#3800335 - 06/22/13 02:59 PM
Campaign yays and boos
|
Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
|
Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
|
Yay When you begin the Historical campaign you'll be prompted to choose which one of operation's phases you want to start in
Sounds like the campaign will have some depth.
Boo
Your progress to the next phases depends on successful completion of missions in each phase.
What is this, Call of Duty? If you don't destroy three bombers out of six because your dumb AI wingmen didnt do their job, you have to redo? If you don't destroy the bridge, you can't go to the next mission? Because in real life, pilots had to keep going back to the same target, add infinitum, until they destroyed it? Rubbish.
Yay
When you enter a phase you'll be asked to join a regiment. The regiments available vary from phase to phase the way it happened back then during Battle of Stalingrad: some squadrons leave, some come to the front lines, join other units or get renamed. Which regiment you choose defines which side you server with - Soviet Air force or German Luftwaffe. You'll be free to change sides before every mission.
Good for replayability. Sounds like the single player mode in CoD where you can jump into any side or any aircraft when you start a mission. Interesting to see how this will work in a campaign context, but very creative.
Yay
Every regiment has a home base and specific aircraft in service. You can use any plane that your regiment has available. Remember, that a plane's design defines the type of mission you'll be offered to play. If you choose a fighter, ground attack or bomber the gameplay will be different which helps us bring you three different flight-sim experiences. The types of missions that are offered are very diverse and give you the freedom to choose one that suits you best. Some players prefer intense dogfights or ground assaults against armor or massive bombing raids hitting transportation lines or troops.
Ahh, ok, that sounds cool
Boo
Weather is taken into account as well. We've preset certain rules for weather in every phase.
Dynamic weather would have been nice, but this is better than the 'no weather' we got in CoD!
Yay?
Along with you and your AI controlled enemies, a whole bunch of other AI planes will be active in every mission. You may meet friendly or enemy units flying by, scouting, bombing or fighting each other. Both the air and ground will be filled with action and your mission won't be fought by you alone, but with friendly AI crews. Should you engage a hostile recon unit? Will you try to help a pair of friendlies outnumbered by an enemy squad? Can you protect a group of ground assault planes from a sudden attack? It is up to you to decide, but remember - you're on your own mission with its own priorities!
This is a very qualified 'yay'. Big Yay if the AI is good, Very Small Yay if the AI is dumb. Nothing destroys immersion more than a bunch of dumb AI getting in your way or bumping into each other in the sky a la War Thunder.
And I'd love some more detail on the ground objects and vehicles, and their AI. WIll they be smart or dumb. WIll the ground war be visible or invisible...will the landscape be littered with ground targets eg tanks engaging tanks and vehicle convoys and trains criss crossing the landscape or empty as a Siberian tundra.
Yay
3) Every time you launch you'll be offered to choose between Online and Offline modes - choose Online to play Online; 4) To play Historical campaign and obtain all bonus content we're preparing you need to be connected. The network bandwidth requirements are really low and the amount of sent/received data is minimal. This is how we ensure that the provided experience in Campaign is absolutely original and everyone's progress is fair;
It's up to you to choose between Online and Offline modes, however the Historical campaign is only available Online, it is the key component of the initial game and it brings you over 70% of the overall new IL-2 Sturmovik experience. 5) The Quick Mission Builder and Custom Single Player Missions are 100% available in offline mode without restrictions of any kind;
This setup suits me fine as I do most of my gaming at home, not on the road. I know there are people who hate any forced requirement to be online, because it means they can't play from their EMP proof survivalist bunker, so this will annoy some people.
Boo
But a big boo depending on how it is implemented. If my mission freezes or drops out or I lose my progress if I lose online connectivity, I will spew huge chunks of online ire. Nothing sheets me more than battling your way to target, getting your kill, nursing your wounded machine/player/tank/kite halfway home and then getting a lag problem or wifi dropout and losing it all.
|
|
#3800366 - 06/22/13 04:18 PM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Dec 2005
Posts: 487
speck01
Member
|
Member
Joined: Dec 2005
Posts: 487
California
|
Boo
Your progress to the next phases depends on successful completion of missions in each phase.
What is this, Call of Duty? If you don't destroy three bombers out of six because your dumb AI wingmen didnt do their job, you have to redo? If you don't destroy the bridge, you can't go to the next mission? Because in real life, pilots had to keep going back to the same target, add infinitum, until they destroyed it? Rubbish.
I read that and was bummed too, but I'm hoping what they mean by "successful completion" means what it means in the Rise of Flight career, i.e. you finish the mission without dying and move on to the next (not that you have to kill X number of targets to move on). In other words, the next phases of the campaign won't be available to you until you complete the first phase. Still not ideal (why limit people?) but not nearly as terrible as having to fly the same mission over and over until you "win". Lots of people with same worry as you and I are posting their feelings over in that latest developer thread, hopefully our concerns will prove unwarranted.
|
|
#3800383 - 06/22/13 05:09 PM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
Having to complete the mission before moving to the next one is a mistake. Its certainly not historical. Most single missions weren't critical to the success of the war. The "best" option and most historical option is the player's option to move on or not. I really don't care if a player plays historically or not, its all about having options. Options make more players enjoy their experience, and help make the sim a success. If the developer is worried about "stats" then there could be a penalty of sorts. Flyer's success depended on their ability, but ask any WW2 ace, or read their accounts, it also included a whole "shyte" load of Luck aswell.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#3800703 - 06/23/13 06:10 PM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Dec 2009
Posts: 103
SneakyPete
Member
|
Member
Joined: Dec 2009
Posts: 103
Newark UK
|
Good post Heinkill and I'm mostly in agreement with your 'Boos and Yays' When I first heard that this sim would be based on the BOS my heart sank as the scenario holds very little interest for me personally. Along with that I think it's been done to death ie the original IL2. I'm in the minority I know but I'm still hoping for a decent campaign based Korean war sim with Migs v Sabres etc. One day maybe! Having said that the last couple of weekly dev diaries for BOS have made me sit up and take notice and I'm now looking forward with interest to see what develops with the sim.
