#2700070 - 03/30/09 11:31 AM
Re: Rise of Flight Offline Play
[Re: Ming_EAF19]
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Ming_EAF19
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You can join him on the naughty step too mate, come back when the thought of sending a list of all the porn on your computer to neoqb doesn't worry you any more
Ming
'You are either a hater or you are not' Roman Halter
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#2700072 - 03/30/09 11:35 AM
Re: Rise of Flight Offline Play
[Re: RSColonel_131st]
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Joined: Dec 2006
Posts: 258
BigBouncer
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BB, all I want is for Viks to step up and tell us ONE end user benefit of the online requirement/statistics transmission. And I'm talking about a benefit for the user in gameplay terms (better/more varied/more stable...whatever game experience) not a developer/publisher benefit.
Storing my Medals/Awards/Promotions/addons could be done locally too, as in any other game to date.
Sorry if you guys think this is "circular" but if so please point me to the part where he has answered what a "strictly-offline, not interesting in multi" player gains by this requirement that couldn't be done any other way. Well its a fair question, and it has not been answered completely - but somewhat, see blog. But there are many things I'd like to know about too, I'm sure there are others that have a hundred questions. We are all waiting. Why does this particular one matter? If people are uncomfortable playing SP online, I'm not sure anything Neoqb says will change their mind. Thats my guess why they are not going into detail ...and they don't go into detail on most things BTW, most developers of new games don't. Expectations and all that ...
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#2700073 - 03/30/09 11:37 AM
Re: Rise of Flight Offline Play
[Re: Ming_EAF19]
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Joined: Apr 2006
Posts: 3,380
FlyRetired
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You can join him on the naughty step too mate, come back when the thought of sending a list of all the porn on your computer to neoqb doesn't worry you any more So that's what it is! (and I thought this all had to do about games) So maybe we need a poll to find out how many gamers store porn sites on their computers?
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#2700078 - 03/30/09 11:53 AM
Re: Rise of Flight Offline Play
[Re: FlyRetired]
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Joined: Jan 2001
Posts: 25,138
RSColonel_131st
Lifer
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Lifer
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Posts: 25,138
Vienna, 2nd rock left.
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BB, I think Jason referred to Viks recent answer to your campaign question about static campaign with connected missions not being included in release. To quote: BB: Is there a custom built campaign included in the frist release - to show hows its done? Viks: no, but we will have a set of missions to check it out.
Is the dynamic campaign now planned for initial release?
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#2700084 - 03/30/09 12:10 PM
Re: Rise of Flight Offline Play
[Re: RSColonel_131st]
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Joined: Apr 2004
Posts: 393
=FB=VikS
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BB, I think Jason referred to Viks recent answer to your campaign question about static campaign with connected missions not being included in release. To quote: BB: Is there a custom built campaign included in the frist release - to show hows its done? Viks: no, but we will have a set of missions to check it out.
Is the dynamic campaign now planned for initial release? yes
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#2700107 - 03/30/09 01:00 PM
Re: Rise of Flight Offline Play
[Re: Ming_EAF19]
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Posts: 231
AlexanderV
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I'm with RSColonel_131st in this one. I simply don't see any benefit of the required connection to the user who wants to play SP solely. Because if the whole "benefit" of the online requirement is copy protection, then that is not something the end user benefits from. That is such a short-sighted perspective. You may not care if this sim succeeds, and you have your agenda and a whole forum you can speak to it about. Many of us can understand that the few companies making simulations these days need revenue to stay in business. If you can't see the benefits of these companies staying in business so that they can survive to support their products, and survive to launch new ones, then you've lost sight of one of the most important benefits this hobby industry offers to us. I actually do care if this game succeeds, simply because there aren't many of them and I want more of this kind. But I don't believe that this online requirement will help them succeed...actually I believe that it will cost them (if you want to know why read RSColonel_131st post on top of page 10...I think that this perfectly sums it up). That is one of the reasons why I'm against it. This circular argument thing, I hope it will leave time for VikS to answer questions that he has not answered 201 times already
You need to be connected to the Internet to fly RoF, there is no offline play, don't like it don't buy it how many more times That is actually true...and that is why I think it will make the sim less successful. Many people don't like it...so they won't buy it. I don't think that the sales you gain due to the copy protection involved with the online requirement will be able to compensate that. Alexander
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#2700110 - 03/30/09 01:09 PM
Re: Rise of Flight Offline Play
[Re: RSColonel_131st]
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Joined: Apr 2006
Posts: 3,380
FlyRetired
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I had read that FR, but what a developer writes on the website, and what ultimately gets included in the release version (especially with such a modular game design), is not always the same. Sir, that's the reason for RoF updating. (it's for your benefit whether you know about it or not) Bingo!
