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#316003 - 03/30/05 12:16 PM Re: new version 162w1t4 with new terrain texture rendering  
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Very fashioned texture indeed. But sometimes that very pronounced rock texture next to darker part may repeat itself into quite problematic pattern. Then again it may not. For example your Lebanon Terrain texture is very cool with just the right amount of variety and not too "noisy". You know what I mean. But I like both textures very much. Can you send me for some experiments?

It is not critique by no means, just observation how different textures look differently. Specially that terrain and blending or rather lack of it does not allow us to mix more types of textures.

Going back to trees - is green tint from forest polygons removed from the last version of exe version 162W1T4? And what about those cross trees sorrounding these blocks? I think the 1st photo of theis thread shows that it was not, but perhaps it was taken earlier.

#316004 - 03/30/05 03:41 PM Re: new version 162w1t4 with new terrain texture rendering  
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polak, I understand what you mean, its difficult to find the right amount of shade, or bushes or any pronounced part of the texture without having pattern interference and repetition. Maybe one of the most difficult things I am finding out. A good trick once you have a good texture is to use it as a basis for further textures, e.g. the first zone below snow (altered land 1) is the one you see on the image (altered land 3), then I use that texture but with a covering of bushes for the next zone (altered land 3). The effect is that the basis just continues pretty seamless and you see bushes appear. Works pretty well.

This one works quite well unless you fly at very high altitudes. But I figured people wont do that unles they want to look eye to eye with fast movers. \:D

I am toning down a bit the shade on this one. Its a part from a color airphoto of Southern France, scanned at 600 dpi.

The green tint is removed and replaced by white but the trees in front I have no control over. Its a different part of the rendering which I haven't looked at. The overall colour in the game also plays a role. There is some sunshine rendering stuff which influences the colour I think (so you can have dusk and dawn), most textures show up much lighter in the game than outside. Maybe daylight is not white, as can be seen from Rockys image...

#316005 - 03/30/05 07:42 PM Re: new version 162w1t4 with new terrain texture rendering  
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Very interesting experiment would be to try to cover land with custom texture. Perhaps at least selectec piece. I know and realise that with all those tiangular land sectors it may be impossible, but who knows. Not to mention the load of such a texture/textures on graphic cards, but this current cards might cope better with.

The current land texturing system is very unflexible. Craigmire would know more about it and perhas he would be of a different opinion.

#316006 - 03/30/05 08:32 PM Re: new version 162w1t4 with new terrain texture rendering  
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Quote:
Originally posted by Polak:
Very interesting experiment would be to try to cover land with custom texture.
how do you mean?

#316007 - 03/31/05 01:43 AM Re: new version 162w1t4 with new terrain texture rendering  
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...parts unknown, way unknown....
hell, ill throw up a pic too...Cuba Retextured..

#316008 - 03/31/05 03:24 AM Re: new version 162w1t4 with new terrain texture rendering  
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Splendid effort Rocky. I like those rocky (no pun intended) cliffs of river.

As far as earlier "custom" textures I was dreaming I am afraid, just disregard please.

#316009 - 03/31/05 05:54 PM Re: new version 162w1t4 with new terrain texture rendering  
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looking good, going strong \:D

I find it actually more difficult to fly with a realistic texture! There is more to look at and distracting from the distance to the ground (more difficult to judge)... do you have the same?

#316010 - 03/31/05 07:43 PM Re: new version 162w1t4 with new terrain texture rendering  
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...parts unknown, way unknown....
LOL...i know what you mean Gotcha..i spend 80% of my time modding/testing/making textures and the other 20% actually playing the game...

More 90/10...lol

if we each keep working on different warzones we should be able to throw out a decnet terrain pack soon..?

#316011 - 03/31/05 08:59 PM Re: new version 162w1t4 with new terrain texture rendering  
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...parts unknown, way unknown....
believe it or not this took me 2 min to do...

#316012 - 03/31/05 11:35 PM Re: new version 162w1t4 with new terrain texture rendering  
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Quote:
Originally posted by rocky:

if we each keep working on different warzones we should be able to throw out a decnet terrain pack soon..?
I have Georgia partly done, but its a bit of a boring map with few different textures (although the campaigns are ptretty nice). I need a good pine forest closeup ...

#316013 - 04/01/05 09:14 AM Re: new version 162w1t4 with new terrain texture rendering  
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Brilliant work everybody!!!
The only thing I don't like about this thing is all the teasing with stunning textures on the ground and on the helos :-)
Any chance we will see the Havoc and Apache/Blackhawk textures up for download?

Greets, Pol

#316014 - 04/01/05 01:01 PM Re: new version 162w1t4 with new terrain texture rendering  
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I'll be happy to put camo texture online, or just put a link in here.

The terrain textures work as a pack and we'll release them maybe per warzone or something.

#316015 - 04/06/05 02:06 AM Re: new version 162w1t4 with new terrain texture rendering  

**DONOTDELETE**
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WOW!

Did I pick a good time to buy a cougar and get back into EECH or what?

The new textures totally breathe new life into the sim for me. Great work!!!

(No CTDs so far)

Speed.

#316016 - 04/11/05 07:38 PM Re: new version 162w1t4 with new terrain texture rendering  
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Finally got around to downloading & trying out W1T4. I misunderstood & thought you had to revert back to W1T3 to have normal color in other maps. :rolleyes: I like the new textures a lot. A couple of questions though. The FARP txture seems to be the old low res version, Some of the terain has no "night vision" & "FLIR" textures & the forest sides texture shows up in color in FLIR. This is with the default greyscale MFD screens. Am I missing something? or is it just the "work in progress" nature of the beast?

Keep it up! looking good!


Cheers.......Smokin256
#316017 - 04/11/05 08:25 PM Re: new version 162w1t4 with new terrain texture rendering  
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work in progress I'm afraid...
I saw that the FLIR has the forest edges in colour. Not much I can do about that for the moment!
The Farps are a bit better but some use a city texture a background! So having a real city texture looks silly. Working on that.

#316018 - 04/18/05 08:33 PM Re: new version 162w1t4 with new terrain texture rendering  
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Good afternoon, modders-

I'd like to temporarily stick this to the top of the message listing for those who don't know where to get the excellent EECH Mod Team files.

Also, SimHQ IS looking into doing an article on EECH mod development. BeachAV8R is our point person on that, I've handed over the project to him.

In the meantime, please feel free to post all helpful info in this thread \:\)

Miao, Cat


Miao, Cat
#316019 - 04/18/05 08:43 PM Re: new version 162w1t4 with new terrain texture rendering  
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#316020 - 04/19/05 02:29 AM Re: new version 162w1t4 with new terrain texture rendering  
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Hey Gotcha,
Where do I drop the new 162w1T4 file at? I have been trying to figure this out without any luck. Thanks.


Markimus
#316021 - 04/19/05 05:43 AM Re: new version 162w1t4 with new terrain texture rendering  
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the new file is is 162w1t5! see link in the post above yours. You just overwrite the cohokum.exe in the directory /razorworks/cohokum

cheers

#316022 - 05/26/05 12:48 AM Re: new version 162w1t4 with new terrain texture rendering  
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Hey Gotcha, could you use another mirror site?

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