#4003769 - 09/01/14 09:18 PM
Re: Combined Arms update
[Re: Silver_Dragon]
|
Joined: Apr 2002
Posts: 5,503
Pooch
Hotshot
|
Hotshot
Joined: Apr 2002
Posts: 5,503
Orlando, FL
|
When Combined Arms looks like that down low, I'm picking it up and grabbing an M1. Looks great. Hope it's soon, but considering how long everything is taking, who knows.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
|
|
#4003878 - 09/02/14 07:01 AM
Re: Combined Arms update
[Re: Silver_Dragon]
|
Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
|
Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
|
Gosh, like that is even clearer. I am ready to wait the ![twoweeks twoweeks](/forum/images/graemlins/default/two_weeks.gif) for the release!
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
|
|
#4003918 - 09/02/14 10:58 AM
Re: Combined Arms update
[Re: B25Mitch]
|
Joined: Oct 2009
Posts: 1,342
Remon
Member
|
Member
Joined: Oct 2009
Posts: 1,342
Greece
|
I took a screenshot in the current version, under the same conditions, for comparison:
What a difference self shadowing makes on the terrain.
|
|
#4003927 - 09/02/14 11:17 AM
Re: Combined Arms update
[Re: B25Mitch]
|
Joined: Oct 2009
Posts: 1,342
Remon
Member
|
Member
Joined: Oct 2009
Posts: 1,342
Greece
|
I don't think terrain self-shadowing has been implemented in the Georgia map - what you're seeing is higher contrast shading, which still looks great. Look at the hills in the middle of your screenshot. On the top, the left half of the hills is shadowed. The same part in the bottom picture doesn't have any shadowing at all, so it shouldn't be just more contrast. Besides, shaders and shadowing is one of the features that shouldn't need a new map to implement. Disregard.
Last edited by Remon; 09/02/14 11:31 AM.
|
|
#4003928 - 09/02/14 11:18 AM
Re: Combined Arms update
[Re: B25Mitch]
|
Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
|
Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
|
I don't think terrain self-shadowing has been implemented in the Georgia map - what you're seeing is higher contrast shading, which still looks great. Wow! I was thinking it was self shadowing too... I'm respectfully asking- honest, no sarcasm- how can you tell it's high contrast shading... and... what the hell is high contrast shading!? Thank you in advance for your patience! ![salute salute](/forum/images/graemlins/default/salute.gif)
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
|
|
#4003945 - 09/02/14 12:39 PM
Re: Combined Arms update
[Re: Remon]
|
Joined: Apr 2011
Posts: 143
B25Mitch
Member
|
Member
Joined: Apr 2011
Posts: 143
Brisbane, Australia
|
Look at the hills in the middle of your screenshot. On the top, the left half of the hills is shadowed. The same part in the bottom picture doesn't have any shadowing at all, so it shouldn't be just more contrast.
That's because the left half is facing away from the sun. Simple gouraud shading would also give this effect, and it has nothing to do with self-shadowing. There are a few other hints that the terrain isn't self-shadowing (take a look at all the areas that are in shadow and compare them to the sun angle - if the terrain slope is facing away from and steeper than the sun angle, it should be shaded anyway), but one area in particular stands out: ![](http://i60.tinypic.com/2pzjl0y.jpg) That little bit technically shouldn't be lit at all since it would be in the shadow of the taller hill. I'm respectfully asking- honest, no sarcasm- how can you tell it's high contrast shading... and... what the hell is high contrast shading!? I'm just referring to the fact that there's more shading contrast than what we currently have. The key term here is shading, which in computer graphics is a way of lighting an object based on the angle of the face relative to the sun. If the face is perpendicular to the sun, it is fully lit, and if it's parallel or facing away from the sun it's fully shaded. It doesn't take into account any objects which may be blocking the sun. It looks identical to self-shadowing in all cases except at very low sun angles and very rugged terrain. Self-shadowing, on the other hand, projects a shadow bitmap against the terrain from the sun's point of view and is much more cpu/graphics intensive. In the screenshot I posted, and in Remon's screenshot, shading is used because it's still pretty effective (ie. it fooled two people on this thread into thinking it was self-shadowing). [created with Blender]Of course, any of this is an improvement over the existing graphics engine where there's hardly any shading at all. The greater variation in tone in DCS World 2.0 is what makes the terrain 'pop' and I'm pretty excited to see it in game.
