#3384607 - 09/07/11 02:14 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Recluse
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I don't believe it is possible. LBG and the GLIDE implementation were only for the Windows executables and were not back-compatible with the DOS versions.
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PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
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#3385425 - 09/08/11 12:24 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Dec 2000
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Recluse
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Believe me... as a proud owner of DOS AH-64 Longbow and Flashpoint:Korea, I have pondered this question many times. I wondered if it was worth looking for a cheap copy of LB:Gold or LB Anthology, but the amount of time I spend playing it (since the latest DOSBOX works so well) is too small to matter. I can always get my 3dFX Longbow fix with Longbow 2.
I'll never forget the first time I saw a 3dfX Hellfire missile trail or salvo of FFAR's... Good times! Good times!!
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#3386106 - 09/09/11 06:50 AM
Re: Native LB1 + FPK with 3DFX?
[Re: Recluse]
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Joined: Jun 2011
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warthog77
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Wolfsburg, Germany
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.. :-( there was a cheap LG Gold Version on amazon but i bought FPK before in very good conditions :-) and then i bought LB1 on ebay for 1 € ! great deal - and it was in best condition!it is the german version - it is ok i am a german but i am accustomed to play games in english (the ooold great Sierra Adventures were all in english :-D ) Yes, the god old times.. nightfilling flying with F-15 III - and YES this experinece with LB2 in 3DFX was great and have i too - i remember my first contact with 3DFX it was Quake2 i upgraded my computer with a 4MB Voodoo 1 to play this game :-)what lightning effects! ..sorry i am talking to much and it has nothing to do with the original post.. as you said, i play LB1 on dosbox, too and it works - on this weekend i try to play LB2 with XP. The instructions are printed out :-) Hope it will work otherwise i have to fulfill my project to built an extra Win98 PIII game-machine with voodoo3 ;-) BTW i am very proud to have the LB series and my beloved 688i - unfortunalety as a jewelcase version without printed manual, great box and so on :-( i am looking for the other Jane's CombatSims for collecting and playing - i love to read this great manuals - for years i bought some games only for owning the manuals..i am so crazy for SIM-manuals 
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#3389546 - 09/14/11 12:38 AM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: May 2011
Posts: 14
gaskin
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As far as I can tell, Longbow Gold does not support 3Dfx/Glide. There is no mention of it on the box art nor in any of the files.
Last edited by gaskin; 09/14/11 12:38 AM.
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#3390514 - 09/15/11 12:21 PM
Re: Native LB1 + FPK with 3DFX?
[Re: gaskin]
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Joined: Nov 2006
Posts: 3,453
Flyboy
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England, UK
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As far as I can tell, Longbow Gold does not support 3Dfx/Glide. There is no mention of it on the box art nor in any of the files. When it came out, it didn't, as such - but I'm thinking there were probably SOME files in the initial installation that would be used later by Glide. Patched to v1.04 and with the GoldFX patch applied, the Windows EXE version of LBGold is indeed 3DFX/Glide compatible - although none of us who have tried it in recent times have had any success with it. And on modern PCs the Windows EXE version of the game is very unstable and with no fixes available.
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#3392100 - 09/17/11 07:10 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Jan 2006
Posts: 64
jwardell
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Currently running LongBox gold Fx ( that is the patched version that uses 3dFx graphics). System used is a Win 98se with a Voodoo 5500 graphics card. Looks nice ( but not as nice as Longbow 2) From the Fx patch readme notes: Longbow GoldFX Patch Text File Jane's Combat Simulations: Longbow GoldFX v1.09F ------------------------------------------------ (C) 1998, Origin Systems, Inc. This document may not, in whole or part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form without prior consent, in writing, from Origin Systems, Inc. Origin Systems, Inc. believes the information contained in this document is accurate and reliable. Origin Systems, Inc. reserves the right to update this manual at any time and without notice. To find out the latest information about Longbow, check out our Internet Web site http://www.janes.ea.com.----------------------------------------------------------------------- To print a hardcopy of this file, click on File and select Print from the Notepad menu above. ----------------------------------------------------------------------- I. Important Notes II. Customer Service/Tech Support ----------------------------------------------------------------------- I. IMPORTANT NOTES ----------------------------------------------------------------------- 1. Installation is irreversable. If there are problems with GoldFX, or you would like to return to original Longbow Gold, you must uninstall and reinstall Longbow Gold from the original CDs. 2. The A-model Apache is not available in Longbow GoldFX. All missions are flown with the AH-64D Longbow. 