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#4282306 - 07/27/16 07:57 AM Mission editor Beta *****  
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JJJ65 Offline
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For those who are interested I created short video demonstrating some of features of Mission editor Beta release.
I apologize for lower quality of video, especially WOFF ingame part, because I recorded it on my laptop.
Video link:
Mission_editor_v086

#4282307 - 07/27/16 08:40 AM Re: Mission editor Beta [Re: JJJ65]  
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Wow! Possibly a double wow. Very cool...I think...if I totally understand what is happening.

This is working in the regular Campaign mode?
During the flightline load process WOFF drops to your Campaign Editor - where I can make ANY changes to the mission to suit my historical ideas.
When done another click and I now fly that mission? And the Campaign otherwise proceeds as normal?

#4282311 - 07/27/16 09:05 AM Re: Mission editor Beta [Re: JJJ65]  
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1) Yes (but only WOFF2 at the moment, WOFF3 campaign compatibility is waiting on permission of OBD Software)
2) yes, via Alt-TAB
3) yes, yes

#4282312 - 07/27/16 09:16 AM Re: Mission editor Beta [Re: JJJ65]  
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Nice!

#4282356 - 07/27/16 01:12 PM Re: Mission editor Beta [Re: JJJ65]  
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AceMedic88 Online content
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Very impressive, JJJ65! Would love to give this a try when available.


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#4282386 - 07/27/16 02:25 PM Re: Mission editor Beta [Re: JJJ65]  
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Hauksbee Offline
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No sound?


In theory, there is no difference between theory and practice. But in practice, there is.
#4282432 - 07/27/16 04:46 PM Re: Mission editor Beta [Re: Hauksbee]  
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Originally Posted By: Hauksbee
No sound?


Same here!

Very interesting mod! My question is, having read other posts on this mod I recall the following statement being said "If a third party app is integrated then make sure it does not violate our own copyright".

I'm not sure I understand how a mod can violate the copyright so I would appreciate a clarification on the issue. Can we as users implement this mod as a JSGME or do we have to go into the WOFF code and make some changes to make it work.

I hope you can answer this for me JJJ65. I probably wouldn't use the mod all the time but there might be times I would find it useful to use so a very easy installation and backout process that would ensure the integrity of the stock WOFF would be good. Something like JSGME installation does but not necessarily that tool.

Best Regards;


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#4282444 - 07/27/16 05:28 PM Re: Mission editor Beta [Re: Robert_Wiggins]  
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Originally Posted By: Robert_Wiggins


I'm not sure I understand how a mod can violate the copyright so I would appreciate a clarification on the issue. Can we as users implement this mod as a JSGME or do we have to go into the WOFF code and make some changes to make it work.


So do I. I do not understand it either. I am not able to answer your question. Maybe ODB Software guys?
From my point of view - we can implement this mod for WOFF2 as JSGME without any problem, but for WOFF3 we need assistance/approval of OBD.

#4282452 - 07/27/16 06:19 PM Re: Mission editor Beta [Re: JJJ65]  
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JJJ65 Offline
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Sorry, no sound yet. I am ultimate rookie in video capturing and editing, so, please, be patient and I promise that next video will be with audio and in far better quality.
P.S.: I recommend you to download the above video first and replay it on local video player. Do not use an online Adobe Flash Player since video quality will be further degraded.

#4282457 - 07/27/16 06:33 PM Re: Mission editor Beta [Re: JJJ65]  
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Stache Online content
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Hi, JJJ65, from my reading of the posts regarding your mission editor that works in WOFF2 but not in WOFF3.

This is just my humble opinion

Just want to make sure you noted this post by POL on the 15th in a previous thread.

"however in this case the change was to allow the new added optional weather override within the mission briefing to function properly"


If the developers want to look at making a work around that will allow your mod to work with WOFF3, guess is entirely up to their digression.

If this is not applicable - please totally disregard.

Last edited by Stache; 07/27/16 06:44 PM.
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