#1951958 - 10/14/06 02:34 AM
Re: WWI sim, based on the IL-2 engine announced
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Joined: May 2006
Posts: 1,235
tagTaken2
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Member
Joined: May 2006
Posts: 1,235
Gone
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Perhaps I've missed it, but has there been any mention of damage model, and pilots? As the man is so exposed and unprotected, will the effect of bullets on various parts of the body be modelled? For that matter, how is it done in most sims? Human equals a hitbox, with x amount of bullets=wounded/dead? Or would it be possible to model injury to say, legs, so you couldn't use the rudder? I'm beginning to think campaigns will be quite short without a parachute...
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#1951959 - 10/14/06 08:55 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Oct 2001
Posts: 2,343
Copterdrvr
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Posts: 2,343
Lafayette, LA. USA
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I remember flying in RB3D, cruising the Front in my N17, hoping to find an infantry attack to wreak my vengance upon! I disrupted many an attack with my trusty bird. Now I'll admit they were just stickmen, but they went down when hit. I'm sure that with the great advances in software, etc. they can come up with something we can shoot at! Copterdrvr
Skids are for kids!
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#1951960 - 10/17/06 07:49 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Dec 2000
Posts: 1,176
Willem
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The Netherlands
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Sort of OT, but I thought this is the place to post this link: http://www.timesonline.co.uk/article/0,,2099-2381797_1,00.html It's a TimesOnline article about a 90 year old movie "The battle of the Somme" that will be available on DVD later this year. Also on the first page a link to a short film with British artillery in action. Cheers, Willem.
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#1951961 - 10/19/06 01:11 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
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Hotshot
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Posts: 6,623
England
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Partly just for bumpage Hadn't noticed these before, nice Handley page bomber model.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#1951962 - 10/19/06 01:40 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Apr 2006
Posts: 3,380
FlyRetired
Senior Member
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Senior Member
Joined: Apr 2006
Posts: 3,380
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Nice update (makes for a big bumpage, huh)! Comparison view sure shows off the Hippo's size: The big question is......will it be flyable in the first edition? This week's update: http://www.gennadich.com/index.htm#
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#1951964 - 10/21/06 06:19 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: May 2006
Posts: 512
heywooood
99% real
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99% real
Member
Joined: May 2006
Posts: 512
peoples republic of ocean beac...
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http://www.gennadich.com/id/502/ I have a question about the sound modeling for this game... When the pilots and gunners flew in these open cockpit wonders, they would often if not always wear earplugs to reduce the incredible noise from these older and somewhat un muffled motors. Will GT model the unaltered clearly defined motor sounds? Or will they provide the engine noise in a muffled ear plugged quality? Obviously we have the advantage over these vintage airmen in that we can simply reduce the volume on our headsets or speakers - but what I mean is, there is a difference in audio quality between the un-protected ear and the sound you would experience through ear protection - so would you want that to be modeled or not? Because turning the sound down would also reduce the machine gun sounds - and since the motor may be a few meters from your ears and the guns directly in front of you - you might want to think about it a second.
"you know...in the whole, vast configuration of things you're nothing but a scurvy little spider...and that goes for you!...and that goes for you, too!!" George Bailey
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#1951965 - 10/21/06 06:39 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Apr 2003
Posts: 2,974
Slap
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Posts: 2,974
London UK
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Please excuse me, I've been out of the loop for some time now and this thread must be an all time record ; would someone be so kind enough to summaries what this WW1 sim is all about (current statues, progress, expected completion dates etc). Many thanks S!ap(first in line to place order)
"never judge a sausage by it's skin"
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#1951970 - 10/22/06 09:11 AM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Mar 2002
Posts: 13,406
Goodwood
Bit of a chowderhead
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Bit of a chowderhead
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Posts: 13,406
Detroit - in the Danger Zone!
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Originally posted by tagTaken2: MiG Alley lets you napalm soldiers. Laughed so hard I flew into the ground the first time I noticed that. They can run a surprising distance on fire before collapsing. Oh yes, people running hither and thither whilst burning to death in a most unpleasent fashion is quite hilarious. Don't worry squiffy I laughed too, though that was more in with your lawn-dartian reaction to it.
LukeFF: Oleg got rid of his moustache! akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
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#1951973 - 10/22/06 06:17 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Jan 2002
Posts: 1,516
*Buzzsaw*
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Posts: 1,516
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Salute
IL-2 has pilots who are shot in their parachute harnesses, shot on the ground, fall to the earth when their parachutes stream.
No one complains about that.
I think it is essential that we have infantry in a WWI game.
The reasons are quite simple:
In a WWII game, planes are usually travelling near the ground at speeds between 160-560 kph, (100-350mph) with most maneuvering taking place at around 320 kph. (200mph) At those speeds it is difficult to see anything on the ground. Also, planes tend not to get so close to the ground for fear of crashing. For that reason, it is not so nessesary to have visible people.
However, in a WWI game, the aircraft are going to be travelling near the ground at speeds between 80-200 kph. (50-125mph) Maneuvering speeds will be at around 110 kph. (65 mph) At those speeds, and at the proximity to the ground that combat will likely occur during strafing etc, the absence of people is going to look very strange. Unmanned guns, empty trenches, MG's and Artillery firing by themselves, all of this will be very obvious and odd.
The game should have all MG and Artillery weapons manned by soldiers, as well as sections of soldiers who can be deployed in trenches. (the sections don't have to be capable of fire, since most rifle fire was ineffective versus planes) Balloons should have visible crew, and so should trucks, trains, etc. And of course, there should be pilots and crew on the aircraft.
This will add tremendously to the sense of immersion in the game, and likely increase its popularity.
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#1951976 - 10/22/06 08:28 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Mar 2002
Posts: 13,406
Goodwood
Bit of a chowderhead
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Bit of a chowderhead
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Posts: 13,406
Detroit - in the Danger Zone!
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Originally posted by harti: Originally posted by Gdwood: Originally posted by tagTaken2: MiG Alley lets you napalm soldiers. Laughed so hard I flew into the ground the first time I noticed that. They can run a surprising distance on fire before collapsing. Oh yes, people running hither and thither whilst burning to death in a most unpleasent fashion is quite hilarious. Don't worry squiffy I laughed too, though that was more in with your lawn-dartian reaction to it. so u never laughed while jerry burnt tom's tail? Actually, no. To be honest I found the whole Tom & Jerry thing to be horribly cliched and vastly unfunny; whenever one of their shorts came on I would invariably turn the channel in search of other entertainment -- of course those were the days when I still watched television somewhat regularly, which have since passed into history. But no, I don't find the idea of mud crunchies getting strafed and bombed 'funny'. One can, however, understand the distinctions between real infantry and their pixelated counterparts, and the consequences thereof for each set getting shot up. No it isn't sporting to strafe helpless ground forces, but whoever said war was sporting?
LukeFF: Oleg got rid of his moustache! akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
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