3. Longbow Gold FX is designed to run in 640x480 resolution on the 3Dfx card. The 320x240 option is no longer available. 4. Longbow Gold FX patches the Windows 95 version of Longbow Gold. The DOS version will no longer work due to the graphics changes needed for the 3Dfx version to run correctly. 5. Due to the capability of the 3Dfx hardware, some graphics options, such as Sky Texture, Perspective Correction, and Dithering will always default to ON, and cannot be changed. ----------------------------------------------------------------------- II. Customer Service/Tech Support ----------------------------------------------------------------------- If you have any trouble or questions please feel free to contact us in any of the following ways: ORIGIN Phone Tech Support: 650-425-1650 8:30am-11:45am and 1PM to 4:30pm Pacific Time Hours subject to change. ORIGIN FAX Tech Support: 650-286-5080 Fax's will be responded to by fax - please include a fax number. ORIGIN Internet Tech Support: support@origin.ea.com ORIGIN Internet FTP Site: origin.ea.com ORIGIN Tech Support Mailing Address: Origin Systems Tech Support P.O. Box 7578 San Mateo, CA 94403-7578 * Longbow GoldFX Web Site: To find out the latest information about Longbow GoldFX, please check out our Internet Web site: http://WWW.janes.ea.com* Janes Combat Simulations: http://WWW.janes.ea.com
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#3392192 - 09/17/11 09:45 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Nov 2006
Posts: 3,453
Flyboy
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England, UK
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I had thought about copying a portion of the LBG GoldFX patch readme, but couldn't be tail rotored!  It does seem like the GoldFX patch was kind of rushed and is rather a bit of a hack. Irreversible installation, disabled helicopters, some options on all the time, etc. If you can manage to take any screenshots, I'm sure I speak for all here when I say we'd be glad to see them!
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#3392299 - 09/18/11 01:04 AM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Jan 2006
Posts: 64
jwardell
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#3392987 - 09/19/11 06:50 AM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
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Oregon
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I broke down today and unpacked a vintage Win 98 PIII box, and through the generous gift of a Voodoo 5500 card from kramer, managed to get LB Gold 3Dfx version running well. It doesn't appear to run out of the box, as the 3Dfx patch won't run except on Voodoo 1, 2, and Banshee detections. At least that is what the patch said. But I had already patched this install up years ago while running the old pass through Voodoo2. With the addition of a glide2x.dll file copied from a 3dfx driver folder into the LBGold folder, LB ran perfectly. I tried a glide2x.dll file from dgVoodoo first, but that version didn't work.
Just to celebrate a bit, I ran M1TP2 also, which ran in Glide graphics first time, out of the box.
A good Simday!
PS Thanks, kramer.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#3394643 - 09/21/11 12:01 PM
Re: Native LB1 + FPK with 3DFX?
[Re: Pinetree]
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Joined: Nov 2006
Posts: 3,453
Flyboy
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I found LB Gold to be fairly unstable using Win98, that was back in 1998 mind you.  It's funny you should say that. I can't remember if I ever mentioned it before on here, but a few years back I did in fact buy an old PC with Windows 98 on it what I had intended to be my 'retro' system. At the time, LB2 ran almost perfectly on my normal PC so I didn't even bother to try that on it. What I wanted to do was run LBG via the Windows EXE, natively, with no bugs or game crashes. I can't remember the specifics but I think I did log my findings in some personal files (would have to dig them out). But off the top of my head, I think I remember experiencing a high level of game instability - if I could even get it to run! Well whatever happened, it wasn't good. As I only wanted the retro PC for LBG, and that didn't run properly, I sold it on only a week or so after buying it. EDIT: After delving into my archives, I found my personal report on LBG on Win98. Here are some highlights... DOS EXE: * Sometimes you get a load of error text in the DOS window when you try to enter a mission, and you have to close the game. * When you enter a mission, the whole screen is black except for the top where it is all green and fuzzy, rendering it unplayable. Win EXE: * Game doesn't even initialize - I think I had to use the CA.INI edit for LBG in Win98! * Game freezes on Jane's intro movie, making it unplayable. * Crash to desktop even in Win 98! * Flight model is too fast and responsive. * Missile/rocket smoke causes vast lag. So as you can see, I didn't have a lot of luck!
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#3395069 - 09/21/11 10:50 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
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Oregon
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I am glad to say that I have not seen any of that behavior on my Retroid machine. It is running Win 98 SE, and apparently has the too much memory hack already built in to an ini from when I originally installed it. Will run some more missions; hoope behavior doesn't deteriorate after I have installed the unofficial Win98SE Service Pack (which did update various dll's so that MiG Alley now runs beautifully).
