#4460142 - 02/06/19 11:46 AM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Looks great Pol. Happy to see the work continues. Are there any plans to have the balloons winch down. Have the crew jump out on parachutes before getting fried? Can you give us a hint on what new aeroplanes you guys are working on? Thanks for continued support!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460151 - 02/06/19 01:06 PM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Pol, just wondering if you have any control over the flight path of the Prieurs. Would it be possible to once in a while have one of them fly off into a more drastically random (forward-facing) direction? Or a dud, that would not fire at all and stay on the strut attachment for the rest of the mission?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460155 - 02/06/19 01:47 PM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: Mar 2003
Posts: 8,154
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,154
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Rockets veer off already to some extent. I doubt we will be doing more to them In that attack pictured, you can see, of the 4 left side rockets 3 are sort of merging and 1 has gone somewhere else.. only 3 or 4 hit the target . The previous attack was much worse with them all over the shop. Yeah maybe would could make some dud and then they explode on the way back mwahaha.. just lots of things we can do and so little time.
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#4460156 - 02/06/19 01:56 PM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Pol, don’t get me wrong. The rocket flight path is already perfect and random enough to make them the inaccurate weapon that they were. I’m just thinking of that one rogue one that would fly totally into the “left field” as it were. Rare occurence to an already random event. Understood about the little time issue. Cheers.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460255 - 02/07/19 01:37 AM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: Jan 2009
Posts: 4,450
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,450
Florida
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For your viewing pleasure - a couple of pics from work ongoing on WOFF. Some balloon attack improvements, AI changes, rocket effects changes and more.
Pol, may I ask if the AI changes are purely related to balloon attacks or AI changes in general?
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#4460482 - 02/08/19 04:28 PM
Re: Work on WOFF continues
[Re: Polovski]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
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Member
Joined: May 2016
Posts: 1,523
Ohio, USA
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I am extremely happy to hear that work is still continuing on WOFF. Thank you, Pol and everyone else for your long-lasting dedication to this project.
One tiny suggestion, if it is at all possible: tweaking the AI in order to improve its decision to come to the aide of a friendly aircraft and engage the enemy (the same could be said for "A" flight and those pulling escort duty). They seem to be just a bit too timid, I feel. "Death before dishonor" and all that, right?
Not taking anything away from what you, Rex, and WindingMan have already been able to achieve with the AI currently in WOFF. It is still the best in any flight simulator out there!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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