|
|
#4004183 - 09/02/14 11:18 PM
Re: Combined Arms update
[Re: Silver_Dragon]
|
Joined: Aug 2008
Posts: 1,154
Silver_Dragon
Member
|
Member
Joined: Aug 2008
Posts: 1,154
Arafo, Canary Islands, Spain
|
More from russian forum, new M-1 Abrams sights (Translate by google) http://forums.eagle.ru/showpost.php?p=2164301&postcount=138No. At the moment, did not. But they will be. Manuals for Bradley and Love-25 is. If there are photos - very interested.
Did sight GPS (Gunner's Primary Sight) for Abrams and his friend Auxiliary Sight with two nets under Sabot and HE. GPS has 4 levels of zoom: 1, 3, 6, 13 In reality, there are also 25 and 50, but it is a digital zoom, so far without them. Auxiliary has only 8x. For CWS (Commander's Weapon Station) also made ​​his own net. Zeroed. Dimensions correspond exactly to the original lines, and they are working in terms of the ratio of the angular dimensions with the rest of the world. x 3.
I can not say for sure whether it will get into 1.2.10, but the probability is. I will try. 1. GPS 1x 2. GPS 3x 3. GPS 6x 4. GPS 13x 5. Auxiliary Sabot 6. Auxiliary HE 7. CWS aka .50 cal length of one horizontal risks - 5 mil 8. CWS Indications rangefinder to check the grid
![](https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10648757_816745155014041_5283158369408118633_o.jpg) ![](https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10583035_816745141680709_4263511865441543817_o.jpg) ![](https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10496065_816745281680695_4471399785836576251_o.jpg) ![](https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10496065_816745281680695_4471399785836576251_o.jpg) ![](https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10648649_816745005014056_1100777065932916455_o.jpg) ![](https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10553868_816744991680724_8084464964844562748_o.jpg) ![](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10518337_816744968347393_1340179248960301892_o.jpg) ![](https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10540352_816745068347383_3845910762914956284_o.jpg)
Last edited by Silver_Dragon; 09/02/14 11:19 PM.
More News to the Front
|
|
#4004494 - 09/03/14 04:02 PM
Re: Combined Arms update
[Re: Silver_Dragon]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
More than any other part of DCS World, CA needs EDGE and Nevada.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
#4004594 - 09/03/14 07:26 PM
Re: Combined Arms update
[Re: Jedi Master]
|
Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
|
Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
|
More than any other part of DCS World, CA needs EDGE and Nevada.
The Jedi Master Wowza! You got me there... two platoons of tanks versus two other platoons of tanks around the Nevada desert! DCS CA had my curiosity, now it has my attention! ![biggrin biggrin](/forum/images/graemlins/default/biggrin.gif)
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
|
|
#4004600 - 09/03/14 07:38 PM
Re: Combined Arms update
[Re: Jedi Master]
|
Joined: Mar 2011
Posts: 1,666
Chris2525
Member
|
Member
Joined: Mar 2011
Posts: 1,666
Canada
|
More than any other part of DCS World, CA needs EDGE and Nevada. Agreed. It's the ground units who suffer most from the low-res terrain mesh. It's like fighting on a series of vast, 1km wide triangular parking lots.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
|
|
#4005127 - 09/04/14 08:37 PM
Re: Combined Arms update
[Re: Silver_Dragon]
|
Joined: Apr 2001
Posts: 7,367
Stratos
Hotshot
|
Hotshot
Joined: Apr 2001
Posts: 7,367
Amposta, Spain
|
Stratos, that models coming on future updates. Any official word? And they will be crewable?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
|
|
|
|
|
|
|
|
|
BeamNG
by wormfood. 07/06/24 03:06 AM
|
|
|
|
|