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#3575106 - 05/18/12 08:27 PM Re: DayZ [Re: Mace71]  
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Mace71 Offline
Dread pirate Mace
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Yay! Really glad they are doing this as I have a bandit skin and I was going straight this time but had some Makarov toting fool shooting at me so I killed him and I get a skin again and now every survivor who sees me opens fire on me because it's a kill without losing anything!

So now at least I can move around without being shot from every direction.


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#3575209 - 05/18/12 10:44 PM Re: DayZ [Re: Mace71]  
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Snail Offline
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What makes you think you're not gonna be shot from every direction now?

#3575211 - 05/18/12 10:46 PM Re: DayZ [Re: Mace71]  
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komemiute Offline
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Its going to be awesome.
With this and the next-to-be killing of the global chat Role play is going to skyrocket.
That or pure Killem-all attitude wink

Id love to have a SimHQ "company of brothers"...


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Para_Bellum

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#3575227 - 05/18/12 11:15 PM Re: DayZ [Re: Mace71]  
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kludger Offline
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Heheh yeah I hate that global chat, earlier today here I am sneaking out of a town past some walkers I hear a bunch of shooting close by, not sure if the shots were directed at me and some survivor runs right towards me, I drop prone in the grass and he runs not 5 feet from my head as I aim at his face waiting to see what he does, and then on the Global Channel some guy says really loud:
"CAN YOU SEE HIM BRIAN?"
scaring the crap out of me...

I'm not sure if it's him saying that or his friend nearby or if they were looking to kill me or what, so I wait and wait and then after a few minutes not hearing anything more I get up and sneak past out of town with my loot...

Thankfully everyone else told him to shut the hell up on global channel so I didn't have to, it will be much nicer when we know if we hear something on voice comms it is coming from close by, and that dude almost lost his life from my itchy trigger finger getting spooked by the comms.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3575330 - 05/19/12 01:40 AM Re: DayZ [Re: Mace71]  
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kludger Offline
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BTW it looks like 1.5.8 patch will drop this weekend, maybe even tonight:
http://dayzmod.com/forum/showthread.php?tid=3709&pid=33626#pid33626

Quote:

rocket
DayZ Staff
DayZ Dev Team Posts: 392
Joined: Apr 2012
Reputation: 131
RE: 1.5.8 this weekend?
Respawns of zombies adjusted
New equipment interaction system from gear menu
Maybe more. Won't be patched now (its peak time, 5.5k concurrent), once it dips down.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3575374 - 05/19/12 03:44 AM Re: DayZ [Re: Mace71]  
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Vertigo1 Offline
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Originally Posted By: MaceUK33
Yay! Really glad they are doing this as I have a bandit skin and I was going straight this time but had some Makarov toting fool shooting at me so I killed him and I get a skin again and now every survivor who sees me opens fire on me because it's a kill without losing anything!

So now at least I can move around without being shot from every direction.


I liked the bandit skin system with humanity count. it will be a shame to see it go. It wasn't the perfect solution to discourage open murdering in the mod, but it was good enough. Do note that he has kept the humanity system though. Hopefully he is cooking up an even better way to discourage the flagrant murdering. Personally, I think the bandit skins were removed because of technical difficulties, not necessarily gameplay reasons.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3575385 - 05/19/12 04:37 AM Re: DayZ [Re: Mace71]  
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Snail Offline
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Here's my suggestion:

So if...

Everyone surviving has within them the potential to be/retain thier humanity...or surrender thier humanity and become something...else. Like you know...a frigging zombie

As you lose humanity...there's an actual penalty for being a rat #%&*$#. You slowly lose effectiveness as a survivor because you can't eat/drink as well...you get the shakes and your aim is harder. It becomes harder to see and hear. You progress from a functional survivor to being one of the zombies. With the abilities and limitations of same.

It takes will to be human in the zombie apocalypse. Cuz zombie is a disease, and it's catching. Do bad things and lose humanity. Do good things and regain humanity...just the way it works now.

I'm *positive* the rat bastards out there will hate this idea. But it sure seems like the natural way to make killing others have consequences.

Once you're a zombie, mix in with the other zombies, gather a group of like-minded people...and go rampage to your heart's content until someone puts you down like a rabid dog.

#3575415 - 05/19/12 06:27 AM Re: DayZ [Re: Master]  
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Laniakea_aka_Jeff Offline
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Posts: 613
HI
Originally Posted By: Master
I have been looking for that m4a3 with the silencer the whole game lol. Sofar the best gun I have run into is the shotgun just because it is a 15rd .45 winchester that shoots 12ga shotgun shells and is almost silent... man they need to fix that gun asap lol.


Found it!! smile The ultimate Gucci gun in the game so far. I tend to shy away from other humans since finding it; Nothing says "kill me for my sweet gear!" like running around with a silenced M4A3 in your hands. It's great if you're seen by a zombie, as you can take him out without alerting the other 20 or so around him. Gotta conserve the ammo though, since it won't accept regular ammo, just the SD stuff.