Intel I7 8700k @4,8 MSI GTX1070 16GB ram Windows 10 64 bit
|
|
#3800862 - 06/24/13 05:02 AM
Re: Campaign yays and boos
[Re: bonchie]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
I think it sounds good.
To be honest, my biggest beef is that 777 said they still aren't developing ground troops. I'm ready to see a real ground war going on to add to the immersion instead of scattered static objects.
There should be a lot of ground pounding in this sim with the planes being modeled. I'm sure we will see plenty of tanks, trucks, cars, trains, artillery, gun emplacements etc. for our ground pounding pleasure.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#3803256 - 06/30/13 06:13 PM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Feb 2008
Posts: 850
toonces
Member
|
Member
Joined: Feb 2008
Posts: 850
Honolulu, Hawaii
|
I can't believe, really- I can't believe, that in 2013 developers are STILL creating flight simulations without some sort of dynamic campaign engine.
"A week or even a month for someone basically saying "shucks, this is pants" maybe. But their banhammer only has the forever setting. Gotta set phasers to stun for the localization of female undergarments, not kill yo." - Frederf
|
|
#3803295 - 06/30/13 09:01 PM
Re: Campaign yays and boos
[Re: toonces]
|
Joined: May 2007
Posts: 128
Lasstmichdurch
Member
|
Member
Joined: May 2007
Posts: 128
Germany, Frankfurt
|
I can't believe, really- I can't believe, that in 2013 developers are STILL creating flight simulations without some sort of dynamic campaign engine. You know that until 2013 only 6 in word "six" Sims had a dynamic canpaign...RB3D, EF2000, Longbow 2, F4 and EECH(all before or 2000) and CFS3/OFF-Mod(2002)... For me, no big surprise...cause the great age of dynamic campaigns were when? Right...more than 10 years ago... Thx for the tipp from Heinkill, yes BoB has a dynamic campaign also...(theres a gap in my sim career, never flight this one...) And i looked into my shelf, Tornado (1993) had a dynamic campagn also... So the counter says 8 now...not pretty much in 20 years of simming...
Last edited by Lasstmichdurch; 06/30/13 09:51 PM.
Give me one ping Vasili, only one ping...
|
|
#3803345 - 07/01/13 12:49 AM
Re: Campaign yays and boos
[Re: Lasstmichdurch]
|
Joined: Feb 2008
Posts: 850
toonces
Member
|
Member
Joined: Feb 2008
Posts: 850
Honolulu, Hawaii
|
I can't believe, really- I can't believe, that in 2013 developers are STILL creating flight simulations without some sort of dynamic campaign engine. You know that until 2013 only 6 in word "six" Sims had a dynamic canpaign...RB3D, EF2000, Longbow 2, F4 and EECH(all before or 2000) and CFS3/OFF-Mod(2002)... For me, no big surprise...cause the great age of dynamic campaigns were when? Right...more than 10 years ago... Thx for the tipp from Heinkill, yes BoB has a dynamic campaign also...(theres a gap in my sim career, never flight this one...) And i looked into my shelf, Tornado (1993) had a dynamic campagn also... So the counter says 8 now...not pretty much in 20 years of simming... You're making my point for me. A dynamic campaign isn't some sort of new technology. It was perfectly possible to create dynamic campaigns even given the limitations of computers 10 years ago (or more) and yet, despite all the additional computing power we have today it seems like the single player experience is regressing rather than moving forward.
"A week or even a month for someone basically saying "shucks, this is pants" maybe. But their banhammer only has the forever setting. Gotta set phasers to stun for the localization of female undergarments, not kill yo." - Frederf
|
|
#3803348 - 07/01/13 12:56 AM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Feb 2008
Posts: 850
toonces
Member
|
Member
Joined: Feb 2008
Posts: 850
Honolulu, Hawaii
|
In my opinion, the reason why Rise of Flight doesn't completely and utterly dominate the WW1 flight sim market is because the single player experience is far superior in Over Flanders Fields...despite the limitations inherent in it being a mod for CFS3, having a horrible UI, and looking like #%&*$# compared to RoF. The underlying reason is because of the dynamic campaign running in the background of CFS3/OFF.
If you're building a flight sim from the ground up, and you KNOW how successful a dynamic campaign can be, why not design your sim to feature something along the lines of CFS3/OFF from the beginning? Players demand this over and over and over on flight sim forums.
I'll admit, I just don't understand the thinking behind the design decision to not follow the well-trodden ground of optimizing the single player experience through a dynamic campaign.
"A week or even a month for someone basically saying "shucks, this is pants" maybe. But their banhammer only has the forever setting. Gotta set phasers to stun for the localization of female undergarments, not kill yo." - Frederf
|
|
#3803586 - 07/01/13 05:16 PM
Re: Campaign yays and boos
[Re: HeinKill]
|
Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
|
Hotshot
Joined: Jan 2002
Posts: 6,623
England
|
I suspect having to "complete" the mission will mean surviving as it does in ROF. Reflying after your death is up to you, not being able to continue to the next mission unless you survive is reasonable imo.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
|
|
|
|