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#4200153 - 11/28/15 07:22 PM 2 hours on the Steam refund policy  
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- Ice Offline
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Has anyone failed to get a refund due to the 2-hour limitation on the refund policy?

IMHO, 2 hours is not enough to get a feel of the game, although I admit if the game is good, you will know it within the first two hours. If it's "meh" or a genre you're not familiar with, you might need more than 2 hours. Heck, some games' tutorial periods are close to or more than 2 hours!

Just want to try a game due to recommendations but would like to be able to refund it if it doesn't meet my playstyle.


- Ice
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#4200155 - 11/28/15 07:27 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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The problem is for shorter games. People will play most of it then get a refund. When they implemented it a lot of indie devs took a nosedive in terms of final sales. Truthfully, I doubt I would play any of those games anyways but I can see why the policy is in place.

#4200157 - 11/28/15 07:34 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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So I should not have problems with bigger games like Fallout 4 or Pillars of Eternity or Divinity Original Sin?


- Ice
#4200165 - 11/28/15 08:02 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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komemiute Offline
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I did that refund thing for the last Tomb Raider. I clocked in a hair above 2 hours and it went smoothly...


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#4200166 - 11/28/15 08:08 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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Originally Posted By: - Ice
So I should not have problems with bigger games like Fallout 4 or Pillars of Eternity or Divinity Original Sin?


No, it is 2 hours firm. I believe they should use a gradual system which they may implement in the future. A multiplayer AAA game meant to be played for 40-300 hours? 2 hours is not enough. A short, 3-4 hour indie game? 2 hours is plenty.

However feel free to contact Valve. They may give you an exception.

#4200168 - 11/28/15 08:13 PM Re: 2 hours on the Steam refund policy [Re: Flogger23m]  
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Remon Offline
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Originally Posted By: Flogger23m
Originally Posted By: - Ice
So I should not have problems with bigger games like Fallout 4 or Pillars of Eternity or Divinity Original Sin?


No, it is 2 hours firm. I believe they should use a gradual system which they may implement in the future. A multiplayer AAA game meant to be played for 40-300 hours? 2 hours is not enough. A short, 3-4 hour indie game? 2 hours is plenty.

However feel free to contact Valve. They may give you an exception.


So, you finish half the game, then you ask for a refund?

#4200192 - 11/28/15 09:21 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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Bib4Tuna Offline
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To be honest, no one should buy a game out of impulse and curiosity. If I am spending $50-$60 on anything you do your research. You watch videos, check message boards, and ask people you trust, folks at SimHQ for example.

By that time you should have an idea if you like the game or not, and if there are any doubts yet, 2 hours should be enough to check that out.

I think return limit is also set to instances where there are technical issues with the game. If you have an issue and is not resolvable, 2 hours should be enough time to try any fixes. You can always buy the game again later if a solution is found. it's not like they are running out.

Otherwise, you will have instances of what others have mentioned, people that go through a game to the end and then ask for a refund.

Last edited by Bib4Tuna; 11/28/15 09:22 PM.
#4200195 - 11/28/15 09:22 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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I watch the videos first and if it looks remotely interesting i pull the trigger at checkout.

#4200200 - 11/28/15 09:35 PM Re: 2 hours on the Steam refund policy [Re: - Ice]  
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I bought a game two weeks ago because the initial reviews looked good. Played it and realized it just wasn't my cup of tea. Had played a bit less than 2 hrs, got a refund from Steam with 2 days.

I think it's a pretty fair offer.


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