Hello All
v812.1 is in the Beta branch now. Features include:
Animated cockpit controls
full control of interior & exterior lighting
ability to set Bingo fuel level, select displayed fuel value
HUD reject level switch implemented to declutter HUD displays
HUD brightness rotary
Upfront Display brightness rotary
RWR Volume rotary
Seat adjust switch (left side of cockpit) actually moves the seat forwards & backwards, adjusting your cockpit viewpoint
Autopilot switches work as per AV8B manual. there are now three modes: off, AFC on & AFC with altitude hold. If the autopilot is engaged with the aircraft outside of ~5deg of pitch or roll it is held at that pitch or roll, otherwise it'll settle at wings or nose level
As per the AV8B manual there are now four HUD modes, VSTOL, NAV, AG & AA. Select by clicking the Master Mode buttons to the left of the main panel
For inflight refueling click the AAR switch on the lower left panel to extend the probe and trigger refueling help
Various bug fixes
The next few small updates will include:
Re-enable Gulf civilian traffic
Re-enable Fleet defenses
Updates to HUD & radar display as per AV8B references. These include updates to Gun and sidewinder displays, auto acquisition modes, boresight, AIM9 SEAM modes etc.
Enable 'Single Missions' in the Gulf
Display 'In Mission' tactical view
Updates to aircraft AI.
After those updates it's time to work on the campaign mode. There'll be multiple campaigns. First to be implemented will be smaller campaigns/operations with objectives such as neutralizing Island bases and threats. Think this: Operation Praying Mantis[en.wikipedia.org]. The wider scale campaigns will follow.
From a technical standpoint the campaigns are simulated minute by minute with acceleration as required for times such as lulls in combat. You'll set which events will disable acceleration such as new radar contacts, enemy proximity to assets, distress calls etc.
From the main campaign screen you'll be able to switch to a 3D view of any of your assets (carrier/aircraft/ships/drones) at any time.
During flight you'll be able to switch to the Tactical view & your AC will enable autopilot with Alt hold till you return.
You'll have a limited no. of airframes; return to the ship with damage and that airframe will be unavailable for a length of time based on damage level.
Development is changing to more gameplay based elements now, heck we might even start publicizing it soon
Ed