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#2996024 - 04/16/10 03:21 PM Combat Helo - Afghanistan villages and flythrough video  
Joined: Oct 1999
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Flexman Offline
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Flexman  Offline
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Leeds, England
Usual work in progress caveats. But you might like to see what it's like to fly over ADs lovely compounds and villages.




http://www.youtube.com/watch?v=hNvqRM0lT04


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
Inline advert (4th to 5th topic)

#2996196 - 04/16/10 06:36 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
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enigma6584 Offline
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Wisconsin, USA
God that was beautiful! I've already told the wife I'll be spending money on yet another flightsim...her response..."As long as I know where you are dear." clapping thumbsup

#2996214 - 04/16/10 06:56 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
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HawkI Offline
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England
Superb! thumbsup

#2996223 - 04/16/10 07:01 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: HawkI]  
Joined: Mar 2010
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Rich_Price Offline
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Rich_Price  Offline
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Stunning!

#2996381 - 04/16/10 11:18 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Rich_Price]  
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ricnunes Offline
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ricnunes  Offline
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Portugal
Awesome!!

#2996403 - 04/17/10 12:07 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: ricnunes]  
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Clydewinder Offline
Mach 2 Infrared Orangutan
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Mach 2 Infrared Orangutan
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New Berlin, WI United States
Very nice.


Robots are stealing my luggage.
#2996436 - 04/17/10 01:04 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Clydewinder]  
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Dervish Offline
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Dervish  Offline
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My wife said "How many joysticks have you bought since we got married?"

I said "What do you want to last longer, the joystick or the marriage?".


FTX Global
#2996587 - 04/17/10 09:06 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
Joined: Jul 2009
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Ivonq Offline
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Ivonq  Offline
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Looks okay for an early flight, few things which I noticed that bugged me:

- extreme pop up/lod switching of trees at an extremely short range

- the blade speed (I guess it is because you're demoing?) is awfully slow and irritating as hell. Please make sure to put an option in there which makes it optional to show the blades. Bit the way as it is shown in the video is really disturbing.

Last edited by Ivonq; 04/17/10 09:07 AM.
#2996594 - 04/17/10 09:22 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Ivonq]  
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Rich_Price Offline
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As you said its a early flight and as the video said its a work in progress! Im sure it will look different the more the guys do on it! Its just a little teaser!

Keep up the great work guys!!

Rich

#2996596 - 04/17/10 09:27 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Ivonq]  
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AD Offline
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AD  Offline
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South East Asia
Originally Posted By: Ivonq
Looks okay for an early flight, few things which I noticed that bugged me:

- extreme pop up/lod switching of trees at an extremely short range


The vegetation system in the engine we're using has recently been re-written. Once the update is available to us, vegetation draw distances will be adjusted. We also plan on allowing users to set aspects like draw distance to their own preferences.

Quote:
- the blade speed (I guess it is because you're demoing?) is awfully slow and irritating as hell. Please make sure to put an option in there which makes it optional to show the blades. Bit the way as it is shown in the video is really disturbing.


We haven't added rotor blur or high RPM rotor blade models yet so what you're seeing is the static/low RPM rotor blades spinning at high RPM. Fraps worsens the effect considerably.

Cheers

Last edited by AD; 04/17/10 10:03 AM.

Judge, jury and executioner of Tricubic's art department.

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#2996907 - 04/17/10 09:42 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: AD]  
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Demo Offline
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Very cool. Well done.

#2997327 - 04/18/10 08:13 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Demo]  
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Corsair8X Offline
Dagestan, Dover, DMZ
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Oakville, Ontario, Canada
It's really awesome looking.

I know that this is very much a WIP, but I would like to point out some things that struck me about the villiages. My apologies if this will be handled in the future. I guess I'm just pointing this out in case it doesn't dawn on anyone in the future. I noticed the lack of "things" in the courtyards and stuff. Often the dwellings feature a lot of stuff lying around outside. A big thing that is missing to me, mopeds and other bikes - especially in more "urban" areas. Just leaning against buildings and such. Carts and stuff as well. In village compounds there are usually lots of small items lying around the periphery. Pans, crates, piles of rocks, wheels - things like that.

I hope this is taken as constructive and not critical because I am simply blown away by the work you've done.

Last edited by Corsair8X; 04/18/10 08:17 PM.

Corsair8X

virtually making history 30mm at a time
#2997521 - 04/19/10 07:14 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Corsair8X]  
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EagleEye[GER] Offline
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Germany
Looking good! I like the vibration effect of the cockpit.

#2997533 - 04/19/10 08:40 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: EagleEye[GER]]  
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AD Offline
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AD  Offline
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South East Asia
Originally Posted By: EagleEye[GER
]Looking good! I like the vibration effect of the cockpit.


I wish we could say the same. copter


Judge, jury and executioner of Tricubic's art department.

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#2997679 - 04/19/10 03:33 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: AD]  
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EagleEye[GER] Offline
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Germany
I may have misinterpret what I see in that vid, though. Is it a graphic glitch? I thought it`s cockpit shaking in specific conditions... duh

#2997688 - 04/19/10 03:42 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: EagleEye[GER]]  
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Flexman Offline
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Leeds, England
It shakes for the same reason it does in LB2 smile (floaty point jiggies) I'll have it sorted.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#2997921 - 04/19/10 10:20 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
Joined: Jun 2008
Posts: 209
Executioner Offline
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Oh I had great fun in VS 2008 (dev environment running in Win7 x64 - x32 target) with floating point shenanigans - turned out to be a compiler problem at the MS end. I had EECH helo's flying backwards, sideways and with a strange jiggle until I pinned that down! smile

Hopefully yours is something else, but just in case...

Martin...

#2997966 - 04/19/10 11:30 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Executioner]  
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Flexman Offline
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Flexman  Offline
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Posts: 1,268
Leeds, England
That's interesting. But it's not that. I took time out a few weeks ago to nail it down. I know what it is and how to fix it, it's just a lengthy fix and there's a bunch of things on my list that are urgent and depend on me not breaking anything. So it has to wait, but I have to go back and re-work the pit rendering anyway to prevent environmental effects from intruding into the cockpit space.

Cool vibration effect though, "more animation" smile

You got me wondering about VS2008 though. Was it just because you were compiling on that platform?


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#2998060 - 04/20/10 03:32 AM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
Joined: Nov 2001
Posts: 3,214
Avimimus Offline
Two-speed Five-Blade Fan
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Posts: 3,214
Canada
Oohh... a new helosim to complain about wink

Needs:
weapons dispersion (especially for rockets)
support for door gunners & insertions
support for SACLOS missiles
support for weapons jams
...

biggrin

#2998291 - 04/20/10 03:55 PM Re: Combat Helo - Afghanistan villages and flythrough video [Re: Flexman]  
Joined: Jun 2008
Posts: 209
Executioner Offline
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Executioner  Offline
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Posts: 209
Originally Posted By: Flexman

You got me wondering about VS2008 though. Was it just because you were compiling on that platform?


It is definitely specific to a small portion of the FPU control registers - the Precision Control bits to be exact - and VS 2008 under Win7 x64 (yes indeed - it was fun to find, as all strange compiler limitations are!)

You're fine if you write to the register directly, using some inline FPU assembly, but if you try and use the _controlfp/_control87 calls to do so then the compiler filters out those bits.

The history of it appears to be that these register bits were likely to be shielded in x64 modes, but that was changed just before the processor/x64mode specs were finalised and the compilers have never caught up (it might even be the case in Intel's compiler too, but I'm too busy to find out wink)

Martin...

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