened was that it would kick me back to the Connect (to MP session) screen from the 2D map screen. I've had a couple of CTDs when experimenting with monitor layouts and such, but I've not had that for some time now.


- Ice
#3641042 - 09/09/12 06:04 AM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
Joined: Apr 2007
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kaRadi Offline
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kaRadi  Offline
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That is a nice one! Keep them coming!

kaRadi

#3641653 - 09/10/12 01:20 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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Heretic Offline
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Heretic  Offline
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Originally Posted By: - Ice
My bad... I'm unfamiliar with this "contiue to debrief" crash...


It's one of the oldest existing (and now apparently fixed) Falcon 4 crashes and tended to happen to me way too often to make a campaign enjoyable.



Originally Posted By: sorcer3r
Should be fixed with Update3. And I havent a CTD anymore since update3.



Now that would be something. A CTD free F4! biggrin

Do you need the original CD to install and play BMS?

#3641696 - 09/10/12 02:28 PM Re: BMS: Strike mission 6th Sept. [Re: Heretic]  
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sorcer3r Offline
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sorcer3r  Offline
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Originally Posted By: Heretic
[quote=- Ice]

Now that would be something. A CTD free F4! biggrin

Do you need the original CD to install and play BMS?


Only for installation. (BMS installer wants to know if the original falcon.exe is on your hd. ;))

Last edited by sorcer3r; 09/10/12 02:28 PM.
#3641755 - 09/10/12 04:16 PM Re: BMS: Strike mission 6th Sept. [Re: sorcer3r]  
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Heretic Offline
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Originally Posted By: sorcer3r
Only for installation. (BMS installer wants to know if the original falcon.exe is on your hd. ;))


I see what you're doing there... biggrin

(But it doesn't require any other data (audio files or else), does it?)

#3641890 - 09/10/12 07:42 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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- Ice Offline
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- Ice  Offline
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Nope, just the .exe.


- Ice
#3642181 - 09/11/12 11:23 AM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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Zeppelin Offline
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Great AAR! So good to see BMS AARs on the site now, keep them coming mate!


Only dead fish go with the flow.
#3644886 - 09/15/12 07:04 PM Re: BMS: Strike mission 6th Sept. [Re: - Ice]  
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Cali Offline
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Cali  Offline
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Davis-Monthan AFB, Az
Good AAR, it's always fun to fly with buddies and hit your target.


i5-2500k @ 3.3, Asus P8Z77-V LE mobo Windows 7 64-bit, 8GB 1866mhz
EVGA GTX 670 FTW 2GB, 256GB SSD, 500GB WD, Warthog, uber modded Cougar, TM Cougar MFD's, TrackIR 5, G15 keyboard



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