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#2986119 - 03/30/10 06:13 PM Graphsim update on Allied Force!  
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From http://www.graphsim.com

03.19.10
Coming soon, Falcon 4.0: Allied Force for Intel Mac ! Falcon 4.0: Allied Force for Macs with Intel processors is currently in beta test phase. Stay tuned for a release date.

Inline advert (2nd and 3rd post)

#2986193 - 03/30/10 08:04 PM Re: Graphsim update on Allied Force! [Re: Echo300]  
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interesting. I wonder if this means they have a new graphics engine for AF? If its on the Mac I don't think DX7 will run, unless they have a DX translation layer. If it is a new graphics engine, I wonder if there'll be a new release/update as well for Windows.

#2986206 - 03/30/10 08:32 PM Re: Graphsim update on Allied Force! [Re: coder1024]  
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Oh no! I hope this is not the "secret project", (no offense to mac users)

#2986225 - 03/30/10 08:54 PM Re: Graphsim update on Allied Force! [Re: asparagin]  
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No way!! - hope they patch it to run on Win7 properly also


'Crashing and Burning since 1987'
#2986230 - 03/30/10 08:58 PM Re: Graphsim update on Allied Force! [Re: MigBuster]  
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AF runs great on Win7 for me. I had to pick the non T&L option in video settings though. Once I did that, it ran fine.

#2986274 - 03/30/10 09:44 PM Re: Graphsim update on Allied Force! [Re: coder1024]  
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Originally Posted By: coder1024
interesting. I wonder if this means they have a new graphics engine for AF? If its on the Mac I don't think DX7 will run, unless they have a DX translation layer. If it is a new graphics engine, I wonder if there'll be a new release/update as well for Windows.


OpenGL...?

#2986325 - 03/30/10 10:47 PM Re: Graphsim update on Allied Force! [Re: nadal]  
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Originally Posted By: nadal
OpenGL...?

maybe... a new engine is one possibility or an emulation layer. looking forward to hearing more.

Last edited by coder1024; 03/30/10 10:50 PM.
#2986329 - 03/30/10 11:01 PM Re: Graphsim update on Allied Force! [Re: coder1024]  
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Originally Posted By: coder1024
AF runs great on Win7 for me. I had to pick the non T&L option in video settings though. Once I did that, it ran fine.


Been working okay apart from the corrupted Knee map despite the current fixes. Whats your knee map like - are you on ATI or Nvidia?


'Crashing and Burning since 1987'
#2986381 - 03/31/10 12:38 AM Re: Graphsim update on Allied Force! [Re: coder1024]  
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Originally Posted By: coder1024
interesting. I wonder if this means they have a new graphics engine for AF? If its on the Mac I don't think DX7 will run, unless they have a DX translation layer. If it is a new graphics engine, I wonder if there'll be a new release/update as well for Windows.


I emailed Graphsim about that. Still waiting for an answer.

#2986391 - 03/31/10 12:57 AM Re: Graphsim update on Allied Force! [Re: MigBuster]  
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Originally Posted By: MigBuster
Originally Posted By: coder1024
AF runs great on Win7 for me. I had to pick the non T&L option in video settings though. Once I did that, it ran fine.


Been working okay apart from the corrupted Knee map despite the current fixes. Whats your knee map like - are you on ATI or Nvidia?

good point -- my knee map is messed up also. I had forgotten about that. Other than that, though, it seems to run fine smile

#2986661 - 03/31/10 01:47 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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Maybe F5 (or whatever) is taking a bit longer than they thought it might. So why not take your snazzy new OpenGL graphics engine and throw out a quick moneymaker (Mac AF) to keep the lights on until F5 (or whatever) is ready.

That is, of course, based on a LOT of conjecture. But it's one POSITIVE possible explanation. This doesn't have to be a bad thing, right?

Last edited by Echo300; 03/31/10 01:57 PM.
#2986702 - 03/31/10 02:36 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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well, whatever, its all guessing based on the minimal info in the post on the graphsim site. it raises more questions than it answers I guess smile but it is the first piece of new news in awhile for AF, so its definitely interesting.

#2986703 - 03/31/10 02:37 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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Ed_1 answered my PM! Still waiting on an answer from Graphsim, though.