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#2700131 - 03/30/09 02:04 PM
Re: Rise of Flight Offline Play
[Re: AlexanderV]
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Joined: Dec 2006
Posts: 258
BigBouncer
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I'm with RSColonel_131st in this one. I simply don't see any benefit of the required connection to the user who wants to play SP solely. Because if the whole "benefit" of the online requirement is copy protection, then that is not something the end user benefits from. That is such a short-sighted perspective. You may not care if this sim succeeds, and you have your agenda and a whole forum you can speak to it about. Many of us can understand that the few companies making simulations these days need revenue to stay in business. If you can't see the benefits of these companies staying in business so that they can survive to support their products, and survive to launch new ones, then you've lost sight of one of the most important benefits this hobby industry offers to us. I actually do care if this game succeeds, simply because there aren't many of them and I want more of this kind. But I don't believe that this online requirement will help them succeed...actually I believe that it will cost them (if you want to know why read RSColonel_131st post on top of page 10...I think that this perfectly sums it up). That is one of the reasons why I'm against it. This circular argument thing, I hope it will leave time for VikS to answer questions that he has not answered 201 times already
You need to be connected to the Internet to fly RoF, there is no offline play, don't like it don't buy it how many more times That is actually true...and that is why I think it will make the sim less successful. Many people don't like it...so they won't buy it. I don't think that the sales you gain due to the copy protection involved with the online requirement will be able to compensate that. Alexander Its hard at times to discern whether posts like these should be read as presented, or whether they are just another anti-DRM attack. But I assume yours is a valid concern. There are people who won't buy the game because of copy protection or the online connection. There are many who will despite their posturing. All we can say is: don't buy the game if its an real issue for you. But the ones that keep coming back all the time are the ones that either a) would never have bought the game, its a DRM thingy crusade, b) from a competitor (we have one at least I'm sure), or c) are coming back and howling because they don't like it, and then feel aggrieved, because they know they will indeed buy the game...they blame Neoqb for their own lack of principles. Of course Online Single Play = copy protection (or DRM). As everyone says, most players will play SP, so yes Neoqb want to protect that. Sure they will lose some sales. And initial sales will be slower then if there was no DRM. Some people will wait to see others impressions of the game and how the DRM works. But remember not to confuse apples and oranges - this is an innovative product, not your average ww1 sim. If some other ww1 sims available currently had DMR they would certainly lose a lot of sales. Hence, no DRM. But innovative, quality products are different. In fact by having DRM, Neoqb are betting that they have a very good product - its probably the best assurance we have that its good indeed. if its not as good as they think or more importantly the customers think, well, they can drop DMR and probably compete with any other ww1 sim anyway. So if they are going to lose some sales, slow down initial sales, why? RISK MITIGATION. In fact, any business worth their bootstraps will mitigate risk if they can, and it always cost something. Losing a few sales is not the same as losing a lot of sales if pirated and copied widely, especially with their addon flyable planes. Yeah, people say that wouldn't happen, but the fact is Neoqb as a small developer and cannot afford that to happen. And they are releasing into the Russian market - notorious for piracy (not their fault, games were not available there in the past so they hacked them). Not having DRM could and maybe would mean bankruptcy. So, DMR is the best way of ensuring their future - longevitity of the company, addons to original game, other newer games. Last point. Not all copy protection is effective, none is completely effective. If you look at Neoqb's business model, the frequent updates, the different copy protection approach, its likely this is going to be far more effective then most copy protection schemes. So your investment is protected too, ie, if you purchase paid addon flyables, you are not supporting freeloaders. So, stop worrying ... if thats is what you are worrying about.
Last edited by BigBouncer; 03/30/09 02:24 PM.
