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#2720542 - 05/08/09 05:14 PM Re: Request for Gr.Viper [Re: heady89]  
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Gr.Viper Offline
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Haven't seen that yet.
They say that rain makes vision blurry, but again - didn't have a chance to test.

Last edited by Gr.Viper; 05/08/09 05:15 PM.
Inline advert (2nd and 3rd post)

#2720549 - 05/08/09 05:30 PM Re: Request for Gr.Viper [Re: heady89]  
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CHDT Offline
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All settings set to high apart from medium terrain textures.
++++++++++++++++++++++++++++++++++++

Is it only my eyes or the marking on the aircrafts (for instance cocards) look very low-def ?


P.S: possible to have an idea of the forward and gunsight view on the Nieuport ? Thanks.

#2720554 - 05/08/09 05:33 PM Re: Request for Gr.Viper [Re: CHDT]  
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They say that rain makes vision blurry...
+++++++++++++++++++++++++++++++++++++++++++

I just hope that, at last in a modern sim, we will have correct grey weather options, aka high overcast (also without wind and rain) and strat-onimbus skies.

Not just perfect weather and bad weather, bad enough that in normal time no aircraft would fly.

#2720558 - 05/08/09 05:34 PM Re: Request for Gr.Viper [Re: CHDT]  
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For instance, this kind of sky...

http://picasaweb.google.com/lh/photo/cILH9bJ3rNSnKzID9R5tnw

... and also, very important, over the clouds, another level of very high clouds making a second overcast.

#2720563 - 05/08/09 05:40 PM Re: Request for Gr.Viper [Re: CHDT]  
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Tis a well known fact that posting video footage increases the chance of passing exams exponentially hahaha


"Anti Aircraft fire is...very dangerous."
Eddie Rickenbacker 2009
#2720572 - 05/08/09 05:47 PM Re: Request for Gr.Viper [Re: Axel40]  
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#2720584 - 05/08/09 06:21 PM Re: Request for Gr.Viper [Re: FlyRetired]  
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Very nice depth of field there, scrumptious

Rather bright haystacks. Stooks

Thanks FR

Ming


'You are either a hater or you are not' Roman Halter
#2720614 - 05/08/09 06:56 PM Re: Request for Gr.Viper [Re: Ming_EAF19]  
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JFM Offline
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>>
Very nice depth of field there, scrumptious
<<

I agree, what a fantastic concept! Thanks for the links, FoxtrotRomeo.

#2720857 - 05/09/09 02:51 AM Re: Request for Gr.Viper [Re: JFM]  
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I think the word your looking for is "innovative". And it is, and it's been awhile since the word has been used in flightsims.

Nice pictures FR!

ps what's a stook?

#2720905 - 05/09/09 09:54 AM Re: Request for Gr.Viper [Re: piper]  
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The depth of field effect is fantastic. How does the software know whether you're studying the cockpit or the landscape? Does it just depend on what's in the centre of the screen? Is there a 'fade' from one depth of field to another when you look from one to the other or does it snap between views? Really impressed with this feature, I've never seen anything like it in a flight sim.

Piper, a stook is a stack of wheat/barley/whatever, http://en.wikipedia.org/wiki/Stook

Last edited by mmitch10; 05/09/09 09:55 AM.
#2720909 - 05/09/09 10:15 AM Re: Request for Gr.Viper [Re: mmitch10]  
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There's some sort of fade. I think the game tries to adjust DOF to what takes most of the screen space, not what's in the centre. So you can't read gauges or look through sights unless you pitch view much lower than normally. Not very convenient.

#2720911 - 05/09/09 10:20 AM Re: Request for Gr.Viper [Re: Gr.Viper]  
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So viper when is you're first video uploading coming of some nice engagements?
Hehe just kidding it's great enough that you're willing share screens and answer questions m8.


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#2721031 - 05/09/09 03:22 PM Re: Request for Gr.Viper [Re: heady89]  
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The AI begins to remind me of Il-2. That is, it flies nicely.. but it will shoot and ram you head on, if placed right ahead of you by mission designer, without any hesitation. Then it starts to suck if you do some creative flying: going N.17 vs N.17 I rapidly dived from my initial altitude cutting throttle. AI tried to follow without much thought, exceeded all speed limits and got its wings ripped off. Next one was Breguet, which kept making cool turns with full bomb load and gunner who could hit me in this position.


What a view...


Just a shot

#2721043 - 05/09/09 03:47 PM Re: Request for Gr.Viper [Re: Gr.Viper]  
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Originally Posted By: Gr.Viper
No AA set up. At the moment AA doesn't work with any of the post effects.


Shame, I'm an AA junkie.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2721046 - 05/09/09 03:49 PM Re: Request for Gr.Viper [Re: Gr.Viper]  
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Originally Posted By: Gr.Viper
Simply pulled too hard. Not very hard... First the lower wing came off, then I went into a spin and the top one got ripped away.


The damage modelling sounds fantastic.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2721567 - 05/10/09 06:26 PM Re: Request for Gr.Viper [Re: Mogster]  
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Quick question: I remembered those old screenshots of a wonderful autumn terrain... Are seasons supported? Or is that going to be one of the upgrades...

#2721572 - 05/10/09 06:35 PM Re: Request for Gr.Viper [Re: Vanderstok]  
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Seasons are planned for later. Only summer terrain is there now.

#2721577 - 05/10/09 06:47 PM Re: Request for Gr.Viper [Re: Gr.Viper]  
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So have you found a train yet viper? Would love to see a few screens of the trains if you run across one.

#2721652 - 05/10/09 09:57 PM Re: Request for Gr.Viper [Re: mmitch10]  
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Originally Posted By: mmitch10
The depth of field effect is fantastic. How does the software know whether you're studying the cockpit or the landscape? Does it just depend on what's in the centre of the screen? Is there a 'fade' from one depth of field to another when you look from one to the other or does it snap between views? Really impressed with this feature, I've never seen anything like it in a flight sim.

Piper, a stook is a stack of wheat/barley/whatever, http://en.wikipedia.org/wiki/Stook


DOF depends on your viewpoint. There looks to be a angle (cone) of sight that if you are pointing there the area is in focus, everything else is out of focus (like when you use the Aperture settings on a camera). So to change between in focus points by moving your point of view (POV). It's kind of like starting out with TrackIR again in some respects.


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#2721694 - 05/10/09 11:25 PM Re: Request for Gr.Viper [Re: SC/JG_Oesau]  
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angle (cone) of sight

It's a linear zone like a box rather than a cone in front of the eyepoint, two distances away from the eyepoint, the Z direction in the scene. DOF processing uses the Z-buffer, the depth buffer we're already familiar with: the Painter's Algorithm

The depth of the zone-in-focus depending on the size of the camera aperture. At f16, most objects in front of the lens are in focus. At f2.8, depth of field becomes narrower in the Z direction (towards or away from the eyepoint)

Set depth of field to begin at 1m and end at 10m and everything within the zone 1m to 10m is in focus

Set depth of field to begin at 20cm and end at 6m and everything from 20cm to 6m is in focus. 10cm, blurred: 7m, likewise blurred

Set depth of field to begin at 10cm and end at 3m and you have a blurred background after 3m

Set DOF to begin at 6cm and to end at 1.5m and you have the instruments in focus but behind the panels (the terrain) everything is blurred

It's a post-processing filter. Render the whole frame and then (as it were) Photoshop it on the fly at 30fps. Serious stuff

Ming


'You are either a hater or you are not' Roman Halter
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