Szczęśliwego Nowego Roku, Polak!
Confounding news on the terrains!
I think each of M1TP2’s terrain half-cells tries to cram 16 X 16 terrain tiles into a big square, and then that block of 16x16 images gets cut along a diagonal from upper left to lower right so only a triangular half of it is displayed in the game. If it’s a lower half-cell being tiled, only the lower triangle of the block is shown. If it’s an upper half-cell being tiled, the upper triangle from the block is shown. To make it slightly even more confusing, the tiles are upside-down within the block.
As you can tell, I’m experiencing my usual difficulties in explaining things.
As a test, I altered the water0.pcx tile to look like this:
Then, I changed the first byte in the NTC world’s terrain.dat file to
07. According to the Tiles.txt file in the World\NTC folder, the
7 would refer to water.pcx files. The first byte in terrain.dat refers to the first triangular half-cell on the world’s map. It’s a lower half-cell. The next byte would refer to a triangular upper half-cell. The triangular half-cells alternate from lower to upper for the entire length to the terrain.dat file.
Here’s the result of altering a single half-cell in terrain.dat:
Weird!
I’ll try to respond to your post soon as possible. I hadn’t expected you to have already played around with the tiled map files.
Sorry, gotta' run.