Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 53 of 54 1 2 51 52 53 54
#4032652 - 11/06/14 04:55 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2012
Posts: 486
cptroyce Offline
Member
cptroyce  Offline
Member

Joined: May 2012
Posts: 486
Just to clarify for my reply above..I use Ankor's Mod for WOOF, OFF (if I feel like experimenting with something)
and CFS from time to time. Works great on all three sims.

#4032770 - 11/06/14 09:04 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Oct 2014
Posts: 27
seany65 Offline
Junior Member
seany65  Offline
Junior Member

Joined: Oct 2014
Posts: 27
Thanks for the replies, AngKor, MajorMagee and cptroyce.



@Polovski, If you'll gve me the , I'll upgrade my PC so's I can get WOFF.

Deal? hahaha

Is there a version of OFF that is later than OFF3 that isn't actually WOFF?

I nearly forgot to ask: Is the "Hat In The Ring" expansion still available for OFF3 and if so how big is it? I need to know thi, as I want it, but I don't really have fast broadband which could cope with big files.

Last edited by seany65; 11/06/14 09:13 PM.
#4032774 - 11/06/14 09:13 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Mar 2003
Posts: 6,410
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 6,410
Lol then we'd need a heck of lot more people to buy WOFF (see my previous post ;))


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4035530 - 11/13/14 08:47 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Oct 2014
Posts: 27
seany65 Offline
Junior Member
seany65  Offline
Junior Member

Joined: Oct 2014
Posts: 27
@Ankor, Sorry for being a bit dim on this one, but I've just read a post which mentions your 'self-shadowing mod', and I was wondering if that is a separate mod or is it part of your DX8-DX9 converter mod?

#4035540 - 11/13/14 08:59 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Mar 2003
Posts: 6,410
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 6,410
one and the same


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4035990 - 11/14/14 06:54 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Oct 2014
Posts: 27
seany65 Offline
Junior Member
seany65  Offline
Junior Member

Joined: Oct 2014
Posts: 27
Thanks for that, polovski.

#4041084 - 11/25/14 08:11 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2001
Posts: 1,651
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,651
Irmo, SC, USA
I noticed in the new v2.0 that I get some strange shadows on the ground at low altitudes during Spring and Summer (lemon shapes that repeat themselves). These same strange shadows do not appear during Autumn or Winter.

I have tried it on two PC's (both NVidia cards) and these shadows appear in the same places in each PC.

Last edited by Panama Red; 11/25/14 08:30 PM.

CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4041114 - 11/25/14 08:49 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Sep 2012
Posts: 407
AnKor Offline
Member
AnKor  Offline
Member

Joined: Sep 2012
Posts: 407
Russia
Heh, didn't take long for this bug to show itself frown

It is an odd glitch which I can't fully eliminate so far. I will check if it depends on the season, but I actually doubt it. However, I noticed that it seem to be very dependent of location - i.e. I see it more often in certain areas, but very rare in others, can you tell me where did you notice it?
I also believe it appears more often if you use time compression.

My code tries to eliminate these repeating shadow shapes after they appeared, but it happens gradually (and faster if you look around a lot instead of focusing on them smile ).

It isn't a game breaking bug, but definitely annoying and I will be looking into it again soon.

#4041182 - 11/25/14 10:31 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2001
Posts: 1,651
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,651
Irmo, SC, USA
First, I want to say that this is the "BEST" version you have put out so far. My FPS seldom ever drop below 60 and when they do, never below 50 with all 5's in the Workshop (and using your default DX9 settings). I can even land at my airbase with 60 FPS now.

You are correct in that the bug is definitely not a show stopper, just a minor visual annoyance when down low.

The two places I have found it so far (flying QC) is Brail-le-Sec, Marne and Abeele, Flanders.

Thanks again for this great mod and I hope the above info helps. cheers thumbsup


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4043073 - 11/29/14 12:40 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2012
Posts: 140
Andy73 Offline
Member
Andy73  Offline
Member

Joined: May 2012
Posts: 140
Germany
Ankor, thanks for your good and outstanding Work on 2.0 thumbsup

I like the new Vsync Option in the Workshop, it really helps me to get rid of some Micro Stutters. Absolutely great Stuff!!!

The Shadows are marvellous biggrin

#4043177 - 11/29/14 04:54 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Sep 2012
Posts: 407
AnKor Offline
Member
AnKor  Offline
Member

Joined: Sep 2012
Posts: 407
Russia
Thanks smile

I always enabled vsync in driver's control panel, but then came across a few posts (even on this forum, but can't find now) which mentioned that d3dswapeffect_copy_vsync setting in cfs3 config overrides solves the stuttering issue. However this setting wasn't supported by my DirectX converter because it was no longer available in DX9.
After some research (i.e. reading Direct3D help docs wink ) I found a way to enable vsync without bothering with swap effect setting and thought that it will be convenient to have this option available for everyone.

