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#4648745 - 06/30/24 07:35 PM VR  
Joined: Jun 2005
Posts: 683
FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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Hi everyone who is still alive.
It's time to show a well known zombie in a little different environment.
It's still zombie, but it may be interesting for someone.

Install 1.16.0.
Download https://filebin.net/0j0fjnth30lnylg4 and extract it into your EE\cohokum.
Run COHOKUM_VR_30JUN24.exe.
Use Alt-Scroll Lock to recenter your VR hetm if needed.
Use your mouse and joystick as usual.
You can change the resolution of main window/UI in options, resolution of VR is selected in SteamVR options.
You can choose audio devices as well.

For me the FPS is too low. I double better hardware will solve the problem.

You can run it with "perf:1" in the command line to see details in perf.log file (created after a normal exit) like
Code
				006.442 (0 0) cockpit draw
					006.441 (0 0) draw_hokum_virtual_cockpit
						006.401 (0 0) scene
							005.944 (0 0) normal low
								005.935 (587 86) ZBUF OBJECT
							000.421 (0 0) trans low
								000.418 (54 26) ZBUF TRANS OBJECT


milliseconds.microseconds (drawcalls texturesused) name
subranges, time of them is included into superrange, counts are not.

100 textures for a single cockpit is a show stopper.

#4648794 - 07/01/24 09:10 PM Re: VR [Re: FireBird_[WINE]]  
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SimonAlonso Offline
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spain
Hi firebird.
Are you talking about virtual reality helmets or glases?
I am glad you still here, thank you very much.

#4648797 - 07/02/24 12:38 AM Re: VR [Re: FireBird_[WINE]]  
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EE is run under Windows yet.
The new functionality uses OpenVR library for VR experience.
That OpenVR directs calls into SteamVR.
SteamVR is linked with some VR headset by its owner.

I don't know if SteamVR allows to configure helmets only or glasses as well. I do have an experience with Vive and Pico usage via SteamVR.

What do you mean by VR glasses? Completely PC-incompatible devices?

BTW, probably I see an opportunity of rendering speed up.

#4648800 - 07/02/24 05:53 AM Re: VR [Re: FireBird_[WINE]]  
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SimonAlonso Offline
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spain
Hi, I dont know too much about this devices, probably there arent vr glases, sorry.

#4648829 - 07/02/24 07:50 PM Re: VR [Re: FireBird_[WINE]]  
Joined: Dec 2009
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AndyB Offline
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Ayrshire, Scotland
Hi Firebird,

Nice to see you are still around and managed to survive Covid.

So many people have left the forum.

Stay safe.

AndyB


Andy's simpit: http://www.simpit.me.uk
#4648834 - 07/03/24 12:57 AM Re: VR [Re: FireBird_[WINE]]  
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FireBird_[WINE] Offline
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Thank you, Andy.

The river is surely not the same, people come and go.

But I hope everyone does what he likes despite global and local problems.

BTW, do you have VR or your hardpit is much better?

When we made a support of two sound card (for speech and for outer sounds) in 2011 - did we guess that those with good speakers will have yet another sound device in their VR helmets?

#4648854 - 07/03/24 02:19 PM Re: VR [Re: FireBird_[WINE]]  
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AndyB Offline
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Ayrshire, Scotland
Hi Firebird,

I don't use VR as I have a middle ear problem and get dizzy when I try it. Still working on the pit.

When you do something right it sometimes has advantages you didn't expect in the future.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#4648868 - 07/03/24 06:54 PM Re: VR [Re: FireBird_[WINE]]  
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FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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When I was a child I thought that a middle ear is something right between left ear and right ear. wink
But travelling through age gives us knowledge of many body parts we haven't known before. wink

#4649322 - 07/13/24 12:13 AM Re: VR [Re: FireBird_[WINE]]  
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Gorn6739 Offline
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Gorn6739  Offline
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I'd love to try this but the file is gone- can you repost it?

#4649435 - 07/14/24 03:31 PM Re: VR [Re: FireBird_[WINE]]  
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Gorn6739:

https://filebin.net/6ul0f2o5hgyqq5h7

It's not "playable", Treat it as a tech demo.
I have some progress in rendering speedup, but it will take several months to achieve something significant.

#4649441 - 07/14/24 06:54 PM Re: VR [Re: FireBird_[WINE]]  
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Gorn6739 Offline
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Gorn6739  Offline
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Thanks! I would be happy to help provide feedback as I have a VR setup. I did try to run this but unfortunately it did not do anything at all- game did not open. I also tried running as admin and renaming the file to cohokum.exe but no change, not even a black screen. If there's any kind of log to export I can provide feedback. It did not generate a perf.log, I suppose since there was no normal exit.

#4649472 - 07/15/24 07:03 AM Re: VR [Re: FireBird_[WINE]]  
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FireBird_[WINE] Offline
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Please copy STEAM\steamapps\common\SteamVR\bin\win32\openvr_api.dll into EE\cohokum directory. I haven't supplied the file but it's required. "win32" is crucial.

If it does not help please try to remove game.cfg and run with "fs:0" in command line (or specified in eech.ini) to force window mode.

#4649542 - 07/16/24 04:39 AM Re: VR [Re: FireBird_[WINE]]  
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Gorn6739 Offline
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Gorn6739  Offline
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Still no luck unfortunately. I added the dll, tried windowed mode- still immediate CTD when I launch the executable.

#4649713 - 07/18/24 04:54 PM Re: VR [Re: FireBird_[WINE]]  
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FireBird_[WINE] Offline
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If something wrong can happen, it will happen.
I built the dll a wrong way, making it to require a shared library a normal uses does not have.
Please download this https://filebin.net/mmme8bs0q8pqsbm1

#4649820 - 07/19/24 10:35 PM Re: VR [Re: FireBird_[WINE]]  
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Gorn6739 Offline
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Gorn6739  Offline
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It worked! Very interesting, I agree still experimental. It looked to me very much like my experience trying to play this in VR through VorpX, if you're familiar with that software. The tracking of the head relative to the various layers of the cockpit and outside environment is a little out of sync or distorted, but very impressive so far.

#4649856 - 07/20/24 01:08 PM Re: VR [Re: FireBird_[WINE]]  
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Thank you for testing.
I hope I can cope with minor problems and optimize terrain rendering. It works in a separate application (mix of EE and "manual" code) but does not want to work inside EE yet.
When FPS grows up to at least 30, it will be much better to play in helmet.


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