Specs are roughly:
PIII 600 768 mb RAM Voodoo 5500 Win98 SE SP1 (unofficial) SB Live iirc
Only chronic drawback is slight screen issues as I am using a VGA connection to my widescreen Samsung 24" lcd. Nothing much though for either LB edition.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#3396128 - 09/23/11 12:23 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Dec 2000
Posts: 5,600
Recluse
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Randolph, NJ
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My old Win98 box is first edition as well, I think.
I had none of the issues either. P3-500 OC to 550 MHZ V5 5500. Previous box was a P5 166 V3 3000 Win95. Similarly smooth and at that speed level of CPU, rockets were accurate out to their max range.
I suspect maybe it didn't play well with the AMD CPU...and....IMHO, ATI cards (esp. older ones) always gave problems with sims.
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#3396136 - 09/23/11 12:38 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Nov 2006
Posts: 3,453
Flyboy
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England, UK
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Ha, it's OK, Eugene. I also had many years worth of quality LB2 singleplayer play - most notably on my main Windows 98SE and Windows XP PCs of their era (i.e., not 'retro'). I have well over 150 flight hours and have just about 'memorized' every possible gameplay element in LB2. Therefore, I don't necessarily feel the need to have to continue to play the sim in order to have the good memories but also the information and game 'theory' at hand in an instant for answering questions or adding to a discussion. As I've stated before, I never really got into LB1/Gold, but I guess if you played LB2 first it is hard to go back - just as it would be hard for DCS: BS players to 'go back' and try LB2 for the first time. To be honest, I don't really have the attention span nowadays to get back into LB2 even if I really, really tried to sort out my stability issues. And as we get older, priorities change, free time gets less and other games take our grasp. I've also come to appreciate that there are so many other helicopters to discover and not to dwell on the AH-64. For me, I am more of a Comanche fan now. And simming as a whole has taken a turn, community-wise, perhaps for the worse. I know on many occasions I have been instrumental in starting or continuing arguments and debates over such trivia as the authenticity of sims, Longbow complexity, flight models, helicopter dynamics and weapon effectiveness - but there is so much info readily available nowadays and there are so many know-it-alls that, at times, I no longer feel that I can contribute worthy, once perhaps rare and cutting-edge info and theories. People have spoilt the whole community experience for me recently (note, nobody in this forum). LB2 will always have a place in my heart, from the awesome manual right down to the first time I saw the sim in 3DFX after years of playing in Software mode. The AH-64 will always have a place in my heart, but as advanced as it is and may become, it is no longer enough to entice me. Well, this latest post of mine has come to sort of sound like a farewell, and in many ways it is. I will always be here for as long as the website is going and/or I am alive and kicking, but I feel that my LB2 playing days are well and truly over and I will only be a kind of third-party to the whole process here - not playing the game but having the knowledge from when I did play it. I also have the website with all my 'hard' knowledge on and a lot of personal files with notes, experimental stuff, etc. I'm also sorry that I never got to play with you guys in the LB2 multiplayer heyday, and the two flights I did with you were more of a hard task on my part rather than an enjoyable experience. I've only ever really been any good at multiplayer in FPS games anyhow, and multiplayer as a whole is not something I strive for - I much more enjoy well-polished singleplayer. And can I just take this time, again, to say what a pleasure it has been meeting all of you guys here. You are some of the best guys on the 'net, a virtual friend could have. When I first joined about 5 years ago I came here simply to advertise my ONE page LB2 'site' that was then hosted at Geocities. Look how my site has grown. Tens of pages, thousands of words and several webhost moves later - I think that in itself is testament to how much we've all interacted and my site is as much yours as it is mine, as I couldn't have made it what it is today without the input and dedication from you guys. I have made a few personal friends out of you, a few enemies, and a few who I have a strictly 'professional' relationship with. Jeez I'm actually starting to well-up here! May we raise a toast to those who have come and gone, to those that are still here posting, to those who have moved on, and to those such as Kevin 'PositiveG' Speichts who was sadly taken away from us way before his time. I think these icons sum-up the mood right now, for me anyhow... 
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#3396400 - 09/23/11 07:36 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
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Senior Member
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Posts: 4,564
Oregon
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Great post, FB. And thanks for always remembering +G/Kevin. Know that your website service and answers and re-hosting +G's content is always appreciated. Doubtlessly more than you are ever told!
I know what you mean re attention span and flight sims (versus fps of all types) these days. But the advent of the new BMS release has revived me, and I would imagine a number of others at least from the Falcon community. It is simply terrific.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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Hey hey
by Stormtrooper. 12/02/23 12:54 AM
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