Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 3 1 2 3
#3530811 - 03/02/12 09:49 PM TrackIR in Microsoft Flight  
Joined: Sep 2000
Posts: 22,095
citizen guod Offline
Lifer
citizen guod  Offline
Lifer

Joined: Sep 2000
Posts: 22,095
I spoke to NaturalPoint a little while ago and they said...

We’ve given the Flight dev team a copy of the TrackIR SDK.

We’re 100% committed to the project and available for technical support if needed.

We’ve been in communication with them for about 14 months and were anticipating support at launch until about a month ago.

Microsoft has since informed us that they’re considering integrating TrackIR in a future patch, so they need to hear from the TrackIR community loud and clear!

IOWs, want to see NaturalPoint TrackIR support in Flight? Let Microsoft know!


Wisdom is knowing what's enough
Inline advert (2nd and 3rd post)

#3530817 - 03/02/12 09:54 PM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
Veteran
- Ice  Offline
Veteran

Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
Wha-at?? It wasn't integrated RIGHT FROM THE F-ing START???

Oh right... only us simmers have TrackIRs. Gamers make-do with keyboards and mice flying so obviously they won't have TrackIR.


- Ice
#3530854 - 03/02/12 10:54 PM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Mar 2011
Posts: 99
Boarder2 Offline
Junior Member
Boarder2  Offline
Junior Member

Joined: Mar 2011
Posts: 99
We tried and tried during the beta and it clearly was ignored.

I just don't get it. So long MS, it was good while it lasted frown

#3530878 - 03/02/12 11:27 PM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Apr 2011
Posts: 43
104th_Moa Offline
Junior Member
104th_Moa  Offline
Junior Member

Joined: Apr 2011
Posts: 43
The funny thing is, as someone who has implemented TrackIR support in software myself, Naturalpoint have made their SDK *extremely* simple for a developer to use. I'm sure even Microsoft developers could get this right (despite them screwing up the leap year handling so badly a few days ago that it caused their Azure cloud service platform to fall over globally for an extended period - snigger)

The TrackIR SDK was so simple that it took me about an hour to integrate (read the documentation) and test full head tracking. The only 'hard' part was asking for a license key for your software, since the TrackIR software maintains internally [or used to] a list of what software Naturalpoint have agreed to the TrackIR license. If you don't have the license then the TrackIR library won't give you the data the device measures.

So it won't be technical reasons holding Microsoft back.

What could be happening is *if* Naturalpoint stipulated that using the TrackIR SDK mean *exclusive* support for TrackIR devices only (eg. Kinect would be disallowed later). I am only speculating on a possibility here, I don't know for sure. In this case Microsoft might not want to support TrackIR and they want to push their own technology instead (which IMHO, is what Flight is all about - getting people to sign up to Windows Live, use Bing, Virtual Earth and Windows are possibly of more significance to Microsoft than the mere nickel and dimes for scenery in a relatively small niche).

There is a known precedent for Naturalpoint's licensing being exclusive. The DCS series was working on an open head tracking integration point (to allow alternative headtracking, especially in 64-bit at the time TrackIR didn't do 64-bit) but I understand this had to be pulled due to the (undisclosed) licensing terms they had with Naturalpoint. So the licensing aspect to Flight missing TrackIR support can't be discounted (I'm sure Naturalpoint would help get the technical stuff going, but the terms may not have been palatable to Microsoft, especially with Kinect for PC now released).




Last edited by 104th_Moa; 03/02/12 11:33 PM.
#3530880 - 03/02/12 11:34 PM Re: TrackIR in Microsoft Flight [Re: 104th_Moa]  
Joined: Jan 2009
Posts: 22
NaturalPoint_Seth Offline
NP Marketing Manager
NaturalPoint_Seth  Offline
NP Marketing Manager
Junior Member

Joined: Jan 2009
Posts: 22
Originally Posted By: 104th_Moa
What could be happening is *if* Naturalpoint stipulated that using the TrackIR SDK mean *exclusive* support for TrackIR devices only (eg. Kinect would be disallowed later)

I'll just nip this in the bud right now. smile

While it's true that our API only supports our own hardware, we did not stipulate that Microsoft couldn't also implement their own Kinect API in addition to the TrackIR API.


NP Marketing Manager
seth @ naturalpoint . com
#3530900 - 03/02/12 11:59 PM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Nov 2007
Posts: 4,630
KRT_Bong Offline
It's KRT not Kurt
KRT_Bong  Offline
It's KRT not Kurt
Senior Member

Joined: Nov 2007
Posts: 4,630
Sarasota, Florida
Well that clears that up, so is there a way we at our end can make it work? I haven't seen a forum for Flight to voice my opinion on it yet which as we all know forums are full of, but if I had to some how to program it myself I would if it was possible as much as I twist my head the screen don't move and it's really annoying. duh


