#3601663 - 07/04/12 01:46 PM
Re: Question about the damage model
[Re: Bandy]
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Joined: Jun 2010
Posts: 615
RoFfan
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...I think RoF players are probably more bloodthirsty than the real pilots of WW1, on average. And I think you are bang-on brother. Before migrating over to multiplayer, if I damaged an AI plane and he bugged out in the dive I would move on quickly to another opponent or climb out. Now in multiplayer you seldom see that happening unless it is a real furball. There is something about the global stats that changes people, and not for the better. Even I find myself being more "bloodthirsty" as you put it. However, I do try to let people land on occasion, but find that my mercy wears thin if somebody previously was strafing my burning virtual corpse. Yes, all too often players show incipient serial-killer behaviour. Wish I could put a smiley after that, but sadly can't... I'm not so sure about that. MvR kept firing until he was sure of a kill, and Mannock rejoiced in seeing his target in flames. In multiplayer people continue to shoot at a landing aircraft because a kill is only awarded if the target crashes or the pilot is killed. If you force an opponent to land in your territory (he doesn't crash) you get nothing.
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#3601738 - 07/04/12 04:14 PM
Re: Question about the damage model
[Re: RoFfan]
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Joined: Mar 2004
Posts: 599
arjisme
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Plano, TX
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...I think RoF players are probably more bloodthirsty than the real pilots of WW1, on average. And I think you are bang-on brother.[...] I'm not so sure about that. MvR kept firing until he was sure of a kill, and Mannock rejoiced in seeing his target in flames. In multiplayer people continue to shoot at a landing aircraft because a kill is only awarded if the target crashes or the pilot is killed. If you force an opponent to land in your territory (he doesn't crash) you get nothing. My comments were in regard to the typical, general behavior of the real pilots, not an absolute. MvR and other aces may have been more aggressive, but we would need to correlate the outcomes of their engagements with what we see in RoF given my premise that we gamers are generally more bloodthirsty. And I understand the reasons why MP folks keep shooting. As Bandy mentioned earlier, the stats system provides incentives to kill until dead.
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#3607618 - 07/16/12 12:27 AM
Re: Question about the damage model
[Re: RoFfan]
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Joined: Jul 2010
Posts: 1,256
Bandy
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Wishing I was in the La Cloche
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... I'm not so sure about that. MvR kept firing until he was sure of a kill, and Mannock rejoiced in seeing his target in flames.
In multiplayer people continue to shoot at a landing aircraft because a kill is only awarded if the target crashes or the pilot is killed. If you force an opponent to land in your territory (he doesn't crash) you get nothing. Ah, RoFfan, you missed an important part of my post where I mention players strafing (sometimes repeatedly) already stopped/downed and crashed/sometimes burning aircraft. You know who you are, and I remember your online name. However, not an isolated incident by just one player, but fortunately not too common either. Hopefully it isn't a sign of things to come, because that sort of behaviour breeds more of it -- it happens to you, you get pissed off, and you pass it on... Mannock I think was hiding his nervous tension and extreme fears with very dark humour and bravado, although you can't keep killing people and not have it desensitize or otherwise affect you. MvR had that quote of his, "When I have shot down an Englishman my hunting passion is satisfied for a quarter of an hour. ... Only much, much later I have overcome my instinct and have become a butcher." Bravado or butcher, or both?
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#3607922 - 07/16/12 03:46 PM
Re: Question about the damage model
[Re: Bandy]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
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Tx
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IMHO it is important to understand not only the conditions but also the prevailing culture of the times. MvR and many like him were raised for the military at an early age. Even for those drafted or joined voluntarily, it was duty - expected. Attitudes towards war and killing were simply different in 1917 than they are in 2012. Then duty, expectations, etc. met reality. Killing repeatedly, watching friends die routinely, and facing death yourself on a daily basis. Combine that with the duty, expectations and even the thrill of combat and you can see where a little conflict might set in. Online? IMHO if a plane is in the air it is a target. Wheels down it ceases to be a target. Strafing wreckage is the online equivalent of tea bagging - classless. Hopefully it isn't a sign of things to come, because that sort of behaviour breeds more of it -- it happens to you, you get pissed off, and you pass it on...
P.S. I find this interesting - just like real life. At the start there may be a sense of chivalry. In the end attitudes harden and chivalry goes out the window.
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#3608024 - 07/16/12 05:47 PM
Re: Question about the damage model
[Re: PatrickAWilson]
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Joined: Mar 2004
Posts: 599
arjisme
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Strafing wreckage is the online equivalent of tea bagging - classless. And also is rather gamey, if Winged Victory is anything to go by. From reading that, pilots generally loathed ground attack operations as that brought them too close to ground MG fire and they considered that the far greater threat than AA.
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#3608222 - 07/16/12 11:51 PM
Re: Question about the damage model
[Re: arjisme]
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Joined: Jul 2009
Posts: 11
WPO_Jones
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Posts: 11
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... pilots generally loathed ground attack operations as that brought them too close to ground MG fire and they considered that the far greater threat than AA. Yes, this game does not manage to model the 10,000 men (each with a rifle and the training to use it) that you would be flying over on your average trip across no man's land.
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