#3763294 - 04/05/13 07:13 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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So...if they've got the FAT added, when does the Paid Air Temperature gauge, that supports microtransactions, get added?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3763732 - 04/06/13 10:13 PM
Re: DCS:-Huey Startup vid
[Re: Tertius]
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Joined: Mar 2011
Posts: 1,666
Chris2525
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Member
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Posts: 1,666
Canada
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Purdy! Seems like it won't be long now. ![thumbsup thumbsup](/forum/images/graemlins/default/thumbs_up.gif) It's been "any day now" since that release announcement was accidentally posted on the ED site, and they stated they were going to create the installer package "this week". That was six weeks ago. So i'm refraining from interpreting any sings as meaning release is imminent.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3763809 - 04/07/13 01:29 AM
Re: DCS:-Huey Startup vid
[Re: Chris2525]
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Joined: Oct 2011
Posts: 356
CTR69
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Posts: 356
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Purdy! Seems like it won't be long now. ![thumbsup thumbsup](/forum/images/graemlins/default/thumbs_up.gif) It's been "any day now" since that release announcement was accidentally posted on the ED site, and they stated they were going to create the installer package "this week". That was six weeks ago. So i'm refraining from interpreting any sings as meaning release is imminent. Any similarities with North Korea are purely coincidental ![smile smile](/forum/images/graemlins/default/smile!.gif)
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#3763851 - 04/07/13 04:04 AM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Jul 2005
Posts: 825
msalama
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Member
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Posts: 825
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It's been "any day now" since A complex SW product like the Huey will certainly have teething problems along the way, so I'm happy as long as they are making progress - and they are. And don't forget the licence negotiations with Bell Textron, those alone must've took them a month or 3...
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#3764095 - 04/07/13 07:11 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Mar 2011
Posts: 1,666
Chris2525
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Canada
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Troop lift Gunship escort Supply Scout close air support AFAC
...to name but a few
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3764113 - 04/07/13 07:57 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Mar 2011
Posts: 1,666
Chris2525
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Canada
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As it stands now, you can create groups of infantry to spwan when a chopper lands. Not ideal, as you don't get to simulate added weight, but you can certainly have scenarios play out that result in troops being deployed when you land your chopper at an LZ. Even that will make for interesting missions.
...but yes, it would be much more interesting if the carriage of troops in the back of your chopper were actually modeled (especially if troops visibly being on board, and mounting/dismounting animations were provided). I wouldn't be surprised if that comes along at some point. If multi-player crew is possible, i don't see AI troops in cargo being impossible.
Last edited by Chris2525; 04/07/13 08:11 PM.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3764325 - 04/08/13 04:33 AM
Re: DCS:-Huey Startup vid
[Re: EvilBivol-1]
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Joined: Mar 2011
Posts: 1,666
Chris2525
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Canada
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A trigger to set the cargo weight is already implemented. Perfect. With that function available, we basically have all the necessary components for troop transport in the editor. Cosmetic additions like troops in the back and mounting/dismounting animations would be nice, but are really just that - cosmetic.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3764364 - 04/08/13 10:26 AM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Aug 2006
Posts: 426
EvilBivol-1
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Posts: 426
LA
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Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua. Still not perfect compared to actual loading/unloading feature, but should be sufficient as a workaround for now. Hopefully new infantry modeling will be done as well for the final release or after, but certainly not for the beta release.
Sling load physics are in progress. Again, not for beta release, but we are optimistic about it being functional in final.
Last edited by EvilBivol-1; 04/08/13 10:27 AM.
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#3764374 - 04/08/13 11:20 AM
Re: DCS:-Huey Startup vid
[Re: EvilBivol-1]
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Joined: Aug 2011
Posts: 142
sorcer3r
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Member
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Posts: 142
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Using the scripting engine, it will also be possible to generate troops and assign route waypoints dynamically so that they are based on the helicopter position in real-time as oppososed to pre-plotted in the mission editor. That's somewhat advanced stuff, though, not available in the ME interface and requiring some work with Lua. Sounds interesting. Would be nice if you can release a test mission / script template for this in the future.
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#3765139 - 04/09/13 04:27 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Dec 2008
Posts: 597
Boomer
(v) Viper Driver
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(v) Viper Driver
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Joined: Dec 2008
Posts: 597
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Maybe ED ought to refocus its efforts on supporting what's already out there. Their response to tickets is known to be abysmal, mine included, 2 weeks and no response.
"Learning to fly the Falcon is just your ticket to the dance" - Pete 'Boomer' Bonanni.
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#3765155 - 04/09/13 05:06 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Nov 2007
Posts: 3,674
EinsteinEP
Just a Noob
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Just a Noob
Senior Member
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Posts: 3,674
Tucson, AZ
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Man oh man oh man this is shaping up nicely!
Shoot to Kill. Play to Have Fun.
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#3765187 - 04/09/13 05:38 PM
Re: DCS:-Huey Startup vid
[Re: Nate]
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Joined: Jul 2005
Posts: 825
msalama
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Member
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Posts: 825
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Maybe ED ought to refocus its efforts on supporting what's already out there. Maybe, but what's that got to do with the Huey per se? The UH-1H ain't ED's baby.
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