Windows 10 Pro
Gigabyte 970A DS3P FX
AMD FX6300 Vishera 3.5 Ghz
ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5
16Gb Patriot Viper 3 RAM DDR3 1866Mhz
Onikuma Gaming Headset (has annoying blue lights I don't use)
#3530906 - 03/03/12 12:02 AM Re: TrackIR in Microsoft Flight [Re: KRT_Bong]  
Joined: Jan 2009
Posts: 22
NaturalPoint_Seth Offline
NP Marketing Manager
NaturalPoint_Seth  Offline
NP Marketing Manager
Junior Member

Joined: Jan 2009
Posts: 22
Originally Posted By: KRT_Bong
Well that clears that up, so is there a way we at our end can make it work? I haven't seen a forum for Flight to voice my opinion on it yet which as we all know forums are full of, but if I had to some how to program it myself I would if it was possible as much as I twist my head the screen don't move and it's really annoying. duh

In the interim, you can explore using the mouse emulation software that accompanies your TrackIR installation. But the best thing you can do is contact Microsoft with your request for TrackIR.

- Seth


NP Marketing Manager
seth @ naturalpoint . com
#3530924 - 03/03/12 12:21 AM Re: TrackIR in Microsoft Flight [Re: NaturalPoint_Seth]  
Joined: Aug 2007
Posts: 71
Crunch_ Offline
Junior Member
Crunch_  Offline
Junior Member

Joined: Aug 2007
Posts: 71
Canada
Originally Posted By: NaturalPoint_Seth
Originally Posted By: 104th_Moa
What could be happening is *if* Naturalpoint stipulated that using the TrackIR SDK mean *exclusive* support for TrackIR devices only (eg. Kinect would be disallowed later)

I'll just nip this in the bud right now. smile

While it's true that our API only supports our own hardware, we did not stipulate that Microsoft couldn't also implement their own Kinect API in addition to the TrackIR API.


Hopefully MS makes an effort to support TrackIR soon, especially if Flight becomes very popular. Maybe as a business decision MS wants to force the use of Kinect by not supporting TIR.

There are also lots of games, like Battlefield, where game companies unfortunately decide not to invest the time to support TIR. That really ticks me off. Just because the user base of TIR is not in the zillions, game companies should still be catering to customers, even if those customers are a segment of their customer base. We are still customers!


Crunch
104th Phoenix Virtual Squadron
www.104thphoenix.com
#3530961 - 03/03/12 01:05 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Feb 2007
Posts: 2,603
malibu43 Offline
Senior Member
malibu43  Offline
Senior Member

Joined: Feb 2007
Posts: 2,603
SoCal
Kinect is $250 and too big to sit on top of a PC monitor or laptop screen. At that price, no PC flight simmer that already owns trackIR is going to buy it. And a casual gamer won't see the need. I'm hoping trackIR makes it in in a (not too distant) update.


Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
#3530968 - 03/03/12 01:16 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Feb 2007
Posts: 2,603
malibu43 Offline
Senior Member
malibu43  Offline
Senior Member

Joined: Feb 2007
Posts: 2,603
SoCal
Also, anyone know where we can go to make our voices heard on the trackIR issue? The beta forums are still open, but otherwise I don't see anyway to contact anyone about Flight issues or questions...


Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
#3530970 - 03/03/12 01:18 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Feb 2008
Posts: 49
Scarface Offline
Junior Member
Scarface  Offline
Junior Member

Joined: Feb 2008
Posts: 49
They could, probably had it working but someone in a suit said not enough people have it to warrant supporting it. Console games and making everything simpo is the wave of the future.

To beg for them to add it is silly, they are not making this for SIMMERS.

#3530992 - 03/03/12 02:09 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Dec 2000
Posts: 10,089
Snap Offline
Veteran
Snap  Offline
Veteran

Joined: Dec 2000
Posts: 10,089
I think it's because they're trying to get PC Kinect to catch on, too. I see no reason why the system couldn't support either, or both.

It'll come eventually.

#3531002 - 03/03/12 02:24 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Jul 2005
Posts: 1,126
MedinaES Offline
Member
MedinaES  Offline
Member

Joined: Jul 2005
Posts: 1,126
Destination Unknown...
No trackir would be very, very disappointing.

Originally Posted By: malibu43
Also, anyone know where we can go to make our voices heard on the trackIR issue? The beta forums are still open, but otherwise I don't see anyway to contact anyone about Flight issues or questions...


It's still open
http://innovation.connect.microsoft.com/FlightBetaDiscussion/discussions

Or email them, I don't remember their email by the way.



Kinect is too expensive and no way people are gonna buy it just for Flight. I hope they are not that stupid to drop their support to TrackIR.

#3531041 - 03/03/12 03:30 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Feb 2005
Posts: 499
mynameismatt Offline
Turn Dinosaurs into Noise
mynameismatt  Offline
Turn Dinosaurs into Noise
Member

Joined: Feb 2005
Posts: 499
Hudsonville, Michigan
you can email them here:
msflight@microsoft.com


"For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries." - Robert Jastrow
-----------------
Currently Playing: Kerbal Space Program, P3d, and brainless 360 games.
#3531113 - 03/03/12 05:19 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Dec 2000
Posts: 10,089
Snap Offline
Veteran
Snap  Offline
Veteran

Joined: Dec 2000
Posts: 10,089
Well, no, they probably wouldn't buy Kinect for Flight, per se (some would... after all, some started buying TrackIR's back in the day.) But have you heard of Windows 8? That's the reason they want to pimp Kinect PC. Flight would be a happy beneficiary of the tech.

