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#3763268 - 04/05/13 06:43 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Tertius Offline
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KAUS
Purdy! Seems like it won't be long now. thumbsup


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#3763294 - 04/05/13 07:13 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Jedi Master Offline
Entil'zha
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Entil'zha
Sierra Hotel

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Space Coast, USA
So...if they've got the FAT added, when does the Paid Air Temperature gauge, that supports microtransactions, get added?






The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3763314 - 04/05/13 07:49 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Genbrien Offline
Stick to the plan man!
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ED's not EA notBF2


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#3763578 - 04/06/13 01:07 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Silver_Dragon Offline
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Arafo, Canary Islands, Spain
oficial video, by Mi-8Pilot
http://forums.eagle.ru/showpost.php?p=1717452&postcount=652
Quote:
Hovering lesson.
Video is kindly presented by Spanish Coast Guard pilot. (Furia)


http://youtu.be/-URVYxyIww4


More News to the Front
#3763732 - 04/06/13 10:13 PM Re: DCS:-Huey Startup vid [Re: Tertius]  
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Chris2525 Offline
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Originally Posted By: Tertius
Purdy! Seems like it won't be long now. thumbsup


It's been "any day now" since that release announcement was accidentally posted on the ED site, and they stated they were going to create the installer package "this week".

That was six weeks ago. So i'm refraining from interpreting any sings as meaning release is imminent.


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#3763809 - 04/07/13 01:29 AM Re: DCS:-Huey Startup vid [Re: Chris2525]  
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CTR69 Offline
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Originally Posted By: Chris2525
Originally Posted By: Tertius
Purdy! Seems like it won't be long now. thumbsup


It's been "any day now" since that release announcement was accidentally posted on the ED site, and they stated they were going to create the installer package "this week".

That was six weeks ago. So i'm refraining from interpreting any sings as meaning release is imminent.


Any similarities with North Korea are purely coincidental smile

#3763851 - 04/07/13 04:04 AM Re: DCS:-Huey Startup vid [Re: Nate]  
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msalama Offline
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Quote:
It's been "any day now" since


A complex SW product like the Huey will certainly have teething problems along the way, so I'm happy as long as they are making progress - and they are. And don't forget the licence negotiations with Bell Textron, those alone must've took them a month or 3...

#3764073 - 04/07/13 06:37 PM Re: DCS:-Huey Startup vid [Re: ]  
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piiman Offline
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Doing what? Getting shot down :-) serious what will we be able to do with this other than try to stay above for 5 minutes?

#3764095 - 04/07/13 07:11 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Chris2525 Offline
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Canada
Troop lift
Gunship escort
Supply
Scout
close air support
AFAC

...to name but a few


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#3764107 - 04/07/13 07:35 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Frederf Offline
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That's assuming that DCS will natively handle troop support or supply.

#3764113 - 04/07/13 07:57 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Chris2525 Offline
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As it stands now, you can create groups of infantry to spwan when a chopper lands. Not ideal, as you don't get to simulate added weight, but you can certainly have scenarios play out that result in troops being deployed when you land your chopper at an LZ. Even that will make for interesting missions.

...but yes, it would be much more interesting if the carriage of troops in the back of your chopper were actually modeled (especially if troops visibly being on board, and mounting/dismounting animations were provided). I wouldn't be surprised if that comes along at some point. If multi-player crew is possible, i don't see AI troops in cargo being impossible.

Last edited by Chris2525; 04/07/13 08:11 PM.

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#3764163 - 04/07/13 09:32 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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EvilBivol-1 Offline
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LA
A trigger to set the cargo weight is already implemented.


EB
Belsimtek/TFC Associate
http://www.digitalcombatsimulator.com
#3764318 - 04/08/13 03:45 AM Re: DCS:-Huey Startup vid [Re: Nate]  
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Frederf Offline
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That's cool. I guess it would be a store or unusable fuel tank as ballast (so it's value could be set with a slider)?

Any chance of sling load physics? I hear they can be quite a handful.

#3764325 - 04/08/13 04:33 AM Re: DCS:-Huey Startup vid [Re: EvilBivol-1]  
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Chris2525 Offline
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Originally Posted By: EvilBivol-1
A trigger to set the cargo weight is already implemented.


Perfect. With that function available, we basically have all the necessary components for troop transport in the editor. Cosmetic additions like troops in the back and mounting/dismounting animations would be nice, but are really just that - cosmetic.


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#3764364 - 04/08/13 10:26 AM Re: DCS:-Huey Startup vid [Re: Nate]  
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EvilBivol-1 Offline
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Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua. Still not perfect compared to actual loading/unloading feature, but should be sufficient as a workaround for now. Hopefully new infantry modeling will be done as well for the final release or after, but certainly not for the beta release.

Sling load physics are in progress. Again, not for beta release, but we are optimistic about it being functional in final.

Last edited by EvilBivol-1; 04/08/13 10:27 AM.

EB
Belsimtek/TFC Associate
http://www.digitalcombatsimulator.com
#3764372 - 04/08/13 10:56 AM Re: DCS:-Huey Startup vid [Re: Nate]  
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narfnarf Offline
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Hannover, Germany
Are there any news about a slick version without unused weapons pylons and possibly even without door gunners?

#3764374 - 04/08/13 11:20 AM Re: DCS:-Huey Startup vid [Re: EvilBivol-1]  
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sorcer3r Offline
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Originally Posted By: EvilBivol-1
Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua.


Sounds interesting. Would be nice if you can release a test mission / script template for this in the future.

#3765139 - 04/09/13 04:27 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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Boomer Offline
(v) Viper Driver
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Maybe ED ought to refocus its efforts on supporting what's already out there. Their response to tickets is known to be abysmal, mine included, 2 weeks and no response.


"Learning to fly the Falcon is just your ticket to the dance" - Pete 'Boomer' Bonanni.
#3765155 - 04/09/13 05:06 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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EinsteinEP Offline
Just a Noob
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Tucson, AZ
Man oh man oh man this is shaping up nicely!


Shoot to Kill.
Play to Have Fun.
#3765187 - 04/09/13 05:38 PM Re: DCS:-Huey Startup vid [Re: Nate]  
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msalama Offline
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Quote:
Maybe ED ought to refocus its efforts on supporting what's already out there.


Maybe, but what's that got to do with the Huey per se? The UH-1H ain't ED's baby.

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