#3885367 - 12/28/13 06:43 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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Club130 members; Welcome Ralf There is a critical update posted in your PMs Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3885666 - 12/29/13 01:17 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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Progress report on torpedoes. I have set up a system that is giving consistent results online and off. Yesterday when I thought everything was working, which it seemed to be online with torpedoes, I tried an online bombing mission, selected bombs, but got torpedoes. Hmmmmm. The upshot is this: I recoded the two torpedoes in "weapons.dat" as type 2 (rocket). I added an extra line - a dummy torpedo, coded type 9 (torpedo). In order to do this I had to add the extra line to the "weapons.txt" file modify the editor to show the extra line, and create new "weapons.dat" and "weapons.str" files for the eaw.exe to read. I also made new DATA.CDF and TEXT_ENG.CDF fies containing the new versions. Flying SPAW online I was able to get bombs for my Avenger by selecting "Bombs": As the two 'real' torpedoes had been re-coded as rockets I was able to get them by selecting "Rockets": ...and it worked Flying offline, where loadout is selectable, you can see what I have for the Avenger's torpedo set-up; Why the dummy? Because the 'real' torpedoes are coded as rockets they appear in the "rocket" weapon count and not in the "torpedo" weapon count. Ralf added some AI code to the eaw.exe which under the right conditions makes an aircraft do a torpedo run. One pre-requisite for the torpedo run to occcur is that there is at least one torpedo on the plane. Having the dummy one means that this condition is always met. For the Club130 gang I will upload today's new CDFs and post a link in the usual place You will need some additional plane folders for SPAW130, but AFAIK it should work online and off with the Kate using the current set. EDIT: Download links are posted in PMs All four files are needed. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3885850 - 12/29/13 09:44 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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ShoGun and I flew a torpedo mission in SPAW tonight and after a couple of false starts it worked perfectly. Initially we found was that ShoGun could not select rockets in his Avenger to get torpedoes. We think that this was caused by his running the two SPAW 7-zips to replace the "SPAW130" and "SPAWPlanes" folders without renaming or deleting the current ones. As a result the installer merged the old and new folders, and somehow this caused problems. When he renamed the two folders and re-ran the 7-zips everything worked perfectly. So the advice is to rename the two existing folders before running the 7-zips
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3886115 - 12/30/13 10:01 AM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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I flew an online ship interdiction in a Kate with a torpedo. The other AI Kates had bombs. I bailed out to respawn in the next plane, and as I expected I had bombs. It would be nice if the other AI planes in my squad had the same loadout that I have. This may be a bug that has crept in, or something that has always been there from the outset. It occurs only online, and not offline where better loadout setting is possible. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3886231 - 12/30/13 03:13 PM
Re: The 1.30 News
[Re: MrJelly]
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Joined: Aug 2007
Posts: 1,261
AngleOff
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PA., USA
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This may be a bug that has crept in, or something that has always been there from the outset. It occurs only online, and not offline where better loadout setting is possible. Jel Jel, for me, this is also occuring offline. Only I get a torpedo. (With the TBF. Have not tried the Kate yet.) Also am not getting gun-flash or tracers for the defensive guns on the TBF. (The numbers for this in the .flt file were missing for guns 2, 3 and 4. The plane.dat lists nose, wing, rear cabin and ventral rear.) Dont forget that the SPAW130 folder has all the Japanese speech files and the engine sounds. When you change the name of the old folder and add the updated one, you'll have to copy those files to the new folder. (Really, all the SPAW sound files should be in a 'sounds' folder in the SPAW130 folder, and the dir.set adjusted to look there.) The PlaneSounds.mpf files utilized in ETO_01 only reference engine-sounds in the root 'sounds' folder. They cannot be used for the SPAW engine sounds, unless the SPAW engine sounds are also placed in the root sounds folder. Actually, it might be best to have all engine sounds there. One convenient location. AO
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#3886251 - 12/30/13 03:42 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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AO I will check the other matters ASAP but the Avenger loadout is OK with yesterday's updates. All three possibilities are shown here (using Planeset14): Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3886273 - 12/30/13 04:26 PM
Re: The 1.30 News
[Re: MrJelly]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Hi Jelly,
Thanks for the carious upgrades. I have not as yet downloaded any of them due to lack of time so still have the "original 1.30". Do I have to download all of the upgrades or did the last one over-ride them?