#3531190 - 03/03/12 08:55 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Jan 2012
Posts: 60
startrekmike Offline
Junior Member
startrekmike  Offline
Junior Member

Joined: Jan 2012
Posts: 60
Providence, RI
I hope that we see some sort of freetrack support also.

#3531192 - 03/03/12 08:56 AM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Aug 2003
Posts: 45
666_Lange Offline
Junior Member
666_Lange  Offline
Junior Member

Joined: Aug 2003
Posts: 45
By not including TRackIR from the start, M$ made a hugh mistake. They made another one by making M$ Flight a sort of arcade game instead of a sim. Imho that is. I don't care if it's included or not. I'm not interrested in M$ Flight. Period!


666_Lange
Air Ops
666th Black Brigade
http://www.666th.org
ICQ: 15439346
#3531202 - 03/03/12 09:41 AM Re: TrackIR in Microsoft Flight [Re: NaturalPoint_Seth]  
Joined: Apr 2011
Posts: 43
104th_Moa Offline
Junior Member
104th_Moa  Offline
Junior Member

Joined: Apr 2011
Posts: 43
Originally Posted By: NaturalPoint_Seth
Originally Posted By: 104th_Moa
What could be happening is *if* Naturalpoint stipulated that using the TrackIR SDK mean *exclusive* support for TrackIR devices only (eg. Kinect would be disallowed later)

I'll just nip this in the bud right now. smile

While it's true that our API only supports our own hardware, we did not stipulate that Microsoft couldn't also implement their own Kinect API in addition to the TrackIR API.


Thank you for correcting me Seth. I tried to point out the possibility of why Flight might not have TrackIR support (which is annoyoing for all of us that have one [or more] TrackIR units about). As I said, using your interface is exceedingly easy - so technical reasons are really no excuse for Microsoft.

I hope I also made it clear that my understanding of the situation with the Eagle Dynamics series was only based on what was posted in the ED forums and I was extrapolating from A (the DCS situation in the past, according to their forums) to a possible reason for B (MS Flight). As you know, the community has a long memory of what goes on, even if things (eg. Naturalpoint's position) are now different with regard to exclusivity.

Fortunately we are now blessed with TrackIR 64-bit support, even if ED has not re-started work implementing an alternative tracking interface. It would be very nice if you could clarify whether they are still prohibited from doing so by their agreement with Naturalpoint (so we can ask for this work to be resumed), but it is fair enough if you refrain from commenting.

Last edited by 104th_Moa; 03/03/12 09:43 AM.
#3531310 - 03/03/12 02:36 PM Re: TrackIR in Microsoft Flight [Re: citizen guod]  
Joined: Nov 2007
Posts: 4,630
KRT_Bong Offline
It's KRT not Kurt
KRT_Bong  Offline
It's KRT not Kurt
Senior Member

Joined: Nov 2007
Posts: 4,630
Sarasota, Florida
I went to the Flight Website and after logging in and checking every tab for somewhere to make a comment I ended up on the Xbox Live page and made an entry on the forum there with Attn to Flight Devs, probably not going to be noticed but we'll see.


Windows 10 Pro
Gigabyte 970A DS3P FX
AMD FX6300 Vishera 3.5 Ghz
ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5
16Gb Patriot Viper 3 RAM DDR3 1866Mhz
Onikuma Gaming Headset (has annoying blue lights I don't use)
#3531363 - 03/03/12 03:58 PM Re: TrackIR in Microsoft Flight [Re: mynameismatt]  
Joined: Jun 2009
Posts: 340
Goblin Offline
Member
Goblin  Offline
Member

Joined: Jun 2009
Posts: 340
Southeastern PA
Originally Posted By: mynameismatt
you can email them here:
msflight@microsoft.com


e-mail sent!

Gotta go wash my nose off now...

Page 1 of 3 1 2 3

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
BeamNG
by wormfood. 07/06/24 03:06 AM
And another thing to worry about
by oldgrognard. 07/05/24 06:48 PM
Happy Independence Day
by F4UDash4. 07/04/24 11:05 AM
New IL-2 Korean War sim coming?
by LB4LB. 07/03/24 09:46 PM
Did Lee Child ever decide to do research?
by letterboy1. 07/02/24 07:31 PM
Anyone in the Windward Islands?
by PanzerMeyer. 06/30/24 12:40 PM
Jury Duty Service
by PanzerMeyer. 06/30/24 12:25 PM
Men vs. Feminists on the Island
by Mr_Blastman. 06/25/24 07:00 PM
New Project reveal from IL-2 6/25 8AM EST
by KRT_Bong. 06/25/24 11:22 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0