#316004 - 03/30/05 03:41 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Nov 2002
Posts: 2,257
gotcha
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Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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polak, I understand what you mean, its difficult to find the right amount of shade, or bushes or any pronounced part of the texture without having pattern interference and repetition. Maybe one of the most difficult things I am finding out. A good trick once you have a good texture is to use it as a basis for further textures, e.g. the first zone below snow (altered land 1) is the one you see on the image (altered land 3), then I use that texture but with a covering of bushes for the next zone (altered land 3). The effect is that the basis just continues pretty seamless and you see bushes appear. Works pretty well. This one works quite well unless you fly at very high altitudes. But I figured people wont do that unles they want to look eye to eye with fast movers. I am toning down a bit the shade on this one. Its a part from a color airphoto of Southern France, scanned at 600 dpi. The green tint is removed and replaced by white but the trees in front I have no control over. Its a different part of the rendering which I haven't looked at. The overall colour in the game also plays a role. There is some sunshine rendering stuff which influences the colour I think (so you can have dusk and dawn), most textures show up much lighter in the game than outside. Maybe daylight is not white, as can be seen from Rockys image...
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#316006 - 03/30/05 08:32 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Nov 2002
Posts: 2,257
gotcha
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Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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Originally posted by Polak: Very interesting experiment would be to try to cover land with custom texture. how do you mean?
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#316012 - 03/31/05 11:35 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Nov 2002
Posts: 2,257
gotcha
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Member
Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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Originally posted by rocky: if we each keep working on different warzones we should be able to throw out a decnet terrain pack soon..? I have Georgia partly done, but its a bit of a boring map with few different textures (although the campaigns are ptretty nice). I need a good pine forest closeup ...
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#316015 - 04/06/05 02:06 AM
Re: new version 162w1t4 with new terrain texture rendering
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**DONOTDELETE**
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Anonymous
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WOW! Did I pick a good time to buy a cougar and get back into EECH or what? The new textures totally breathe new life into the sim for me. Great work!!! (No CTDs so far) Speed.
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#316016 - 04/11/05 07:38 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Aug 2001
Posts: 481
Smokin256
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Joined: Aug 2001
Posts: 481
Sandy, Or. USA
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Finally got around to downloading & trying out W1T4. I misunderstood & thought you had to revert back to W1T3 to have normal color in other maps. :rolleyes: I like the new textures a lot. A couple of questions though. The FARP txture seems to be the old low res version, Some of the terain has no "night vision" & "FLIR" textures & the forest sides texture shows up in color in FLIR. This is with the default greyscale MFD screens. Am I missing something? or is it just the "work in progress" nature of the beast?
Keep it up! looking good!
Cheers.......Smokin256
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#316018 - 04/18/05 08:33 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Aug 2000
Posts: 8,152
Cat
Egyptian Mau
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Egyptian Mau
Hotshot
Joined: Aug 2000
Posts: 8,152
Somewhere....over the Rainbow
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Good afternoon, modders- I'd like to temporarily stick this to the top of the message listing for those who don't know where to get the excellent EECH Mod Team files. Also, SimHQ IS looking into doing an article on EECH mod development. BeachAV8R is our point person on that, I've handed over the project to him. In the meantime, please feel free to post all helpful info in this thread Miao, Cat
Miao, Cat
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#316019 - 04/18/05 08:43 PM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Nov 2002
Posts: 2,257
gotcha
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Member
Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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#316020 - 04/19/05 02:29 AM
Re: new version 162w1t4 with new terrain texture rendering
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Joined: Apr 2005
Posts: 91
markimus
Junior Member
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Junior Member
Joined: Apr 2005
Posts: 91
Florida
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Hey Gotcha, Where do I drop the new 162w1T4 file at? I have been trying to figure this out without any luck. Thanks.
Markimus
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