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#3886279 - 12/30/13 04:34 PM
Re: The 1.30 News
[Re: MrJelly]
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Joined: Aug 2007
Posts: 1,261
AngleOff
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Hi Jel, agreed, the loadout looks the same here......but after trying the mission several times with 12 planes, only 'I' dropped a torpedo. However, when I jumped to another plane after starting the mission again, 4 planes dropped torpedos. Myself and another while flying at the target, 2 others after flying back over the target a second time. Maybe I didn't update something correctly.....I'm seeing my own torpedo and it's wake, but I'm only seeing the wake on the other torpedos. All others are dropping 'something' but I cannot see a torp, bomb, or wake....but they are damaging other ships. Thanks, AO
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#3886307 - 12/30/13 05:10 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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Pete: The last update in the PM post (four 7-zip files) is needed for the torpedoes to work. There was another on a day or two before with replacement CDFs, get that one first if you have not got it. AO: I am not sure if when you updated you let the folders merge with the existing ones. Doing this created a problem for ShoGun yesterday. The SPAW130 and SPAWPlanes folders are replacements not patches. In my EAW130 folder I have a folder named "Unused". I dragged the old folders into it, then ran the 7-zips to create new ones. Everyone: I checked AO's comments re- the sound files. You probably appreciate that the main goal was to get SPAW basically working with EAW1.30 without the bells and whistles. Hopefully this has been achieved so I am currently uploading a large 7-zip exe to be run in the EAW130 folder. This time it should be allowed to merge the folders with the existing ones. 1. It will add three folders to the SPAW130 folder: Music, Sounds and SPAW3D (which has a heap of the SPAW3dz and tpc files). 2. It will put a new version of the SPAW130 dir.set file in the "DirSets" folder named "SPAW130Sound" which references the additional folders so that they are used. 3. It will put the 16 plane and 8 plane versions of the "130FexV16" exe in the "EAW Versions" folder. You will get the link once I know that the upload has been successful. Watch out for a new PM EDIT: Link posted via PM to Club130 members
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3888112 - 01/02/14 06:43 PM
Re: The 1.30 News
[Re: MrJelly]
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Joined: Apr 2002
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MrJelly
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So I got sick of stuffing around trying to get the correct bomb/torpedo loadout for interdiction missions, and decided that we could have a new mission type- a torpedo mission. I thought that it would take ages, but no It needed a additional line in the "loadmis.dat" file, so I wrote a utility to add one. After that it was just a few tweaks in the code, and a couple of edits to str files. Some things need fixing, such as making Ctrl-E work, and a better 'in the air' start point (it seems to be using the mayhem one at the moment). To get it going I made a new 130 folder, with just the SPAW stuff in, with only one planeset, and the SPAWPlanes folder with the extended "loadmis.dat" files. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#3888955 - 01/03/14 10:00 PM
Re: The 1.30 News
[Re: MrJelly]
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MrJelly
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I have spent most of the day tweaking it, and apart from the Ctrl-E at the start of a mission it appears to be working very well I do not really need Ctrl-E as I check the map anyway It is possible to add more types of mission. For every new type there needs to be an additional line in "LoadMis.dat" The "MSNname.str" needs extending, and in theory many more types could be added. This is the new one: Escort Flight Fighter Sweep Bomb Target Intercept Interdiction Ship StrikeThere is a bit of room in "Nettext.str", but this file limits how many we can add because the mission types are not at the end: Luftwaffe Royal Air Force US Army Air Force Escort Flight Fighter Sweep Bomb Target Intercept Interdiction Torpedo mission Mayhem Normandy North Germany South Germany London Berlin 1940 1943 1944 1945The old 'Area' lines became redundant when the target was made selectable in Multiplayer, In the above I put "Torpedo mission" where "Mayhem" used to be. Then I put "Mayhem" where "Channel" used to be. We could repeat this until "Mayhem" is where "South Germany" is, so three more mission types are possible. I now want to refine my editing software to add the extra line to the "LoadMis.dat" files in the ETO planes folder. The SPAW planes folder was set up differently and I was able to fix all the files in one hit. Thew loadout editor is done, and only the planes that have torpedoes need the settings for the new line editing, so there are not many to do Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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