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#3747746 - 03/08/13 06:13 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Jedi Master Offline
Entil'zha
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Space Coast, USA
The way you move is totally revamped, feels natural instead of clunky as it has since OFP. Underwater capability. Real physics for vehicles instead of whatever-the-hell-THAT-was that has been in use since OFP 12 years ago. Voices sound almost real instead of old robo-voice "Oh no...4...is down!"
Lots of other little things.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
Inline advert (2nd and 3rd post)

#3747806 - 03/08/13 07:49 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Wodin Offline
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Liverpool
I always hated being squad leader and above trying to give orders etc..has this been made easier\simpler than before (alot of the time my men died before I could do anything with them anyway). Also I hated high command and every time a campaign to to that point I packed it in..is high command still in the game? is it in the alpha?

#3747839 - 03/08/13 09:03 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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JC______ Offline
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I like the new graphics and that movement is more fluid. Not a big fan of the futuristic gear of the RedFor, though.

I was almost floored to find out that I can have my mortars configured as support assets (i.e. not organic to my squad) with just a few clicks in the editor. I also was able to configure a heli transport support using the same type of modules thingy.

Does anybody know how to have the OPFOR to actually fire the mortars when they have the support modules configured for such a thing?

Cheers,


Real and Simulated Wars
Stray thoughts on war and its representation by off-the-shelf computer games and simulations
#3747853 - 03/08/13 09:33 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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redpiano Offline
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Can you explain how you did that JC? I haven't been able to get chopper support or mortar support to work without them straight up just being in my squad.

#3747874 - 03/08/13 10:05 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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JC______ Offline
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Sure, buddy. Give me a couple of hours until I get out of the office.


Real and Simulated Wars
Stray thoughts on war and its representation by off-the-shelf computer games and simulations
#3747930 - 03/09/13 12:11 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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JC______ Offline
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Here it goes, redpiano ...


This is the setup in the editor. A "spotter" two men team (actually a couple of riflemen, you can use a squad or whatever), with the leader as a player.

The team leader/player is linked/synchronized (can't remember the exact word, sorry) to a "Support Requester" module (east from the player, modules have a blue non-filled circular icon).

The "Support Requester" module is linked/synchronized with two modules:

- To the northeast from the player, a "Support Provider: Helicopter Transport" module. In turn, the "Support Provider: Helicopter Transport" module is synchronized/linked to a helicopter

- To the southeast from the player, a "Support Provider: Artillery" module. In turn, the "Support Provider: Artillery" module is synchronized/linked to two mortars




These are the settings of the "Support Requester" module. Note that you can choose how many instances of support are available to the requester/player.



During gameplay, to access your support assets you need to go to the communications menu ( ~ key) and from there is straightforward to carry on. You can target your mortars using the 3D view or the map. You will be asked how many rounds you want on target.



Have fun!

The helicopter transport works in a similar way, but the helicopter will apparently land not precisely where you asked. It will land in the nearest visible or invisible helipad. These invisible helipads are available in the editor.

The modules mentioned above are located in Modules> Category> Supports


Real and Simulated Wars
Stray thoughts on war and its representation by off-the-shelf computer games and simulations
#3748032 - 03/09/13 04:51 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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MojoFlow Offline
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Thanks for that JC.

Also getting back into playing with the editor.

Very rusty with it, so almost learning from scratch again.

Cheers!

#3748040 - 03/09/13 05:26 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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redpiano Offline
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Awesome, thank you JC.

#3748047 - 03/09/13 06:18 AM Re: Everyone's ArmA 3 first impressions. [Re: Wodin]  
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Chris2525 Offline
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Originally Posted By: Wodin
..is high command still in the game? is it in the alpha?


It doesn't look like it's in the alpha. There are no high command modules in the editor.


Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
#3748105 - 03/09/13 01:19 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Wodin Offline
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Liverpool
Thanks...well played the Inf showcase a few times..one time I took out about 6 men which was great for me. Died each time though before I got into the village, being abit impatient. Game runs great on High for my system and looks good aswell. Runs much better than Arma 2 ever did.

Loved it. My hopes are high for this version esp on the single player side of things.

#3748130 - 03/09/13 02:34 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Trad78 Offline
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NW Indiana
Game looks great, and as a lot of other people said, feels much better. BUT, the AI still sees you through cover!

#3748166 - 03/09/13 04:20 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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mugwump Offline
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Vancouver, Canuckistan
Yes, the AI needs some tweaking, I think. SectionEight hosted an MP session lat night and the AI in the mission we played was ridiculously accurate. Single round, straight through the melon every time. Twice, I got sniped out of an AH-9 flying at 180+ kph.

Still lots of fun though.


S = k ln W
#3748237 - 03/09/13 07:07 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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letterboy1 Offline
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Lifer

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Columbus, GA USA
First impression . . . I'm impressed. I can see myself collecting some single-player missions in the future and easily getting my $30 worth, perhaps even before final release.


The issue is not p*ssy. The issue is monkey.
#3748274 - 03/09/13 08:23 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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There are already hackers appearing in public servers. frown


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3748312 - 03/09/13 09:52 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Vertigo1 Offline
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How does everyone feel about the explosion effects? That is one gripe I have right now. Everything looks a bit too much like a gasoline-rich fireball. In reality, most munition explosions are a quick bright flash with a ton of smoke after. Thoughts?


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3748360 - 03/09/13 11:29 PM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Taosenai Offline
Arma 3 Stuff Maker
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Wow, I went to the bug reporting system to report some stuff and it's completely flooded with idiotic reports by idiots, people who need technical support, and stupid requests for stupid worthless features.

Some choice bugs:
"No bullet drop"
"Cant run and shoot in the same time."


Is it really worth my time to report issues amongst >3,000 stupid reports that can't be reproduced? Perhaps I'm too used to the bug reporting systems from Debian GNU/Linux and other open source software...


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei
#3748421 - 03/10/13 02:46 AM Re: Everyone's ArmA 3 first impressions. [Re: Taosenai]  
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Vertigo1 Offline
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Originally Posted By: Taosenai
Wow, I went to the bug reporting system to report some stuff and it's completely flooded with idiotic reports by idiots, people who need technical support, and stupid requests for stupid worthless features.

Some choice bugs:
"No bullet drop"
"Cant run and shoot in the same time."


Is it really worth my time to report issues amongst >3,000 stupid reports that can't be reproduced? Perhaps I'm too used to the bug reporting systems from Debian GNU/Linux and other open source software...


I feel sorry for the BIS guy who has to process them.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3748479 - 03/10/13 07:20 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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3instein Offline
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Falkirk,Scotland
Yeah I notices some "requests" on the BIS forums,polls even.
Looking for jumping,
Takedowns,
Glowing orbs above your head to distinguish side to name just a few. smile
Hopefully these don't get included in the final release.
Mick.


"An appeaser is someone who feeds the crocodile hoping he will be eaten last"

Winston Churchill

#3748488 - 03/10/13 08:32 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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redpiano Offline
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I think takedowns would be interesting, I mean there's nothing to do at close range whatsoever, even just a melee weapon would be nice.

#3748496 - 03/10/13 09:34 AM Re: Everyone's ArmA 3 first impressions. [Re: redpiano]  
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Tigerwulf Offline
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Tigerwulf  Offline
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Wolverhampton, England
I'm hoping that BIS's response to requests for jumping etc will be, look this is the only game these guys have left of this ilk, you want all those things then go play the hundreds of games that do those things.

BIS really shouldn't water down ARMA, it'd be a tragedy.

Last edited by Tigerwulf; 03/10/13 09:35 AM.
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