I wonder, how much of these pits with gauges will go by the wayside when the Vive becomes mainstream?
Zero.
IF/WHEN someone figures out how to use the forward looking camera to blend the actual cockpit with the virtual sim world
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#4257417 - 05/07/1602:37 PMRe: Please show off your pit.
[Re: Derk]
Joined: Dec 2000 Posts: 3,118Brigstock
Senior Member
I find it odd that of all places SimHQ would be hesitant for VR support.
Now I know Warthunder is NOT a sim. I get it.
However, the VR experience is absolutely stunning. The difference between flying biplanes, to me-110's or jets is astounding.
The first time I got into a fur ball flying a cr.42 vs a an I-15, it was something I'll remember forever. Craning my neck to judge the angles, watching the condensation streaming off the wingtips in tight turns... In my mind I can feel the G forces in tight turns.
Flyinside for FSX is excellent but I haven't tried it since Oculus went 1.0
#4292185 - 08/31/1603:41 PMRe: Please show off your pit.
[Re: Derk]
Outside view is a 27inch monitor. I have a networked computer running a 22 inch monitor for the gauges behind the panel. Two arduinos, 1 Mega for aircraft specific (F-14 Tomcat), switches, buttons, levers and 1 Leonardo for common simulator functions that I use for other aircraft also, such as landing gear lever, tailhook, parking brake, heading and course encoders.
Thrustmaster Warthog for the controls, the joystick has a 10cm extension from Sahaj, and Saitek Combat pedals to throw the nose around. I'm sure I'm forgetting something. I still need to finish labeling the Left and Right vertical panels.
Oh, and another arduino running a radio stack meant to resemble something found in military fighters
Last edited by Gypsy31; 03/11/1705:24 PM.
#4350387 - 04/11/1706:20 AMRe: Please show off your pit.
[Re: Derk]
Here is a very early look at my simpit. I'm a star citizen backer/fangirl (im a guy its just a joke...)
I have little skill not to mention almost no budget or space or time but having a immersive game setup has always been a fantasy of mine. Many hours in my youth on the overpriced arcade setups, no more quarters here!
180 degree twin projector screen (8 foot diameter - 300lbs of 2x4's...) The controls/chair area is very early. I barely have the frame mocked up. Oh sorry for the crap cell phone pics taken in the dark...
Parts on hand HOTAS (2nd hand x45) USB controller for toggle switches (about 20 or so switches to be used) Bass shakers for chair 7" and 9" tablets for custom controls with roccat powergrid
To be purchased/DIYed Full version on simpit technologies warp/blend software Rudder pedals Track IR or equiv Space Beer cooler built into chair... 1000 other things that escape me at moment, damn space beers.
Hello!
I noticed you have used the non-registered version of that warping software, how can I obtain it, and what are the differences between it and the registered version?
Outside view is a 27inch monitor. I have a networked computer running a 22 inch monitor for the gauges behind the panel. Two arduinos, 1 Mega for aircraft specific (F-14 Tomcat), switches, buttons, levers and 1 Leonardo for common simulator functions that I use for other aircraft also, such as landing gear lever, tailhook, parking brake, heading and course encoders.
Thrustmaster Warthog for the controls, the joystick has a 10cm extension from Sahaj, and Saitek Combat pedals to throw the nose around. I'm sure I'm forgetting something. I still need to finish labeling the Left and Right vertical panels.
Oh, and another arduino running a radio stack meant to resemble something found in military fighters