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#4645881 - 04/29/24 01:11 PM 3D Modeling in Blender and AI  
Joined: Apr 2015
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F4UDash4 Offline
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I've been looking for tutorials on creating a 3D model of a ship in Blender starting with 2/3 view drawings. On my way to our job this morning the idea hit me to see if ChatGPT could be of assistance, so I asked. I'm impressed by the detailed answer, once I get to try it out we shall see if I remain so wink


Question: "Find me a basic tutorial on how to model a 3d object from 2 or 3 view drawings using Blender."



Answer:


Here's a basic tutorial on how to model a 3D object from 2 or 3 view drawings using Blender:

1. **Preparation:**
- Import your 2D or 3D view drawings into Blender as image planes. You can do this by going to `Add` > `Image` > `Images as Planes` and selecting your image.

2. **Setting up reference images:**
- In the 3D viewport, press N to open the sidebar, then navigate to the `View` tab.
- Under the `Background Images` section, click on `Add Image` and select the image you imported.
- Choose the axis (Front, Right, Top) that corresponds to the view of the image. Adjust the opacity and position of the image as needed.

3. **Modeling:**
- Start by adding a mesh that closely matches the shape of the object you're modeling (e.g., a cube, cylinder, or sphere).
- Use the various modeling tools in Blender, such as extrude, scale, and rotate, to shape the mesh to match the outline of your reference images.
- Switch between views (Front, Right, Top) to ensure your model matches all perspectives of the reference images.

4. **Refinement:**
- Continue refining the shape of your model by adding more geometry (subdividing, extruding) and adjusting vertices, edges, and faces.
- Use tools like the `Knife` tool to cut new edges and the `Loop Cut and Slide` tool to add edge loops for better definition.

5. **Fine-tuning:**
- Once you have the basic shape, focus on fine-tuning details to match the reference images more closely. This may involve tweaking vertices and edges to get the right proportions.

6. **Texturing and materials:**
- Once the model is complete, you can add textures and materials to give it a realistic appearance. You can also apply UV mapping to ensure textures are applied correctly.

7. **Final touches:**
- Add any final details or adjustments needed to complete your 3D model.

8. **Exporting:**
- Once you're satisfied with your model, you can export it in a suitable format for your needs (e.g., FBX, OBJ) for use in other 3D software or game engines.

This is a basic overview, and the actual process may vary depending on the complexity of your 2D/3D drawings and the desired level of detail in your 3D model. You may need to experiment with different tools and techniques in Blender to achieve the desired result.

Last edited by F4UDash4; 04/29/24 03:48 PM. Reason: "Modeling" not "mideling" LOL

"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4646575 - 05/13/24 10:41 AM Re: 3D Modeling in Blender and AI [Re: F4UDash4]  
Joined: Apr 2015
Posts: 14,275
F4UDash4 Offline
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F4UDash4  Offline
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Joined: Apr 2015
Posts: 14,275
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Well this AI generated tutorial was helpful but not sufficient on it's own to get me started on my project. I had to watch some very basic how to videos as well, but I think I am now on the right path.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz

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