#3855572 - 10/29/13 02:37 PM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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looks like you are first dissatisfied customer)) my plan was easy - make possible to create/edit suspension without code editing and free some space for other modders. technical errors are everywhere - in models, undercarriage, even suspension dynamics - I just can't spent too much time with it. my luck Mi-17 has similar nose wheel like Hind so I will just clone it. and I will add source files of objects and scenes in the repository. it was really hard to sort things after conversion, I'm sure it will save someone's time in future. UH-60's tail wheel I will finish too, it's really simple.
about unstable behavior of suspension dynamics like sudden jumping - it was a real trouble with huge helicopters, like Mi-6 and CH-47 (mostly because of wrong center of gravity). actually it still a trouble, even after increasing accuracy of calculations. but I never notice it for other helis, are you talking about Mi-24? or you just saying that suspension doesn't feel like real?
Last edited by thealx; 10/29/13 02:40 PM.
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#3855620 - 10/29/13 04:16 PM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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looks like you are first dissatisfied customer)) my plan was easy - make possible to create/edit suspension without code editing and free some space for other modders. technical errors are everywhere - in models, undercarriage, even suspension dynamics - I just can't spent too much time with it. my luck Mi-17 has similar nose wheel like Hind so I will just clone it. and I will add source files of objects and scenes in the repository. it was really hard to sort things after conversion, I'm sure it will save someone's time in future. UH-60's tail wheel I will finish too, it's really simple.
about unstable behavior of suspension dynamics like sudden jumping - it was a real trouble with huge helicopters, like Mi-6 and CH-47 (mostly because of wrong center of gravity). actually it still a trouble, even after increasing accuracy of calculations. but I never notice it for other helis, are you talking about Mi-24? or you just saying that suspension doesn't feel like real?
Don't get me wrong, I'm not dissatisfied, just being picky. It really is great work, and a great improvement to the game. The suspension does feel real. It's when the aircraft are static on the pad they seem to bounce a bit. I've noticed in the game before your update as well, so it's maybe not related to your changes.
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#3855638 - 10/29/13 04:55 PM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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when the aircraft are static on the pad they seem to bounce a bit you are right, notice this thing long time ago but forgot already. will try to fix it.
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#3855964 - 10/30/13 09:52 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2011
Posts: 172
Doctor_Wibble
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Maybe but I won't tell anyone ... some secondary forces like tail and main rotor moments that worked when they don't suppose to. Not sure why it became noticeable just now, I didn't make much changes in dynamic forces. It's that pesky butterfly doing its wing-flapping thing! It's great that you have some success with undercarriage, because all my tryings to make it better end with worst result. This was after I realised that I had mis-read the file and given the helis some very springy tails instead. I can try a few more tweaks and proper testing because what seems fine before take off might just make landings more interesting than they are supposed to be... I can post specific details once I am sure it doesn't break everything.
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#3856010 - 10/30/13 12:29 PM
Re: Rotor Blades animation
[Re: ]
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Joined: Dec 2012
Posts: 1,382
thealx
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Maybe but I won't tell anyone I will make a decision after considering of all risks. Great job thealx, well done, thanks a lot. thanks. still have a lot of problems but I hope everything will be solved. Maybe little increase windows reflection, and reduce transparency? ok, why not.
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#3856400 - 10/31/13 02:01 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2011
Posts: 172
Doctor_Wibble
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After a lot of sitting and watching... I realised why the rotor speed 'felt' wrong on the Mi-17 - it looks much slower, but the sound is the same as faster ones - it doesn't seem right that the graceful twirling is not matched by a gentle 'swish', so the fix could instead be a different sound?
Suspension - tweaks not perfect but as long as you don't sit waiting 10 minutes for take-off you should be OK. Mi-6 nose wheel : max_spring_compression=0.325 , spring_stiffness=2 Mi-17 nose wheel : spring_stiffness=2 , no change to compression I can still take off and land OK in them so maybe this is enough and other values don't need to be changed?
The Mi-28 seems to have a bit of a hop on the tail wheel but this didn't look like it was too bad. I might try changing its compression value (up by 0.1) to see what that does. Edit: seems to improve it, Mi-28 tail wheel : max_spring_compression=0.26
Last edited by Doctor_Wibble; 11/01/13 01:38 AM. Reason: confirming
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#3856782 - 10/31/13 11:23 PM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Aug 2011
Posts: 808
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In apache cockpit, when I damage rotor, landing, show message "rotor repair %" rotor repaired, all repaired, BUT in top right mfd is still- rotor damaged. On left/right mfd all ok, but top mfd need fix. In viper(with new cockpit) the entire underside is white (without texture?) Btw great damage the rotor, sometimes very difficult to landing , sometimes easy It's all random, sometimes spins strongly one side.
Last edited by XIII; 10/31/13 11:53 PM.
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#3856861 - 11/01/13 03:18 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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viper(with new cockpit) the entire underside is white side effect of the convertation. will fix models last BUT in top right mfd is still- rotor damagedBUT in top right mfd is still- rotor damaged thanks, will look at it.
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#3857122 - 11/01/13 06:33 PM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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XIII, I'm not sure but I think last message not suppose to disappear.
Doctor_Wibble, indeed there is was problem with mi-17 RPM. Because of mistake in heli's scene rpm was three times less, now it's much better. not sure about sounds, not planned to do this sort of changes but I will if it will be necessary.
only several things to do are left, after finishing I will update all files. but it still will be for testing purpose - I have some modeling work while you are testing.
wingman1387, if you don't mind I will leave map entities control problem for the near future. I will add Magitek's mods anyway, it will be appropriate to make together.
Last edited by thealx; 11/01/13 07:16 PM.
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