#3575435 - 05/19/12 07:53 AM Re: DayZ [Re: Mace71]  
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kludger Offline
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So far I seem to stick with the Winchester since the ammo seems to be the most plentiful, it holds 15 rounds per mag and it seems to be one of the quieter guns, so you can actually take out some Zeds at the edge of towns without getting mobbed if you do it right, I've passed on the AK and other rifles when I have the Winchester since I'd rather have lots of ammo than an assault rifle with hard to find ammo.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3575443 - 05/19/12 08:55 AM Re: DayZ [Re: Snail]  
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Mace71 Offline
Dread pirate Mace
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Originally Posted By: Snail
What makes you think you're not gonna be shot from every direction now?


Nothing but I did not like the un-realistic costume change because you have shot a survivor. It's like the cliche of a robber wearing a mask and striped jumper.

And doesn't give the holier than thou survivors anything to be haughty about now.


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3575458 - 05/19/12 10:05 AM Re: DayZ [Re: Mace71]  
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Zorg12 Offline
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I hope the bandit/survivor feature will be gone already in 1.58. Good move imo.


I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.

Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.
#3575491 - 05/19/12 12:21 PM Re: DayZ [Re: Mace71]  
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Avimimus Offline
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It'd be nice to see a single-player version of this

#3575529 - 05/19/12 02:22 PM Re: DayZ [Re: Avimimus]  
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Snakeyes Offline
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Originally Posted By: Avimimus
It'd be nice to see a single-player version of this

I think it would lose it's magic and become just another zombie apocalypse game. (JMO)

#3575544 - 05/19/12 03:03 PM Re: DayZ [Re: Mace71]  
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Hack157th Offline
Ubergoof
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Mankato, MN.
I would love to play this. I got the mod loaded fine, but I have such huge graphics issues with Arma2 that its unplayable. Ive tried everything I have been able to find to resolve the issues, but no go.. :-(

#3575546 - 05/19/12 03:19 PM Re: DayZ [Re: bogusheadbox]  
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godzilla1985 Offline
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Pa
Well we will see how it progresses since it's only an alpha. My biggest problem with these types of mods trying to become a believable zombie/survival game is the premise that by just adding some dead looking AI bots it automatically becomes a bonafide zombie/survival game, lots of work to do before it reaches that level IMHO (but I am hoping this mod is different and breaks this cycle). But what I do like and think holds lots of promise is the size of the ARMA2's world, it's far better then anything I have seen to date in any zombie game/mod and something I have wished for in a zombie/survival game for a long long time. I really hope it matures into something outstanding.
cheers


"It's the man, not the machine" Gen Chuck Yeager
#3575550 - 05/19/12 03:46 PM Re: DayZ [Re: Mace71]  
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Master Offline
meh
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meh
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Someone made a single player mission based on the server mission files and the content files of the mod.

You can find it on reddit I think. Im not going to play it since I think that is a bit of theft and a bit of ruining the magic of the experience but if you are into that sort of thing it is out there.

#3575607 - 05/19/12 06:28 PM Re: DayZ [Re: Mace71]  
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Vertigo1 Offline
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rocket said:

Quote:
(Yesterday 02:45 AM)rocket Wrote: I am very nervous about this change. But the bandit system is NOT working. And #%&*$# it, let's change it and see what happens? If it is more stupid, then I will roll it back. No harm, no foul. Lets do all the stupid #%&*$# now, before this gets too serious.

What do you guys say? With me on this? I mean honestly I don't know how this is going to go but the existing system is pretty #%&*$#.


hmm..


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3575613 - 05/19/12 06:38 PM Re: DayZ [Re: Mace71]  
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Vertigo1 Offline
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Quote:
Major server-side upgrade has been rolled out, performance should increase for loading as it propagates over the next hour - Rocket


1 hr ago via twitter.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3575649 - 05/19/12 07:36 PM Re: DayZ [Re: Vertigo1]  
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Mace71 Offline
Dread pirate Mace
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Originally Posted By: Vertigo1
rocket said:

Quote:
(Yesterday 02:45 AM)rocket Wrote: I am very nervous about this change. But the bandit system is NOT working. And #%&*$# it, let's change it and see what happens? If it is more stupid, then I will roll it back. No harm, no foul. Lets do all the stupid #%&*$# now, before this gets too serious.

What do you guys say? With me on this? I mean honestly I don't know how this is going to go but the existing system is pretty #%&*$#.


hmm..


This is what the Alpha is for, testing and seeing what does and doesn't work. All good smile


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3575726 - 05/19/12 09:40 PM Re: DayZ [Re: Mace71]  
Joined: Feb 2002
Posts: 4,920
Moses Offline
I have a Rather Large
Moses  Offline
I have a Rather Large
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Tulsa, Ok, USA
need a MMO of this BAD


Jeff "Moses" Malone
Proud Member of 195th Dambusters Virtual Squadron.
http://561stbms.enjin.com/
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