#2898944 - 11/11/09 07:02 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Dec 2004
Posts: 605
DoolittleRaider
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Member
Joined: Dec 2004
Posts: 605
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....As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3. YES!!! That is exactly what I have encountered...acft proceeding at a snail's pace in spite of IAS/TAS...when running supposedly at 8X TC. I thought it was something wrong with my Rig since I have not seen much discussion of this TC 'flaw' on the Forums.
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#2902057 - 11/16/09 09:48 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Dec 2004
Posts: 605
DoolittleRaider
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Member
Joined: Dec 2004
Posts: 605
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If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works. Thanks for the offer of assistance. I've sentyou a PM with the Mission file(s).
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#2903034 - 11/18/09 12:26 AM
Re: ROF Campaign Released
[Re: Squid_Von_Torgar]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
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Member
Joined: Jan 2007
Posts: 793
Tx
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There is weather, although it is toned down at ground level. People were saying that the AI couldn't take off in 11 MPH winds. However, I have randomized the weather to be mostly clear but with varying degrees of clouds, precipitation, and turbulence.
Nothing on the ground in your version. Next version has MGs along the front.
The player will no longer necessarily be the flight leader in the next version.
Handling of rank is much more sophisticated in the next version. In the current version the player does not get promoted. In the next he will. Squad transfer handling is much more sophisticated.
The last item that I am working on is medals. Once that is in the next version will be done.
I expect to release the next version this weekend or ... more likely ... next.
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Future plans include scrambles when you overfly an enemy airfield, balloons, ground targets.
After that in no particular order, historically accurate squad placement, squadron skins, aces, and others.
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#2903137 - 11/18/09 03:19 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Nov 2009
Posts: 13
Seiseki
Junior Member
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Junior Member
Joined: Nov 2009
Posts: 13
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Really looking forward to squadron skins, it's something I've been thinking about as well, and one of those things that will bring historical immersion to a new level ![smile smile](/forum/images/graemlins/default/smile!.gif) Because there are a lot of custom skins for various jastas out there right now.. Also, would it be possible along with historically accurate squad placement, to have a map where you can see where you will be stationed?
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#2903293 - 11/18/09 09:50 AM
Re: ROF Campaign Released
[Re: Seiseki]
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Joined: Jul 2009
Posts: 704
Squid_Von_Torgar
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Member
Joined: Jul 2009
Posts: 704
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Thanks for the update patrick. Im so excited about having manned front lines. Its something I feel has been missing from ROF since day 1. I did another couple of missions last night. Brilliant! I was minding my business when my flight got bounced by 5 SE5a's. You really have to keep a look out as you just dont know when you can run into trouble. I cant recommend this enough, and it looks like its going to grow into something even better. Thanks again, eagerly looking forward to the next version ![smile smile](/forum/images/graemlins/default/smile!.gif) S!
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