#4043272 - 11/29/14 08:33 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: May 2012
Posts: 140
Andy73 Offline
Member
Andy73  Offline
Member

Joined: May 2012
Posts: 140
Germany
Ankor, just one thing: That was an great Idea! biggrin

Last edited by Andy73; 12/03/14 06:12 AM.
#4044745 - 12/03/14 05:25 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Jul 2014
Posts: 1,002
Wolfstriked Offline
Member
Wolfstriked  Offline
Member

Joined: Jul 2014
Posts: 1,002
NYC
Ankor,I have a little issue lately that at times the game looks sorta fluorescent but I kept thinking its in my head.Then today I pressed NUMpadO key to turn off your mod and I noticed the trees glowing.Here are some pics to show what I mean and could use some advice.



#4044755 - 12/03/14 06:53 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Jun 2012
Posts: 182
gecko Offline
Member
gecko  Offline
Member

Joined: Jun 2012
Posts: 182
What you're seeing is how CFS3 (and thus WOFF) renders the trees by default. Ankors shaders fixed this bug, but it comes back if you disable them.

#4044758 - 12/03/14 07:12 AM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Dec 2013
Posts: 424
Rover_27 Offline
Member
Rover_27  Offline
Member

Joined: Dec 2013
Posts: 424
Russia
You mean we can disable all other Vsync settings and leave only Force on in the Workshops? Is it going to help reduce stutters? I mean, all PC's are different but theoretically...


i5 2320, 3.3 GHz
GTX 560Ti, 4 GB graphics memory
8 GB RAM
Windows 7 64x
#4044988 - 12/03/14 06:49 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: gecko]  
Joined: Jul 2014
Posts: 1,002
Wolfstriked Offline
Member
Wolfstriked  Offline
Member

Joined: Jul 2014
Posts: 1,002
NYC
Originally Posted By: gecko
What you're seeing is how CFS3 (and thus WOFF) renders the trees by default. Ankors shaders fixed this bug, but it comes back if you disable them.


Thanks for the answer Gecko. biggrin

#4045070 - 12/03/14 09:55 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: Rover_27]  
Joined: Sep 2012
Posts: 407
AnKor Offline
Member
AnKor  Offline
Member

Joined: Sep 2012
Posts: 407
Russia
Originally Posted By: Rover_27
You mean we can disable all other Vsync settings and leave only Force on in the Workshops? Is it going to help reduce stutters? I mean, all PC's are different but theoretically...

I added this option for those who don't like (or don't know how) to change driver's settings. If you already had vsync enabled before I doubt it will make any difference. NVidia also has adaptive vsync in its drivers which might work better than my "Force on" option. Or not. All PCs are really different smile

#4051015 - 12/15/14 07:04 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Oct 2014
Posts: 27
seany65 Offline
Junior Member
seany65  Offline
Junior Member

Joined: Oct 2014
Posts: 27
Angkor, I just wanted to check something.

Does it matter if I install the self-shader/DX8-DX9 converter After OFF3 but before HITR or should I do it after installing both?

#4051155 - 12/15/14 10:46 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Sep 2012
Posts: 407
AnKor Offline
Member
AnKor  Offline
Member

Joined: Sep 2012
Posts: 407
Russia
No difference.
The DX9 converter doesn't replace any files so you can install in any order.

#4052112 - 12/17/14 04:35 PM Re: DirectX 8 to 9 converter (August 30th) - USE AT YOUR OWN RISK [Re: AnKor]  
Joined: Oct 2014
Posts: 27
seany65 Offline
Junior Member
seany65  Offline
Junior Member

Joined: Oct 2014
Posts: 27
Thanks Ankor.

Page 53 of 54 1 2 51 52 53 54

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CRPGs
by DBond. 07/22/19 03:19 PM
Well Godzilla KOTM didn't do so well:
by NickM. 07/22/19 01:27 PM
New scam
by KraziKanuK. 07/22/19 06:25 AM
Flight yoke question
by SpongeBob55. 07/21/19 09:17 PM
When Not To Use The Video Chat Cat Filter
by Arthonon. 07/21/19 08:28 PM
HBO’s «Chernobyl»
by semmern. 07/20/19 06:15 PM
Spacesuit Article
by Rick_Rawlings. 07/19/19 09:31 PM
Storm Area 51
by Chaz. 07/19/19 08:20 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0