#2095709 - 12/25/05 01:50 AM
Re: Hey, I thought he was on my side
|
Joined: Apr 2005
Posts: 91
markimus
Junior Member
|
Junior Member
Joined: Apr 2005
Posts: 91
Florida
|
It sounds like you have "Special" wingmen. Just kidding!!! Merry Christmas!!!
Markimus
|
|
|
#2095713 - 12/25/05 02:20 PM
Re: Hey, I thought he was on my side
|
Joined: Jan 2001
Posts: 465
Ivor H
Member
|
Member
Joined: Jan 2001
Posts: 465
UK
|
Formation keeping was always pretty bad in CFS3 but in OFF the formation flying makes the original look like the Red Arrows! Credit to the OFF team for giving options but the WW1 low-powered planes still seem especially bad at this no matter the setting. In sims like EAW it looks like the AI used a special formation flying "follow the leader" routine while in CFS3 they seem to use individual FM routines, which would be superior if it worked, but it doesn't.
So in OFF we get wide formations, a lot of weaving about, mid-airs, an inability to cope with anything but the very gentlest changes of altitude or direction with a tediously slow response to course changes by the leader, and VERY slow regaining of formation once lost.
I do hope this can be improved somehow or other. As it is now, it would suit passasbly well the 1914-15 period when kites were especially slow and formation flying was in its infancy, but it's very counter-immersive for 1917.
When you soar into the air in a Sopwith scout And you're scrapping with a Hun and your gun cuts out Well, you stuff down your nose till your plugs fall out 'Cos you haven't got a hope in the morning!
|
|
|
#2095715 - 12/28/05 02:41 PM
Re: Hey, I thought he was on my side
|
Joined: Jan 2001
Posts: 465
Ivor H
Member
|
Member
Joined: Jan 2001
Posts: 465
UK
|
Hi Steel, in the main OFF interface there's a button labelled "Workshop", the formation spacing settings are in there. I'm using medium at present, combined with large flight setting so I get missions with 4-5 of us not 2-3.
For some reason the formation flying seems not as bad now, maybe I'm just getting used to it. Very impresssive to look out to the left and see your fellow SE5s stepped up in a ragged line abreast. They still take a long time to get there, or regain posn if I have to orbit, so still not good, but maybe I'm now instinctively compensating with gentle course or height changes and throttling back or weaving to help them catch up. Not unrealistic, of course, and it does seem to help. I'd be content if ONLY they didn't get so badly out of formation when I orbit.
I think it would help a lot if there was some way of getting the AI to follow any leader course changes more quickly, right now there seems to be a built-in lag of 1-3 seconds, which is just enough to b***s up the formation pretty thoroughly. Conversely, a quicker response might be just enough to preserve it.
BTW, on the SimOuthouse forum, RalphB suggested in the pilotconstants.xml file, hand-editing with Notepad to change the values for AI wingman skill and accuracy to 3 (don't know if this is the max or if higher is better) and I've done this for OFF and stock CFS3, hard to say what difference it makes. Haven't had a collission since.
When you soar into the air in a Sopwith scout And you're scrapping with a Hun and your gun cuts out Well, you stuff down your nose till your plugs fall out 'Cos you haven't got a hope in the morning!
|
|
|
|
|