#4386639 - 10/25/17 08:39 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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#4386921 - 10/27/17 09:28 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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O.k. some more work done.
Divided the model to some more seperate surfaces and aligned the main structure-detail-textures. The wingtips-, engines- rotor-details are still missing. Will align them soon.
It's much more work than I thought at first, so it will take some time to get the other helos done, too. I already made the detail textures for them and will start as soon as the KA-50 is ready. The black version of the KA-50 will be the first, because it's much easier to make it's textures.
For the camo-version I have to think about how to align the textures, so that all fit together without making a visible edge in the camouflage itself.
P.S:
There are some minor bugs in the texture itself at the moment (eg. rear view mirror box black stripe) I have to correct also.
Last edited by Viper1970; 05/30/21 05:38 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386952 - 10/27/17 03:00 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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is it a texture? this program not display the real look?Looks very not user friendly.program, not blackshark maybe its my impression , in lightwave otherwise it looks. wow after a few months of asking, they changed my nickname
Last edited by XIII; 10/27/17 03:43 PM.
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#4386956 - 10/27/17 03:55 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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No its no texture. I only colored the different parts in different colors. It makes working on it simpler for me. VW sold a Polo here in Germany some years ago, that had a similar look. Every part of the car had a different color. Never understood why people bought this. Maybe its easier after a crash to repair. Go to the next junkyard and grab any door, cowl, wing or what has to be replaced and you are finished. No money for the car body painter Have made this quick camouflage to look like it fits the model (its not the final texture, only a test)
Last edited by Viper1970; 05/30/21 05:39 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386960 - 10/27/17 04:26 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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#4386963 - 10/27/17 04:43 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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Thank's! It takes much longer than I thought it would, but slowly I get a little bit of routine with it. I hope I will be able to do the other russian helos a bit faster. My girlfriend isn't very enthusiastic about my hobby anymore. I spent too much time with it at the moment and there is my homecockpit also, which I want to finish the next year. I think I have to invade something that let her forgive me or I will have much more time for my hobby in future
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387597 - 10/31/17 09:51 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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Work on the KA-50 (and in preparation for the KA-52 and the MI-28 also) is still in the process. I had a bad throwback, caused by some stupid things I made , but I used this throwback as well, to do some better methods for my future work . Made a lot of the detail textures from scratch and have find a better way to get the different textures around the helicopter matching each other. I will post pictures as soon as I have some more representable achievements. Sorry for the delay, but as said I'm still learning and I want to make the results as good as possible. The new skins should be a real upgrade over the existing ones.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387643 - 11/01/17 03:02 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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Some pics of the new start. The detail texture is only at the top at the moment. It will also be adjusted in strength and color to match the particular used camouflage. It will act as a second layer over the camo itself for displaying the details of the body.
Nothing is in finished state here all colors will change. The different colors are only used as a general map for the different parts and there matching textures while working on it.
I also made a small inside cockpit for the 3D model of the fuselage, because it was missing in the KA-50.
Last edited by Viper1970; 05/30/21 05:39 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387724 - 11/01/17 04:48 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me. E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know. I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387842 - 11/02/17 12:00 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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messyhead
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3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me. E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know. I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn The KA-50 cockpit was based on the Comanche (I think there are still reference to the comanche in the ka-50 code), so the door animation was probably added in the model, but not finished in the code. That cockpit was very unfinished, as you've probably realised through working on it.
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#4387853 - 11/02/17 01:08 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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Yes I've realised it Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code? As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors. So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code. Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure. I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner?
Last edited by Viper1970; 05/30/21 05:40 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387855 - 11/02/17 01:19 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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messyhead
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Yes I've realised it Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code? Yes in theory, but the model parts would need to look the same as the model you're copying it to. This has been done a few times for animated pilot models, like in the Blackhawk and Kiowa. As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors.
So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code.
Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure. Yeah, you can make separate models, whichever is easiest. If that means using parts from other models. But in the code, it would need to be added as w whole new model, and be based on an existing model for ease of reuse.[/quote] I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner? I'm not exactly sure of the best way to make separate pilot/gunner models. You could take a look at the AH64d or Hind that thealx worked on and see how those models look for the separate cockpits.
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#4387859 - 11/02/17 01:58 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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The code is my big problem ! The models aren't very complex, the animation is really tricky and sometimes I'm also lost recognizing it, but the code is a real nightmare for me. Only to find out in which different parts what is made is such a big challenge and if you have made some adjustments the compilation hangs, because something in one part has an influence in something of another part. Fix this too and the whole show begins again I really did not like the code that much
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4388065 - 11/03/17 05:38 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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O.k. I decided to make the KA-50T (or SH?) which suits me better than the normal version.
Changed things (from old original KA-50):
- Whole nose is completely new made
- New sensors in the nose (not animated yet, hope I'm able to do it)
- Pitot tube adjusted and moved slightly to the right side
- Rear view mirrors seperated (now two mirror boxes)
- Added a cockpit and a seat
Other things like the armor blades in the side windows etc. will follow.
Pic of the SH (a model-kit) and my 3D model:
Last edited by Viper1970; 05/30/21 05:40 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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