Originally Posted By: Ed_1

I can't really give much info on this, as I don't run a mac so I am not beta testing it to see it .
AFAIK its a F4-AF ported to mac (OpenGL I think) .
Best to ask Graphsim if there any differences between windows and mac version .

Ed



Last edited by Echo300; 03/31/10 02:37 PM.
#2986708 - 03/31/10 02:49 PM Re: Graphsim update on Allied Force! [Re: Echo300]  
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Originally Posted By: Echo300
Ed_1 answered my PM! Still waiting on an answer from Graphsim, though.

Originally Posted By: Ed_1

I can't really give much info on this, as I don't run a mac so I am not beta testing it to see it .
AFAIK its a F4-AF ported to mac (OpenGL I think) .
Best to ask Graphsim if there any differences between windows and mac version .

Ed


cool! so if its ported to OpenGL, I wonder if they'll have a new Windows release as well with the OpenGL engine?

Last edited by coder1024; 03/31/10 02:49 PM.
#2986783 - 03/31/10 04:13 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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With BMS 4 inbound, the new Falcon standard will soon be set, no matter what LP has (or IMHO has not).


"Learning to fly the Falcon is just your ticket to the dance" - Pete 'Boomer' Bonanni.
#2986818 - 03/31/10 05:03 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: coder1024
Originally Posted By: Echo300
Ed_1 answered my PM! Still waiting on an answer from Graphsim, though.

Originally Posted By: Ed_1

I can't really give much info on this, as I don't run a mac so I am not beta testing it to see it .
AFAIK its a F4-AF ported to mac (OpenGL I think) .
Best to ask Graphsim if there any differences between windows and mac version .

Ed


cool! so if its ported to OpenGL, I wonder if they'll have a new Windows release as well with the OpenGL engine?


As I had originally thought. He is telling you to ask Graphsim because, Graphsim the publisher and LP the developer are separate companies.

Graphsim is probably just porting this to Mac for extra bucks and, unfortunately, because nothing is likely on the near horizon for new releases from LP. Keeps the ball rolling a bit until that time comes.

This sounds like a completely separate project to me. All publisher no developer. Sounds like they are buying time to me. Good news is that they are doing this at all, and not turning their back on Falcon.


I agree. I think they're buying time. So that they can release F5.

Here's what we know:

LP seems to be the developer of Mac AF. (Publishers don't write code)

Ed_1 works for LP.

He obviously has had very little to do with Mac AF. (His work is data.)

What does LP pay him for?

WinkNGrin

#2986929 - 03/31/10 08:14 PM Re: Graphsim update on Allied Force! [Re: Robusti]  
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"Graphsim Entertainment is a premier publisher and developer of quality entertainment simulations and games for Windows PC and for Mac OS." Oops. You're right.

Anyway, Ed's reason for not beta-testing Mac AF is that he doesn't run a Mac. Not that some other developer is doing the beta-testing.

My point still stands, though. Ed seems to be involved with LP (Even if they don't pay him). He is apparently not at all involved with this Mac thing. What is he working on for LP?

This AF for Intel Mac thing does not seem to be the same as the big secret project.

At least, I hope so. :beer:

#2987004 - 03/31/10 11:00 PM Re: Graphsim update on Allied Force! [Re: Echo300]  
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I just got an answer from Graphsim. This is a direct port and there is no new graphics engine.

#2987094 - 04/01/10 01:57 AM Re: Graphsim update on Allied Force! [Re: Echo300]  
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Originally Posted By: Echo300
I just got an answer from Graphsim. This is a direct port and there is no new graphics engine.

thanks for posting!

#2987473 - 04/01/10 04:09 PM Re: Graphsim update on Allied Force! [Re: Echo300]  
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Originally Posted By: Echo300
I just got an answer from Graphsim. This is a direct port and there is no new graphics engine.


Wonder what this 'direct' means. The thing that bothers me is "Intel MAC". Such info for MAC ported games usually means that it's just windows exe + Cider (Mac OSX version of Cedega, windows emulator). Some games where release this way. F.e. original version of X3 for MAC.

If that's the case it's not port at all, it's just commercially prepared boundle with emulator + windows version (with some bug fixes to allow it to run without problems).

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