#3923032 - 03/11/14 03:58 AM
Re: ARMA 3 screenage
[Re: Sethos88]
|
Joined: Nov 2010
Posts: 790
DetCord
Member
|
Member
Joined: Nov 2010
Posts: 790
Fort Riley, Kansas
|
Yeah people need to start posting in JPEG quality 12 or PNG, because the JPEG compression destroys the beauty of images. ( Not aimed at you Det, of course ). Not gonna happen. Uncompressed PNG and BMP images can slow a thread to a crawl, especially if a lot of them are present. My uncompressed images are here - http://detcord12b.deviantart.com/gallery/
Ex-pat Kiwi currently serving in the U.S. Army
|
|
#3923583 - 03/12/14 09:00 AM
Re: ARMA 3 screenage
[Re: DetCord]
|
Joined: Jul 2012
Posts: 1,714
Sethos88
Member
|
Member
Joined: Jul 2012
Posts: 1,714
Denmark
|
Yeah people need to start posting in JPEG quality 12 or PNG, because the JPEG compression destroys the beauty of images. ( Not aimed at you Det, of course ). Not gonna happen. Uncompressed PNG and BMP images can slow a thread to a crawl, especially if a lot of them are present. My uncompressed images are here - http://detcord12b.deviantart.com/gallery/ There's no need to put PNGs and BMPs in the same booth as they are worlds apart. PNGs is not a heavy format unless you are on a 1998 connection and PNG is a compresionless format that maintains full quality. However JPEG quality 12 is also pretty much 1:1 with PNG at a smaller size - So that's the best option. If we're here to look at pictures, at least not ruin them with heavy JPEG compression, I just scroll right past those screenshots. Especially around here where the picture size is around 1000xsomething, we're talking miniscule size numbers.
|
|
#3925509 - 03/16/14 10:52 AM
Re: ARMA 3 screenage
[Re: Security_Device_Enclosed]
|
Joined: Nov 2011
Posts: 2,866
Security_Device_Enclosed
Senior Member
|
Senior Member
Joined: Nov 2011
Posts: 2,866
Victoria
|
Real nice. Reskinned BIS units? Coming up out of the water. In real life I've never seen water climb uphill, in BI games it's a common occurrence.
This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
|
|
#3925733 - 03/16/14 11:41 PM
Re: ARMA 3 screenage
[Re: Security_Device_Enclosed]
|
Joined: Nov 2011
Posts: 2,866
Security_Device_Enclosed
Senior Member
|
Senior Member
Joined: Nov 2011
Posts: 2,866
Victoria
|
Sweet, thanks. Deadly ZSU Approaching the farmhouse
Last edited by Security_Device_Enclosed; 03/17/14 03:01 AM.
This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
|
|
#3927326 - 03/20/14 06:35 AM
Re: ARMA 3 screenage
[Re: Security_Device_Enclosed]
|
Joined: Nov 2011
Posts: 2,866
Security_Device_Enclosed
Senior Member
|
Senior Member
Joined: Nov 2011
Posts: 2,866
Victoria
|
Nice one Superbug Bombs away
Last edited by Security_Device_Enclosed; 03/20/14 06:38 AM.
This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
|
|
#3935575 - 04/07/14 12:42 PM
Re: ARMA 3 screenage
[Re: Security_Device_Enclosed]
|
Joined: Nov 2010
Posts: 790
DetCord
Member
|
Member
Joined: Nov 2010
Posts: 790
Fort Riley, Kansas
|
I can't tell you how long I've been waiting on a decent Armee de Terre addon, and that goes back to the A1 days. That said, why do addon makers and modders make so many other addons required for theirs to function? For example, he already has the FAMAS pack included but also requires the R3F pack... Why? Some of theses guys need to tone that stuff down.
Ex-pat Kiwi currently serving in the U.S. Army
|
|
|
|