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#2700132 - 03/30/09 02:05 PM
Re: Rise of Flight Offline Play
[Re: RSColonel_131st]
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Joined: Apr 2006
Posts: 3,380
FlyRetired
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Auto Updates are indeed one of the benefits for central monitoring, I'll give you that - but only as long as I can cancel them anytime and start playing if I only have a few minutes. I think you'll want to give RoF your full and undivided attention, it's not an arcade sim that you'll play for a few minutes at a time.
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#2700150 - 03/30/09 02:23 PM
Re: Rise of Flight Offline Play
[Re: FlyRetired]
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Joined: Nov 2002
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-Avatar-
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Wow, just stumbled across this thread. I haven't followed RoF much as the era isn't a big interest of mine. I was planning on buying it, like I did with RB, but after reading about the online all the time thing I will be one of those passing on this game. No, Ming, it's not about my porn list , but about the principle of having to be online all the time just for SP. I have no problem with CP at all but don't support this approach. Hope the rest of you enjoy it! S!
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#2700161 - 03/30/09 02:35 PM
Re: Rise of Flight Offline Play
[Re: FlyRetired]
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Joined: Apr 2002
Posts: 13,364
Freycinet
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Maybe you should try checking the RoF server for updates also? (lots of interesting info you somehow missed in the meantime) I must say that I understand why people might not have known everything written here, because much of it is illegible gibberish with only a superficial resemblance to English. VIKS, PLEASE PLEASE tell your fellow RoF colleagues, preferably the bosses, that English like this will NOT be acceptable in a professional release. You REALLY need mother-tongue English speakers for going through all texts in the sim and on the website/servers, or preferably writing all texts from scratch. This is PAINFUL to read.
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#2700171 - 03/30/09 02:48 PM
Re: Rise of Flight Offline Play
[Re: Freycinet]
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Joined: Jul 2006
Posts: 96
jasonbirder
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It Was stated earlier that the Dynamic Campaign was not going to be included with the initial release... So when I read that there was no Static Campaign included with the initial release either I naturally assumed the game was shipping with no campaign mode... Apologies for missing the announcement that the initial release will ship with a Dynamic Campaign... Having said that it is sometimes difficult to keep up with whats in and whats out... When the game was Knights of the Sky (Oh happy days...) it was taken as read that the game would ship with a Full Mission Builder...then we were told it wouldn't....then we were told not to worry because the initial release would include a mission builder...but today NeoQB has responded saying the mission builder may actually be released later... Its no wonder people get confused
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#2700172 - 03/30/09 02:48 PM
Re: Rise of Flight Offline Play
[Re: Brigstock]
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Joined: Mar 2009
Posts: 255
heady89
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Zup,
Regarding the RoF Offline discussion;
Folks get worried sick for nothing, it's been stated over and over again how the login functionality will be working as an protection software where you'll need to verify your game each time you play. There is absolutely no hidden agendas with that, it's not more insecure than logging in to SimHQ or anywhere else on the web. All respect/sympathy to the folks whom for whatever reason can't stay connected to the internet which means they will most likely miss out on RoF.
But for the once that can stay connected, you're crying louder and louder each day, there are plenty of online only games already out there with all types of online verification systems, this is nothing new and the game does include a fully functional Single player mode.
Regarding the whine against steam;
Another yet obvious thing, at the moment it looks like STEAM will be used as the main distribution service for ROF online, which means none of your account details such as credit card numbers etc will be stored or available for Neoqb. Steam developed by Valve and released to the public in late 2003 is one of the most secure and well known/used online game distribution services. Obviously there are people who don't want to pay online and all respect to that but do not attack Steam for being an unreliable service it's not any more insecure than your local shop.
Regarding the upload of statistics;
It's rather poor to keep complaining about this over and over again , uploading and storing your flight statistics has nothing what so ever to do with your integrity / personality and it does not harm/threaten you in any way. You speak about choices and the free will?Neoqb won't forces you into anything.
Sales;
Offliners might just be the largest amount of people buying/playing just about any game out there including everything from simluations to first person shooters. That does however not mean that they don't have an internet connection. A lot of people which probably both you and me know play games a lot but they don't hang around the forums and they don't play online much or maybe nothing at all. (A typical average customer for any game)
So for people claiming over and over again that Neoqb will lose sales due to the online requirement I'd say it's pure bs assumptions. Just because the majority of players actually plays offline does NOT mean they don't have an INTERNET connection which in this case is only required for verification.
-heady
Last edited by heady89; 03/30/09 06:17 PM.
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